Slow Spell and Blessing of Fervor interaction?


Rules Questions


I made a quick judgement tonight that I would like input on the RAW impact.

scenario: good guys used blessing of fervor in a situation where one of the party was under the effects of a slow spell.

Opinion 1 (my quick judgement) "Since the individual benefit of BoF is inferior to the individual benefit of Haste, which is specifically called out as dispelling slow, the BoF spell is supressed during the duration of the slow" Based on the cafeteria style choose one benefit instead of haste get multiple benefits

Opinion 2 (rational argument from player)"Since BoF is a higher level effect it should overpower slow"

Is there a direct citation that would be on point to this? Or indirect reference that 'should' be applied?

Thanks in advance.

Blessing of Fervor:
School transmutation; Level cleric 4
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.

Haste:
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a shaving of licorice root)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)
The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed. Multiple haste effects don't stack. Haste dispels and counters slow.

Slow:
School transmutation; Level bard 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S, M (a drop of molasses)
Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature's jumping distance as normal for decreased speed.

Multiple slow effects don't stack. Slow counters and dispels haste.


BoF is not Haste and so does not counter Slow. However, it seems like a reasonable houserule to go the other way.


Actually, the two effects are sort of exclusive of each other. It should go like this:

Player gets slowed. He becomes staggered. He takes a -1 penalty on attacks, AC and Ref. He also moves at half speed (usually 15).

He then gets hit with BoF. He gets to choose his benefit.

If he chooses to boost his speed, his speed would either go to 45 (30/2 + 30) or 30 ([30 + 30]/2). I'd rule the latter. He still can only take a move or a standard action, and takes the other penalties.

If he chooses to kip up, he takes all the penalties of slow and can stand up without provoking.

He can choose to take the option for the bonus attack, but since he can't take full attacks, it would be wasted. He still takes all the other penalties for slow.

If he chooses the bonus to attacks, ref and AC, he would effectively end up with only a +1 to each of those (more or less), but would still have limited actions and slowed speed.

If he chooses the spellcasting option, it has no alteration on the effects from slow.

Basically, the two spells interact as any two other spells normally would. BoF is not haste, and therefore does not dispel slow, nor does slow dispel BoF. You just stack the portions that stack and move on.


Mauril wrote:

Actually, the two effects are sort of exclusive of each other. It should go like this:

Player gets slowed. He becomes staggered. He takes a -1 penalty on attacks, AC and Ref. He also moves at half speed (usually 15).

He then gets hit with BoF. He gets to choose his benefit.

If he chooses to boost his speed, his speed would either go to 45 (30/2 + 30) or 30 ([30 + 30]/2). I'd rule the latter. He still can only take a move or a standard action, and takes the other penalties.

If he chooses to kip up, he takes all the penalties of slow and can stand up without provoking.

He can choose to take the option for the bonus attack, but since he can't take full attacks, it would be wasted. He still takes all the other penalties for slow.

If he chooses the bonus to attacks, ref and AC, he would effectively end up with only a +1 to each of those (more or less), but would still have limited actions and slowed speed.

If he chooses the spellcasting option, it has no alteration on the effects from slow.

Basically, the two spells interact as any two other spells normally would. BoF is not haste, and therefore does not dispel slow, nor does slow dispel BoF. You just stack the portions that stack and move on.

+1.

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