| ArrowDel |
Just a question borne of overactive curiosity...
So far my best has been a Dwarf Cleric but my favorite is a homebrew'd gestalt rogue/ninja.
I promise to find dig the sheets out and copy them into here if asked...but both are pretty basically done...I've not gotten to where I can dig into the nuances of character generation yet. (at least not without a severe headache pounding on the back of my eyes by the time I'm done with my nemesis known as math)
| Story Archer |
Just a question borne of overactive curiosity...
So far my best has been a Dwarf Cleric but my favorite is a homebrew'd gestalt rogue/ninja.
I promise to find dig the sheets out and copy them into here if asked...but both are pretty basically done...I've not gotten to where I can dig into the nuances of character generation yet. (at least not without a severe headache pounding on the back of my eyes by the time I'm done with my nemesis known as math)
Two right now that I'm really loving:
A Human 2nd level Urban Barbarian / 18th level Lore Warden. We have this 'combat school' in our campaign that teaches mind over matter and is used as a sort of 'pre-class' (as opposed to a prestige class) that uses those two levels, a 1st level feat and two traits to create a really fascinating and effective character. After those two levels he goes straight Lore Warden wielding a reach weapon (Fauchard) and pursuing the Whirlwind Attack line, completing it at 6th level.
The other one is a Half-Elven Master Summoner. Far and away the most potent and versatile character I've ever played.
| roguerouge |
15th level Cleric in a party that includes another cleric and a paladin. 3.5e with lots of luck feats and items, allowing him to get 6 rerolls a day, plus can give someone 1 reroll/day instantly by sacrificing a spell. Plus we use hero points. He also does a lot of buffing for the party.
It's pretty awesome to be able to control the d20.
| hustonj |
My favorite character was an Elven Ranger (Archery) who died when all we could afford was a reincarnate to try to save him.
He came back as a halfling.
I played him for years, trying to return to being an elf. He rode the reincarnation train SEVERAL times, and came back as a half-orc, and as a halfling, and as a halfling, and as a halfling. In the middle there, I managed to get a True Resurrection (THAT was expensive!), but an old present from a major NPC kicked in when the character was killed, again (heroism was an inherent character flaw - he was always in the thick of things, where an archer should NOT be), and he was auto-reincarnated!
As you might expect, the "I'm not a halfling" schtick became a pretty significant part of the campaign . . ..
| Pennanngalan |
My favorite characters was/are a Thenolite paladin 2e, an ascetic monk 3.5, and a dwarven fighter/cleric 3.5. Not for their abilities though... I like the style and personalities of these characters the best.
The story of the non-halfling above my post made me smile... my wife's favorite character was killed by a gnoll and got reincarnated as a (you guessed it) gnoll. She still cusses over that.
| Umbranus |
My favorite was in 3.0
He was a human Bard/ Rogue/ psi warrior multiclass named Leif who, after some time, was well known and had numerous adjectives attached to him. The most common being the splendid.
Most of the time when out of combat he behaved like a nice bard.
In combat he was specialisted in dealing with humanoids but he tried to always have something up his sleeve.
When fighting constructs, undead and such stuff he was nearly useless but still it was great fun playing him.
Especially when combined with our Paladin pc whom Leif talked into a lot of things. Even such ones that were not really lawful. But as the pc always thought he was doing the right thing for the right reasons it had no impact on him.
For example we once "rescued" a maid in distress from her parents who didn't want her to go to a cloister.
As she was a minor the parents had every right to decide for her what to do with her life. So freeing her and delivering her to the cloister was contrary to the local laws. But as I had told it to the pally in a way that seemed for him we were rescuing her and doing the right thing he was not punished for being unlawful.
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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I haven't actually gotten a chance to play this guy yet, but I'm holding onto an idea for a half-orc paladin/ranger jack-of-all-trades.
He would be full-BAB, have solid melee damage (two-handed Power Attack), be a decent archer (Precise Shot and Rapid Shot, eventually Improved Precise Shot), be a good diplomat, be able to find and disable traps (including magical ones!) and have saves through the roof (double-digits by 5th level or so).
About the only thing he couldn't do would be to cast fireballs and whatnot, though I'm considering making him a UMD monkey as well...
Wolf Hunter
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My favorite charicters have been a strait ranger built humane with a 16 str and dex, and a multiclassed elf with a fenessed curveblade. I've played the ranger for years, baseing his feats and skills off of what he experinced in the games we played. He turned into a maxed out archer with a mega mighty composit longbow point blank shot, rapid shot, deadly aim, and multi shot by 8th level. He also had power attack and weapon focuss long sword for melee, later he two weapon fought with a handaxe. I took out two seperate bosses with one round crits and/or max damage. One was with a ctitical two handed power attake with the mwk cold iron long blade that was beefed up with a friends bull strenth spell. The other was a full round arrow volly were all missile hit with one criting. The coolist thing with this guy was I've never used magic iteams with him, only mster work stuff that mostly came from his first levels. I do use potions and a wond of cure lite wounds though.
My elf is 1st level barbarian who fenessed an elven curvblade, i put 3 levels of rogue on then 1 level of druid with a hawk animal companion and the boon companion feat. she made it solo threw the smugellers shive arch, surviving by crafting traps, fighting with hit and run attacks and when needed going toe to toe with the bosses and comeing out on top. Acrobatics, flanking, and proper skill use are key to this charicter as a rogue but the barbarians speed, well timed rage, and realyable combat partner provided from the druid featurs have added somthing extra.
| Sinatar |
From 3.5: A necropolitan (undead) cloistered cleric of Afflux with the Divine Magician variant... try saying that 3 times fast. Actually that character is where I got the inspiration for this avatar.
Why was he my favorite? Hmm... let's see.
* He was a powerful neutral evil undead necromancer grouping with other evil characters to thwart the forces of good. That's always a formula for a good time.
* He commanded 2 skeletal ettins, 1 adult zombie dragon, and a slaymate to do his bidding. They were all geared and buffed with feats. The slaymate especially made for some fun roleplaying.
* He was a master of disguise, and could enter any civilized town and pass for a regular human.
* He kept the Ettins and the Slaymate inside an Enveloping Pit (a Portable Hole on steroids) until he was ready for them, at which point he could call them out as a move action. Essentially he stored them in an extra dimensional handkerchief which he just opened up horizontally to let them out. I shouldn't need to explain the epic awesomeness of this tactic.
* He primarily used the zombie dragon as a mount, which was immune to fatigue and didn't need to sleep, so it could fly 24/7. The only problem was that there was no way the dragon could hover since its fly speed was clumsy. To remedy this, he just kept the dragon hidden underground until it was needed (it was too big to fit inside the Enveloping Pit with the Ettins). Not mindless because of Awaken Undead, the dragon could be contacted with a simple Message spell. When the dragon was not needed, Unhallow and Skull Watch (one of my favorite 3.5 spells) protected it while I was away.
* He abused the spell Door of Decay which allows you to step into an undead you control and emerge from another undead you control 100 miles/caster level away. If we were in a tight spot or if we needed access to the dragon quickly, he would have his ettins and the party step into the Enveloping Pit, summon a "dummy" undead, use Door of Decay, and instantly emerge at his dragon's location. This could be done in 2 rounds: a standard action to summon the dummy and a move action to open the pit... then a move action to tuck the handkerchief away and a standard action for Door of Decay. Fun way to tic your DM off. :)
* It was nearly impossible to successfully use Turn Undead on him or his controlled minions (most of the time). Items, feats, and a certain staple spell he used made sure of that.
* He impressed and became allies with a Balor in the Abyss at level 11. The Balor agreed to aid him as an ally in an important upcoming war. Mind you, this "befriending" occurred while the other party members were stunned for 8 minutes because of a drink he offered us. My character was the only one who could "take it".
* He abused the spell Planar Exchange to turn himself into a Bone Devil at times. This temporarily granted him Dimensional Anchor, the ability to fly, and strong attacks... things he couldn't do without this spell. In fact, this particularly came in handy when he solo'd a Celestial Charger, who was a boss 2 CRs above his level, while 2 party members were dead and the other fled via a Teleport scroll.
If this isn't epic enough, it used Wind Walk to try and escape, forcing my character to fly as a bone devil to chase it down, which resulted in an epic mid-air battle many hundred feet above the ground. I probably would have just let it go, but we needed the thing's horn as a material component to progress the adventure's story.
So yeah... the bar is set pretty high as my favorite character. In no other version of tabletop gaming can you build a necromancer with this level of yummy awesomeness.
Klokk
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Its a tough call. Back when 3.0 came out we were using a sorta fusion between 3.0 and with a bunch of house ruled skill stuff (that was created back 2e time) with the weapon mastery tables from the white book (rules cyclopeda). but using d20 levels and saves and such, just not the skills.
He started out a dwarven fighter 3(merchant type) after fighting some kobolds he learned a little sorcorery 3. Then got fighter to 10, then sorc to 10. then prestiged into dragon diciple , then picked up fighther till and dwarven defender 20.
All in all he was the following
10 fighter
20 sorcorer
10 dragon diciple
10 dwarven defender
10 fire elemntalist prc (forget what its called)
3 rogue
level 63 when he "went plane hopping" when i moved states and used him in anpc in just bout every campaign i run. Its soo awsome to see the partys eyes light up when they run into a dwarf that radiates alteration magic. :)
2e favorite character is alos a tossup
20 fighter/swashbuckler kit
or 20 fighter 19mage/cleric/rogue duel class'd multiple times after reading tombs and tomes for the stats.
3.5 was an eberron character Elanthis d'cannith. We totally screwed with the timeline, went back and fixed the sundering of house cannith, and allowed warforged to become full members of the house (as they developed marks of making in our rule) Elanthis was a artifacer 10, guildmaster 5, wand adept 3. We ended up at 18th with the lord of blades leading an army to besiege our base in the real timeline.
Only pathfinder character ive played so far is my Kelshite Defender (fighter-tower shield specalist 3, rogue 1)