
JMD031 |

There is no AM Barbarian build. The entire thing was based on the hyperbolic claims of an account meant for entertainment purposes.
He mentions tons of powers/feats for which there is no build that could contain them all (ragelancepounce and spell sunder alone would pretty much eat up your entire feat/rage power alotment).
There is a build.
Male Human Barbarian (Invulnerable Rager) 20
CN Medium Humanoid (Human)
Init +1; Senses Perception +25
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 243 (20d12+40)
Fort +14, Ref +7, Will +6
Defensive Abilities Eater of Magic (1/rage); DR 10/—, 20/lethal; Resist fire 5, Extreme Endurance (Fire)
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OFFENSE
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Spd 40 ft.
Melee Unarmed Strike +27/+22/+17/+12 (1d3+7/20/x2)
Special Attacks Beast Totem, Lesser, Smasher (1/rage), Witch Hunter (+6)
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STATISTICS
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Str 25, Dex 12, Con 14, Int 10, Wis 10, Cha 7
Base Atk +20; CMB +27 (+29 Sundering); CMD 38 (40 vs. Sunder)
Feats Antagonize, Extra Rage Power, Extra Rage Power, Extra Rage Power, Improved Sunder, Leadership (Base Score 18), Lunge, Mounted Combat, Power Attack -6/+12, Ride-by Attack, Spirited Charge
Traits Adopted, Deadeye
Skills Intimidate +21, Perception +25, Profession (Engineer) +30, Ride +24
Languages Common
SQ Beast Totem +6 AC (Su), Beast Totem, Greater (Su), Fast Movement +10 (Ex), Ferocious Mount (Ex), Ferocious Mount, Greater (Ex), Ghost Rager (Su), Heart of the Fields +10: Profession (Engineer) (1/day), Indomitable Will (Ex), Rage (44 rounds/day) (Ex), Reckless Abandon (+/-6) (Ex), Spell Sunder (Su), Strength Surge +20 (1/rage) (Ex), Superstition +7 (Ex)
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SPECIAL ABILITIES
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Antagonize Use Diplomacy or Intimidate to goad creatures
Beast Totem +6 AC (Su) +6 Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (10/-) You have Damage Reduction against all attacks.
Damage Reduction (20/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Eater of Magic (1/rage) (Su) Once per rage, when a barbarian fails a saving throw against a spell, supernatural ability, or spell-like ability, she can reroll the saving throw against the effect (this is not an action). If she succeeds at the second saving throw, she is not affe
Extreme Endurance: Fire (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability replace
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Ferocious Mount (Ex) Your mount rages, too.
Ferocious Mount, Greater (Ex) Mount gains constant rage powers.
Ghost Rager (Su) While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a morale bonus to touch AC equal to her saving throw bonus from her superstition rage power. A barbarian must have the superst
Heart of the Fields +10: Profession (Engineer) (1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Improved Sunder You Sunder at +4 and don't cause an attack of opportunity.
Indomitable Will (Ex) While in rage, a barbarian of 14th level or higher gains a +4 bonus on Will saves to resist enchantment spells. This bonus stacks with all other modifiers, including the morale bonus on Will saves she also receives during her rage.
Leadership (Base Score 18) You attract loyal companions and devoted followers.
Lunge -2 to AC for +5' reach
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -6/+12 You can subtract from your attack roll to add to your damage.
Rage (44 rounds/day) (Ex) +8 Str, +8 Con, +4 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-6) (Ex) Trade AC penalty for to hit bonus while raging.
Ride-by Attack You can move - attack - move when charging mounted.
Smasher (1/rage) (Ex) 1/rage, ignore the hardness of an unattended object.
Spell Sunder (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's
Spirited Charge Double damge when making a mounted charge (triple with a lance).
Strength Surge +20 (1/rage) (Ex) Once per rage, add +20 to a STR check, CMB or CMD.
Superstition +7 (Ex) +7 save vs. magic while raging.
Witch Hunter (+6) (Ex) Bonus to damage spellcasters while raging.
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Brad the Bard |

Kobold Cleaver wrote:Hargoyle's delusional. If Grod had a nemesis, it would be a gnome illusionist.Of course I'm delusional! What would you expect from a tiny piranha trying to befriend someone like Grod?
Piranha? Perfect. Try this.
Hey Grod! This fish will eat anything you put in front of it. Or anyone.

Patrick Harris @ SD |

((Without getting into extreme detail, I think a fun and powerful build is to go with the Breaker archetype. This forsakes some mobility of the Barbarian for increased skill in sundering and breaking objects. You then take every feat you can find that is Sunder related as you level.
You eventually find yourself in a position where anything armed with a weapon isn't much of a threat to you, and you can sunder your way through stone walls quite easily.
You also have the ability to use a broken object as though it was not broken, meaning you can smash a BBEG's weapon and then pick it up and use it against him.))
Grod, you appear to have undergone some sort of magical possession here. Is it your intention to seek and subsequently smash those responsible? Could you comment on any after-effects you might be experiencing?

The Jade |

Scanning the messageboards, the name Grod snapped me to attention. I was once in a band with a guy named Larry back in 88-89, and two of the other band members called him Grod. When I asked what the name meant, they told me "Gross Replica of Debris" and then later created a four page booklet of specific words and phrases to use for and around Larry. "Oh Grod." "Grodzilla" and about a hundred others. Just like the kind of Grod for God substitution you see in this thread.
In their defense, whatever a gross replica of debris may be... Larry wasn't doing anything to resist embodying the label. And bizarrely, he seemed to like the extra attention.

baalbamoth |
Grod is a psychic gorilla in the DC unviverse, I chose it because it seemed like the name of one of flesh's characters.
I'm starting to wonder if since I created the character, I can get an injunction to stop Flesh from using it... I think it would be good for his mental health, I'm really afraid he's going to start talking like this IRL.
and no, I didnt flag the posting, I actually think its pretty funny, I still wouldent ever want this character in one of my games, but its funny here.

hargoyle |

Over a week now and no answer from Grod. I think Grod is dead. Which is perfect because now we can elevate him to godhood! A deity "stat block" then:
"The All-Smasher", Grod, (pronounced GROD or gr-OOOOOOOOO-dhh whilst raging) is the god who makes sure smashing doth occurs.
Alignment: Extremely Chaotic Neutral
Portfolio: Destruction, Fate, Re-Birth, Smashing, occasional Good-Timing
Worshippers: AM BARBARIAN, Demolishers, Deconstruction Artists, Ragers
Best Buddies: Brad, Gobby
Holy Texts: None but His Last Known Words:
Grod know it time when Grod bum speaks.
But before we do this, we must be sure, right? So Grod, are you dead?