Immunity to Poison & Disease through Magic


Advice


A Periapt of Health (immunity to disease) is 7,500 gp and a neck slot item. A Periapt of Proof Against Poison is 27,000 gp and also a neck slot item. Short of paying a crafter to add the PoH effect to an existing PoPAP (at 150% the price, so a total of 38,250 gp) is there a way for a Sorcerer to get immunity to both diseases and poisons from a couple of magic items - or alternately, a magic item and a long-term (24 hour or more) buff?


Be a construct. Alternatively, be undead. (Though, this may not be a 'buff' :P)


Bigrin da Troll wrote:
A Periapt of Health (immunity to disease) is 7,500 gp and a neck slot item. A Periapt of Proof Against Poison is 27,000 gp and also a neck slot item. Short of paying a crafter to add the PoH effect to an existing PoPAP (at 150% the price, so a total of 38,250 gp) is there a way for a Sorcerer to get immunity to both diseases and poisons from a couple of magic items - or alternately, a magic item and a long-term (24 hour or more) buff?

Some bloodlines offer immunities at higher levels, mostly at level 20, but that is about it. The best thing to do is get a higher fort save. Diseases are not normally that bad, but poisons can be somewhat troublesome, if they require multiple saves.


Dip 11 levels in monk?

Sovereign Court

Ughbash wrote:
Dip 11 levels in monk?

That's not dipping, that's drowning.

Anyway, why not make an item like the periapt but for another slot?

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