High bonus to hit at level 1?


Advice

Grand Lodge

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Is the highest bonus to hit at level 1 +7? +1 for fighter BAB, +5 for strength, +1 for weapon focus?


+2 for aid another! People always forget that one, but when the cleric is out of spells and his attack bonus is +0, it's often a lot better for him to boost your bonus with an easy-breazy DC 10 check, rather than try to hit the high-AC baddie.


Another +1 for being small, or +1 for high ground while on a large mount vs a medium or smaller creature.


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Barbarian with 20 strength with weapon focus could get +9 with rage. That's also excluding potentially having a masterwork item that could bump it to 10.


Short answer: no.

Alternate races, spells, traits, etc can all add in bonuses.

examples:
Orc = up to 22 starting strength (+6str)
Bless = +1 morale
Rich Parents trait (with which you buy a masterwork weapon for a +1)

Right there is an extra +3, there are other ways to get more bonuses.

Other bonuses
Flanking = +2
Small size = +1 (but often comes with a penalty to strength)

- Gauss


Rich Parents trait can net you a masterwork weapon at level 1, so that would bump it up to +8. Barbarian Rage for another +2 to +10 (granted Rage is only available in limited amount). Ranger Favored enemy would also bump it up from +8 to +10 for their Favored Enemy.

Edit: ninja'd by crappy dropped connection =(

Scarab Sages

Jack Spellsword wrote:
Is the highest bonus to hit at level 1 +7? +1 for fighter BAB, +5 for strength, +1 for weapon focus?

Pretty much. Unless you have the Rich Parents trait and start yourself off with a masterwork weapon. Or you play an orc with a +4 racial bonus to his Strength.

You could be using a ranged weapon like a bow, and then your fighter could add Point Blank Shot and Weapon Focus into the mix, switch out your Str for Dex and have a +8 to hit.

**EDIT** Super-ninja'd


Aratrok wrote:
Another +1 for being small, or +1 for high ground while on a large mount vs a medium or smaller creature.

In regards to small, gnomes and halflings both get -2 to str, so it kind of balances out with no benefit at level 1. Not sure about non-core races though.

Speaking of non-core, Orc gives you +4 to str at the cost of -2 to all non-physical stats, so that could give you up to 22 str.


Magus Str 20 + int 20 + arcane acuaracy + arcane pool (+1) + weapon focus = +12


Nicos: There is no way for that build to occur that I am aware of. No race has both a +2str and a +2int. There is one option that will allow that (Human) but that sacrifices the human bonus feat.

Arcane Accuracy cannot be taken until level 3 unless you burn a feat. Since the human just burned his bonus feat on the extra +2 ability score that would preclude spending a feat on Weapon Focus. Note: this also presumes that you can take the feat Extra Arcana before you get access to Magus Arcana. Something I do not think you can do.

Also: you cannot use both Arcane Accuracy and Arcane Pool (enhancement) simultaneously. Thus even with your calculations you are still only at +11.

- Gauss


Gauss wrote:
Note: this also presumes that you can take the feat Extra Arcana before you get access to Arcana. Something I do not think you can do.

The prereq for the feat says you need have an Arcana, so you're correct in thinking that he couldn't.


chaoseffect wrote:
Gauss wrote:
Note: this also presumes that you can take the feat Extra Arcana before you get access to Arcana. Something I do not think you can do.
The prereq for the feat says you need have an Arcana, so you're correct in thinking that he couldn't.

True.

Today is not my day in the forum :(


Chaoseffect: I prefer to take a less definitive stance on topics which have had 'interpretation discussions' in the past. This is one such topic.

- Gauss


I didn't realize it was a subject that had been debated, as it seemed fairly straight forward, if a little tedious for certain builds :o


The debate revolves around the wording 'class feature'. It does not specifically call out whether or not you must have the class feature now or just that the feature is part of your class. It is a thin argument imo that you can have it part of your class but not yet and have that qualify. Still, such discussions have occured.

- Gauss


Melee: +6 Str (Orc) +1 WF + 1 sword scion +1 MW +2 rage + 1 BAB = +12

Ranged: +6 dex (goblin) +1 WF +1 small +1 MW +2 controlled rage +1 BAB = +12

Edit: forgot +1 for BAB .

Grand Lodge

Well I wanna play a human fighter so I'm gonna stick with the standard +7 except for the situational bonuses such as aid another and flanking.


+7 to hit at level 1 is by no means bad, but you asked if you could do better =p

That said, see if you can pick up a Masterwork weapon for another +1 to hit, as they're incredibly cheap for the adventuring type, though maybe a few months salary for a working man.

Grand Lodge

Well its for PFS so I ll probably be able to afford a Masterwork greatsword after a couple of adventures.


Jack Spellsword wrote:
Is the highest bonus to hit at level 1 +7? +1 for fighter BAB, +5 for strength, +1 for weapon focus?

+0 BAB, +6 strength, +2 aid another, +1 morale, +1 competence bonus, +2 flanking, +1 enhancement, +20 insight = +32 at 1st level, as an orc sorcerer. EDIT: If we count consumables as well, then we could get it a bit higher still, because we could use scrolls of greater magic weapon. EDIT 2: Actually aid-another stacks with itself, so we could get 3 party members plus your familiar to use aid-another, bringing your to-hit up to +38. Larger parties could get you up to the low 40s.


Ashiel, just a reminder: you cannot have weapon focus at level 1 if your BAB is not +1.

- Gauss


Gauss wrote:

Ashiel, just a reminder: you cannot have weapon focus at level 1 if your BAB is not +1.

- Gauss

Thanks. Fixed it. Forgot about the BAB requirement.


Ashiel wrote:
Jack Spellsword wrote:
Is the highest bonus to hit at level 1 +7? +1 for fighter BAB, +5 for strength, +1 for weapon focus?
+0 BAB, +6 strength, +2 aid another, +1 morale, +1 competence bonus, +2 flanking, +1 enhancement, +20 insight = +32 at 1st level, as an orc sorcerer. EDIT: If we count consumables as well, then we could get it a bit higher still, because we could use scrolls of greater magic weapon. EDIT 2: Actually aid-another stacks with itself, so we could get 3 party members plus your familiar to use aid-another, bringing your to-hit up to +38. Larger parties could get you up to the low 40s.

Using consumables that your party could purchase and cast before 2nd level, we could get a +5 enhancement from greater magic weapon, and +4 morale from greater heroism. That would get us to +45.

Sczarni

I assume we're talking flat, basic attack bonus with no buff spells or situational modifiers.

For a PFS-legal character, +7 sounds about right. Should be plenty for PFS module play.

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