Keldan Marr
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I am currently running a campaign in which our rogue player has vanished. In lieu of running an NPC and skewing CRs and XP, etc., I am considering creating a magic item that in effect grants the wearer the ability to use Disable Device as a class skill with a +10 competency bonus, no additional ranks gain be gained using this item. If the wearer has Disable Device as a class skill, the competency bonus is reduced to +5. Thoughts and feedback on how this can be created and how it would effect balance would be greatly appreciated....
Adding a new player is not an available option at this time unfortunately.
| Gauss |
Headband of Vast Intelligence+2 will grant ranks in one skill.
The pricing for a competence bonus to a skill is bonus squared times 100. In the case of a +10 that would be 10*10*100 = 10,000gp.
With that said: it shouldn't be necessary unless it is a trap happy dungeon.
Many groups can run through trapped dungeons without a rogue and be ok.
Clerics have a level 2 spell called find trap.
Getting rid of most traps does not require a rogue. They just need to be safely triggered.
Alternately, perhaps you can allow someone to do a slight rebuild to thier character to give them the skills they need and maybe a level in rogue.
- Gauss
| Take Boat |
Eyes of the Eagle (+5 perception) to help find the traps.
Knock/Chime of Opening if you need to open locked doors/chests.
Adamantium weapons if you need to open locked doors/chests and do not mind making noise.
10-foot pole and the mage hand or open/close cantrips can trigger traps from a safe distance.
OR just don't include encounters that require rogues. Assuming every party has a rogue is a bad place to start.
| Lord Tyrnan Kloff |
Other than some things already mentioned I have had a fraind that made sure his Monk left most doors broken by fist(not something I was keen on) and in another game we had a Dwarf carry a ram that he and another PC would beat the door down. I relise this dosn't help for chests, but helps with doors. Not the best sugestion I realize this is not the best recomendations even with a Rogue we have needed these in game from time to time. Alternately You can try to embed a NPC Rogue to help the group. I try not to use this if I can help it though, as I try to not step on the partys toes. also it could be a passing Pilgim that could travel with them for just a time like travelers often did back in the middle ages for safty.Hope this helps.
| Tiny Coffee Golem |
I had a custom staff once that had a few helpful rogish spells including a 1st level spell that gave trapfinding. I forget the name of the spell. Also a Disable device bonus. If traps is your only concern that's usually sufficient.
I think it also had the mount spell. Nothing sets off a trapped hallway better than sending a summoned donkey first. Just be sure to pack some carrots or a pointy stick to coax it. ;-)