What are your options once caught in `Black Tenacles` spell?


Advice


Especially when you don't have Escape Artist or a high CMB?


Hope for a high roll with CMB, or cast a spell and hope it can help you get out.

PS:What level is this character and is this a character that is already trapped, or are you asking so you can be able to get out if you get caught in it?


As far as spell goes, Dispel and Grease are two great options. They're both good spells for a regular day, so it's a solid choice to lean on. They're also effective when cast by other party members.

Otherwise you can have allies perform an assist other to help you escape.


Freedom of Movement (to autobreak grapple) or Teleport (no somatic components)?


Teleport still requires a concentration roll while in a grapple. It just doesn't provoke AoO's. The teleportation subschool ability from the APG would work because it's a supernatural ability.

If a spell doesn’t have a somatic component, an arcane
spellcaster can cast it with no arcane spell failure chance
while wearing armor. Such spells can also be cast even if
the caster’s hands are bound or he is grappling (although
concentration checks still apply normally).

Using a supernatural ability is usually a standard action
(unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not
provoke attacks of opportunity.

The Exchange

Sean FitzSimon wrote:

As far as spell goes, Dispel and Grease are two great options. They're both good spells for a regular day, so it's a solid choice to lean on. They're also effective when cast by other party members.

Otherwise you can have allies perform an assist other to help you escape.

I like the grease idea....never actually thought to use it that way. Thanks for that.


Dimension Door has no somatic or material components.

Once stuck, having someone cast Grease on you is probably the easiest way to improve your chances. My arcane duellist has it mostly as a buffing spell.


but for DDoor you still need to make a concentration check


thenovalord wrote:
but for DDoor you still need to make a concentration check

Yes, a lot of 3.5 veterans conveniently forget this - D. Door is not an auto-escape from grappled captivity. It's a spell, and requires a concentration check.

That said, D. Door is an ideal spell to link to "Contingency" if you're 12th level or higher, keyed either to respond to the Grappled Condition or a verbalized word (though bear in mind the latter could be prevented with pinning).

Prior to 12th level, you can beef up your concentration checks: even by 5th level (around the time that Black Tentacles might appear in a CR 7 encounter), a wizard can have +17 to concentration checks (+2 trait, +4 feat, +6 ability (with a +2 stat boost item) and +5 from level), enough to handily beat the concentration difficulty from a 7th level caster's Black Tentacles (CMB +12) most of the time: for example, said 5th level caster casting "Grease" on himself (for the +10 to escape) would automatically succeed (versus the DC of 18: 10 + 7 (CMB) + spell level (1))

You just can't argue against maximizing concentration as much as possible!


Failing all the others listed above:

gaseous form
blink
buff spells that will increase your CMB

Scarab Sages

a friendly cleric with liberating command or elysium's call, though neither are guaranteed escapes.


Fake Healer wrote:
Sean FitzSimon wrote:

As far as spell goes, Dispel and Grease are two great options. They're both good spells for a regular day, so it's a solid choice to lean on. They're also effective when cast by other party members.

Otherwise you can have allies perform an assist other to help you escape.

I like the grease idea....never actually thought to use it that way. Thanks for that.

Yeah, a +10 to your check is nothing to scoff at. It's why grease is one of the most versatile 1st level spells (along with obscuring mist, silent image, and charm person).


Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hope fervently that your opponent hasn't mastered the (thankfully) rare variant: 'Hentai Tentacles'?


Kharis2000 wrote:
Hope fervently that your opponent hasn't mastered the (thankfully) rare variant: 'Hentai Tentacles'?

Or worse.

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