| Addicted2Fail |
We are starting a campaign (kingmaker), at lvl 4. (I wont go into the history but we died a few times lol).
We have a 3 man party, using 20 point buy, with only things from core rulebook and APG. No traits either.
We have druid and a cleric, and am not sure what else would benefit our group. I was leaning towards Paladin or Barbarian for combat support.
Any thoughts welcome.
| boring7 |
All righty then, between the two of them you'll have enough healing, unless they royally mess things up they'll probably equal 1 fighter, and since 1 fighter isn't enough to keep a glass cannon protected wizard and sorceror are probably bad ideas.
Looks like it's a question of skills or steel. You can be a fighter (I honestly recommend the fighter class for versatility of damage types) or a rogue (for sneaking and trap-finding).
I'd go with rogue, the better to run away when things go bad again.
WarEagleMage
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Paladin, cleric, and... a summoner, controller build wizard, or controller build bard. The summoner will allow you lots of versatility in handling different encounters, and with only three PCs, the force multiplier would help. The controller wizard (see Treatnmonk's guide) would make the party's life much easier. The controller build bard (again, see Treantmonk's guides) also provides battlefield control, lots of buffs, and a modicum of melee support if you are so inclined. Bottom line is to play something that you enjoy, and to have fun with it. Kingmaker is so sandboxy, your DM should be able to work around any party build to make it fun for your group.
| Take Boat |
I'm not sure a character built a a "force multiplier" is the best course of action in a 3-person party where there isn't that much to multiply. I'd say a bard is out.
A controller wizard could work, but remember that control alone doesn't win battles, you still need to beat the bad guys up. I suggest doing a lot of summoning, it'll be especially helpful to get some meat out there with only two allies.
A summoner is a pretty fantastic choice, you'll get a full-powered combatant, a boost to action economy and a lot of buffs.
I think inquisitor would fit in well, you could play as the God Squad. (Praise be to Sarenrae!)
Michael Sayre
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I'm going to agree with some of the other posters here, you need to get more meat on the field, Summoner is probably the way to go. Gives you some extra meat-shield and damage, improves your total action economy for a 3-man group. Kingmaker is a pretty rough AP as is, so running it two men under spec is going to be rough. I'd take the summoner, use his eidolon for damage and tanking, and drop a few spell selections onthe "Create Pit" line of spells as soon as they're available to you to help manage the number of foes you're dealing with at any given time.
| Kydeem de'Morcaine |
I will third the idea of inquisitor with everyone worshiping the same god in different ways.
CB, I don't think you can have a paladin worshiping asmodeous.
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Otherwise I would do summoner with a melee edilon if the cleric is mostly a caster.
If the cleric is mostly melee I would probably do controller wizard or sorc (also takes some summ mon spells).
Michael Sayre
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I will third the idea of inquisitor with everyone worshiping the same god in different ways.
CB, I don't think you can have a paladin worshiping asmodeous.
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Otherwise I would do summoner with a melee edilon if the cleric is mostly a caster.
If the cleric is mostly melee I would probably do controller wizard or sorc (also takes some summ mon spells).
Yeah, paladin's have to be lawful good and I'm positive there's some wording in there about not being able to worship deities with diametrically opposed alignment components... Although wouldn't that mean Asmodeus can't have Anti-paladins either?
| Porphyrogenitus |
Yeah, paladin's have to be lawful good and I'm positive there's some wording in there about not being able to worship deities with diametrically opposed alignment components... Although wouldn't that mean Asmodeus can't have Anti-paladins either?
Amazingly enough, in the write-up for Asmodeus & his cult in Pathfinder 29, "Mother of flies," it mentions that he has a small/tiny number of Lawful Good Paladins who serve him, and who he is careful to not involve (directly) in his sinister stuff.
I know, I know - it boggles my mind, too; it goes against everything the "Paladin in Hell" picture stands for. But it is PF RAW that Paladins can - if rarely - be in the service of Asmodeus. At least according to Pathfinder 29 (SKR wrote the Asmodeus cult write up, and I have to think that if anyone knows what is and isn't appropriate for Golarion, it's either him or JJ).
Worshiping Asmodeus is absolutely irrelevant to the AP though, except for whatever crunch bonuses you get out of it. I do think you'll benefit from having a character with a decent CHA for Kingmaker. It doesn't have to be prime, but if everyone in the party has CHA as their dump stat, some things will be harder. Not impossible, just harder.
Also, it will help to have at least one sword/blade wielder.
Also check out the free Kingmaker Player's Guide PDF if you haven't downloaded it already, for tips on classes & builds. Did I mention it's free?
Oh yeah, and: it's free.
Michael Sayre
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Kydeem de'Morcaine wrote:Yeah, paladin's have to be lawful good and I'm positive there's some wording in there about not being able to worship deities with diametrically opposed alignment components... Although wouldn't that mean Asmodeus can't have Anti-paladins either?I will third the idea of inquisitor with everyone worshiping the same god in different ways.
CB, I don't think you can have a paladin worshiping asmodeous.
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Otherwise I would do summoner with a melee edilon if the cleric is mostly a caster.
If the cleric is mostly melee I would probably do controller wizard or sorc (also takes some summ mon spells).
You know I actually just went through the paladin and anti-paladin entries, and I can't seem to find anything dictating what alignment their deity has to be, just that the character must be a specific alignment (LG for paladins and CE for anti-paladins). It's the cleric who has the alignment restriction in relation to being within one step of his deity....
I would probably apply that to paladins as well, but it doesn't look like there's anything that actually says that.From what I can tell, in a world like Golarian, a nation like Cheliax where Asmodeus is the patron deity of the entire country could very well have paladins of Asmodeus.
**EDIT** Ninja'd by Porphyrogenitus, lol
| Porphyrogenitus |
I would probably apply that to paladins as well, but it doesn't look like there's anything that actually says that.
From what I can tell, in a world like Golarian, a nation like Cheliax where Asmodeus is the patron deity of the entire country could very well have paladins of Asmodeus.
Normally I would say that a Paladin falls under the same thing as "Cleric Alignments" for a Diety - you can have one degree of separation. Otherwise you might get some very odd combos.
But in this case, like I mentioned in my previous post, they did say explicitly that Asmodeus has a (small/tiny) number of Paladins who serve him.
It mentioned it's not clear where they get their powers - whether from Asmodeus directly, or from some sort of deal with another divinity.
Anyhow there's no specific reason to worship Asmodeus for a Kingmaker campaign, unless one really wants to for character reasons, or for whatever crunch one might get out of doing so.
| Porphyrogenitus |
I would suggest a half/half class, like alchemist or summoner.
Alchemist can nova with his bombs if things go runny.
Summoner has his big pal that doesn't mind dying as much as he does.And tell your friends to summon a few monsters every now and then.
This is a good idea for a "small" (3-PC) party.
Also I'd suggest the Druid making sure his animal companion is as combat-effective as possible, rather than going for a companion that's better kept out of combat.
| Pawlik |
Urban ranger will be fine, since surival is well covered by the druid. Myself, I would take the risk and make a wizard - it pays off in time, and in Kingmaker you not only will have to run pretty often, but will be also able to hire underlings to cover yourself. Or to buy you time to run, at least. If you want more survivalability - magus, if tailored well he can take also some of the controllers role, and his ability to go nova will be an asset in random encounters.