| Valandil Ancalime |
What are some good examples of knowledge dc's in various published sources? Particularly dc's of 20+.
I want to play a character with good ranks in knowledge in all Knowledge Skills, would there be a better way than Bardic Knowledge? A Sherlock Holmes/Dr Who kind of character.
Knowledge Local; how do you describe it? Say for a Jade Regeant kind of game, traveling to a distant place you have never been to.
| Heaven's Agent |
Think of Knowledge (local) as an anthropological Knowledge skill. You learn about humanoids, and in the case of those races you are familiar with you can understand their cultural and societal practices and mannerisms. You also become skilled at identifying these things in new cultures you encounter, though factors of a new culture that differ from those you are familiar with should be manifested as penalties to your skill checks.
The DCs for Knowledge checks are going to vary based on many different factors. What are you trying to identify or learn? How familiar is the individual character with this type of information? Is the topic common in the region or secretive? Has information on the subject been gathered before hand?
Ultimately, the DC of Knowledge skills is largely left up to the GM to determine and there is really no defined scale or range that can be defined. The best advice I can offer is to discuss this with your GM, instead of the general community here.
| Corlindale |
Good loremaster characters besides the obvious bards are Mindchemist alchemists or Oracles of Lore.
Mindchemist basically gets a much more frontloaded version of "Bardic Knowledge" (it'll start out as a +4-6 bonus, and can end up as high as +15 or more with Cognatogen). They also have lots of skill points, probably more than a bard would, though they don't have all knowledge skills as class skills (a dip could fix that).
Loracles gets to add +20 to a knowledge skill a number of times per day, as well as some other knowledge related things. It's impractical to use the +20 power during combat, though. At level 20 they are probably the best loremasters, with their ability to take 20 on all knowledge checks.
EDIT: As for Knowledge Local, it varies between GMs and campaigns. I've always used it as a universally applicable skill myself (as I think it would be kind of a waste of point otherwise, except in a very localized campaign) - I tend to interpret it as being extremely good at picking up information about whatever place you find yourself in, being quick to learn about important people and such just by hanging around in the streets or at inns.
And of course it also universally covers knowledge about humanoid enemies.
| Mauril |
Monster knowledge checks are typically 10+CR, so anything over CR 10 is probably going to need to beat a DC 20. Every 5 points past the DC gives you another bit of information, so knowledge skill bonuses are still useful even if you can auto-succeed on the base check.
Wizards make good loremasters, since they have all knowledge skills as class skills and are intelligence based (meaning they will probably have the skill points needed to max all the knowledge skills).
To toot my own horn a little, I recommend my Pathfinder re-write of the Archivist, especially if you'd like a divine caster.
Also, be an elf over 100 and take breadth of experience.
Regarding knowledge (local), it's basically the knowledge (nature) for humanoids. Just as arcana covers dragons, constructs and magical rituals, and religion covers myths, gods and undead, and nature covers plants, animals and weather - things that would really be very different schools of study, knowledge (local) has a wide breadth of coverage.
| xanthemann |
A quick note, if the Knowledge check in question is more than DC 10, you must have a library, otherwise you cannot roll untrained.
This is true, and spelled out in black and Parchment. Still the GM always has the last say in how rules are used (no one is arguing, just giving info).
My group has one house rule that specifically hits on this subject (yes a house rule, not a book rule) which states anyone can make any knowledge check of any DC. They suffer a negative modifier if it is not a trained check. The reason they can make this check is because of varied knowledge. He heard this, she heard that, mommy used to read stories about the other...you get the idea. If they fail the roll then they have no info on it and cannot make another check.
| Bigger Club |
Just chiming in with a option not yet mentioned. Psion is pretty damn good at this too, probably the best out of the folks whose one of sticks is walking library.
They have all the same things going for them as wizards, meaning int being main stat and getting all knowledge skills as class skills. But they do have one nice thing.
Sure it's useless in combat because manifestationt time 1 minute, but retry with +4 to the check with possibly higher if you are willing to put some power points down.
And memorization with Autohypnosis is nice too.
Oh came to mind as I wrote this. If GM is open to the idea there is the option of starting at older age category for boost in the mental stats.
| Urath DM |
What are some good examples of knowledge dc's in various published sources? Particularly dc's of 20+.
I want to play a character with good ranks in knowledge in all Knowledge Skills, would there be a better way than Bardic Knowledge? A Sherlock Holmes/Dr Who kind of character.
Knowledge Local; how do you describe it? Say for a Jade Regeant kind of game, traveling to a distant place you have never been to.
There are some examples of Research checks in the first book of the Carrion Crown AP. They include a few DCs of 20+. For focused characters with some resources (Libraries, for example).
The same book also serves as an example of how to work the bonus for a library into the adventure.
| Valandil Ancalime |
Thanks for the replies.
Ultimately, the DC of Knowledge skills is largely left up to the GM to determine and there is really no defined scale or range that can be defined. The best advice I can offer is to discuss this with your GM, instead of the general community here.
It's MY character/concept and MY opinon on how knowledge skills should work, which may, nay will probably be different than the DMs. I want to have independent thoughts on the subject so I can see around any bias I might have.
Good loremaster characters besides the obvious bards are Mindchemist alchemists or Oracles of Lore.
I had looked at Oracles of Lore, but not Mindchemist. Hmm, interesting. Certainly the Loracles final revalation is big, but how about an Oracle of Time. "Think On It" is 1/day at +10, while "Knowledge of the Ages" is based on chr but can be used more times per day at a smaller bonus. Mindchemist works right into my concept. +20 on all knowledge skill rolls at level 4, though I would give up bard caster levels for this.
Mauril;
Breadth of Experience, nice.
Bigger Club;
it's PF, but for 3.5 Psion would be good. I just never got too far into the psionics rules.
Urath DM;
The Carrion Crown stuff was the kind of stuff I was looking for, thanks.
LazarX
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What are some good examples of knowledge dc's in various published sources? Particularly dc's of 20+.
I want to play a character with good ranks in knowledge in all Knowledge Skills, would there be a better way than Bardic Knowledge? A Sherlock Holmes/Dr Who kind of character.
.
Loremaster is a good way to go if your intended career is wizard based.
| Heaven's Agent |
It's MY character/concept and MY opinon on how knowledge skills should work, which may, nay will probably be different than the DMs. I want to have independent thoughts on the subject so I can see around any bias I might have.
I understand what you're saying, but my advice to speak to your GM was, in part, because the use of the Knowledge skill can be controversial. In the past I've invested skill points in a Knowledge-based character, only to have the GM tell me that he doesn't use the skill. In another instance I was told that Knowledge would be used for identifying creatures, and nothing else. In a third instance, I faced a situation where my GM informed me that our group was facing threats no other humanoids had encountered before; apparently he determined there was no way for my character to know anything about what we faced and he imposed a blanket +20 to every DC as a result, rendering my Knowledge skills useless.
I usually run characters with at least one or two areas of Knowledge-based expertise. In my entire gaming career, I'd say a little under half of the GMs I've played with even attempted to use the skill in a way that was similar to how it was described int the rules; there are many GMs that either don't care to bother with the Knowledge skill, or dislike it outright. You need to make sure yours is not one of these, because if he or she is there's nothing you can do about it. Your opinion on the subject won't matter.