
Alex Stolar |
When my friends and I started our campaign a few months ago, everyone was making their characters, and by the time our final player started, I was very tired. She had never played an RPG, let alone a table-top RPG. She decided on the Paladin, and I thought it would fit well with the group. So we did the ability scores, skills, and went through everything.
Apparently my mind blanked.
For some reason, we didn't put a high ability score into her Charisma, and normally I wouldn't normally think it's a big deal. The issue is, I was more or less telling her how everything worked, and completely blanked that Paladins are a Charisma class.
So my question is this:
Would it be unfair to let her re-roll her Charisma? Seeing as it was more or less an error on my part, I have no problem with it. I've been pretty firm as far as re-rolls go, but for this I'm not sure.
What do you guys think?

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If it is as you say then I my only question is, have you explained this to her now? I'm not sure what this Paladin's charisma is currently at but having a high score is not always necessary if your player actually wants to play a "shy" paladin. I would let them know this would mean several of their powers are weaker and if they would rather have those powers or a more forceful personality, then I see no issue for a re-roll in this case.
The first time a person plays any tabletop game, I always try to make sure they are having as much fun as possible and make the learning curve as shallow as I can. After all, if their first experience is not what they hoped for, they may not want to have a second experience. As they get more used to the game then start introducing greater difficulty and up the challenge.

Porphyrogenitus |

When people are learning the game or even just getting the feel of their character IMO it's always more important that they be able to enjoy playing it than being stuck with early choices. It's one thing to prevent people from abusing "retraining" opportunities (in those cases, don't), but here its just a matter of helping someone who is new to the game enjoy it and not suffer from early mistakes.
Of course if, after explaining how important CHA to Paladins is, she still thinks it'll be fun playing a "shy Paladin," then have fun. That's what it's all about anyhow.

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In my experience, in a new character there's always small mistakes and glitches - an ability that doesn't quite work the way you think it does, and ability that isn't nearly as good as you thought, an ability you didn't know you needed.
I let my players shift things around fairly freely on a new character for a couple of sessions, after that I want things to become stable.
So in your case, I'd say let her move around her attributes a bit if she wants to.