| carn |
I just realized the penalty for using a too large weapon is just -2 and not -4 as i thought.
That means that a colossal greatsword can be wielded with just -8.
On the other hand a colossal greatsword does
2d6->3d6->3d8->6d6->6d8 dam.
Or in other words for -8 to hit a +20 dam. Thats not bad, considering it doesnt cost feats. For a d8 and a d10 weapon its also ok, its +16.5 or +21.5 dam And for titan mauler its must have, as he has at high level just -2 with a colossal greatsword.
A slight disadvantage is carrying capacity, such a great sowrd weighs
8->16->32->64->128 lbs. But thats acceptable with str 16 and heavy armor (230 lbs limit) or str 18 and medium armor (200 lbs limit), which is normal str for meele chars early.
Price is of course also not optimal, its
50gp->100gp->200gp->400gp->800gp, but fortunately masterwork and magic do not get multiplied.
Furthermore the nice thing is, you can be satisfied with less. E.g. a gargantuan greatsword is 6d6 dam, so +14 for -6, if the colossal does look like you have size problems.
Of course a must have is this stuff for the class that doesnt mind to-hit.
A gargantuan musket would weigh 72 lbs, so fine with a 1500 gold slot free mules cord (gunslinger must have light encumberance, so colossal a bit problematic) and deal 1d12->3d6->3d8->6d6 dam, so +14.5 dam for just -6, which is wonderful for gunslinger. Even more important, a cololssal dragon pistol (weighing just 44) would deal 1d6->1d8->2d6->3d6->3d8 dam, so +10 dam for a weapon for which precision damage and deadly aim do not work.
So why i saw so seldom in any guide or char description "Oh and i of course use a collosal/gargantuan/huge/large weapon"?
Let me guess, its those GMs who cannot stomach that there is no rule regarding what weapon weight one can handle with a given strength?
Or did they notice the slightly hidden rule that a two handed weapon has a size category equal to the intended wielder? (spoiling the fun of dungeon crawl with a colossal greatsword)
RedDogMT
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By RAW, you can't.
Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
Link.
| Rogue Eidolon |
It doesn't matter if you have 2 Strength or 200. According to the rules, unless you have a special ability that states otherwise, you can't wield a two-handed weapon built for a creature one size category larger at all. You can use a size Large one-handed weapon as a two-handed weapon though (so you, for instance, be doing 2d8 with a size Large Bastard sword).
Eugene Nelson
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By RAW, you can't.
Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.
The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.
Link.
Unfortunately this is correct. I was hoping that I could make my colossal greatsword wielding barbarian. HAHA JK
sveden
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By the way, the Jotungrip ability does nothing to help you wield larger weapons.
That depends on who you ask. For instance, the guy who wrote the archetype disagrees with you.
| Count Duck |
In the groop were i GM's and play we we let players weild one size category larger weapons. This is because we play a fantasy game. So weird things are possible. For the rest of rule discussions we say this.
A Huge Great sword is 4 times a large greatsword. A large great sword is twice a avarage human. around 3.5 meters. So a Huge greatsword is 4x 3.5 is 14 meters. That is Truck or house! No, No, no!
Do the math for a Collossal Greatsword yourself.
blackbloodtroll
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blackbloodtroll wrote:By the way, the Jotungrip ability does nothing to help you wield larger weapons.That depends on who you ask. For instance, the guy who wrote the archetype disagrees with you.
Unfortunately, that does not match current errata.