| Lochmonster |
Hi,
Was wondering what the mechanics are for attempting to snatch something and run. In this case it's a Quickling stealing a ring (in the open palm, not on a finger).
The quickling will be standing patiently in the woods, invisible. Then use his spring attack feat to run out, snatch something from a characters hand in the surprise round, then run, run, run away.
Would it be a disarm? CMB vs CMD?
bigkilla
|
Steal it.
Steal
Source: Advanced Player's Guide.
You can attempt to take an item from a foe as a standard action. This maneuver can be used in melee to take any item that is neither held nor hidden in a bag or pack. You must have at least one hand free (holding nothing) to attempt this maneuver. You must select the item to be taken before the check is made. Items that are simply tucked into a belt or loosely attached (such as brooches or necklaces) are the easiest to take. Items fastened to a foe (such as cloaks, sheathed weapons, or pouches) are more difficult to take, and give the opponent a +5 bonus (or greater) to his CMD. Items that are closely worn (such as armor, backpacks, boots, clothing, or rings) cannot be taken with this maneuver. Items held in the hands (such as wielded weapons or wands) also cannot be taken with the steal maneuver—you must use the disarm combat maneuver instead. The GM is the final arbiter of what items can be taken. If you do not have the Improved Steal feat or a similar ability, attempting to steal an object provokes an attack of opportunity from the target of your maneuver.
Although this maneuver can only be performed if the target is within your reach, you can use a whip to steal an object from a target within range with a –4 penalty on the attack roll.
If your attack is successful, you may take one item from your opponent. You must be able to reach the item to be taken (subject to GM discretion). Your enemy is immediately aware of this theft unless you possess the Greater Steal feat.
| Grick |
Was wondering what the mechanics are for attempting to snatch something and run.
I would say Steal, if the ring is not considered "held in the hands (such as wielded weapons or wands)."
If it's considered wielded, then it should be Disarm to get it to drop an item its carrying (and auto-pickup if done empty handed).
| Danny Kessler |
| 1 person marked this as a favorite. |
Steal is a "standard action" rather than "in place of an attack", so the quickling can't use it as part of his spring attack, RAW. A character who is surprised is flat-footed, and flat-footed characters can't make AoOs unless they have an ability that allows them to do so (there are a couple of these).