Alex Stolar's page
13 posts. No reviews. No lists. No wishlists.
|
When my friends and I started our campaign a few months ago, everyone was making their characters, and by the time our final player started, I was very tired. She had never played an RPG, let alone a table-top RPG. She decided on the Paladin, and I thought it would fit well with the group. So we did the ability scores, skills, and went through everything.
Apparently my mind blanked.
For some reason, we didn't put a high ability score into her Charisma, and normally I wouldn't normally think it's a big deal. The issue is, I was more or less telling her how everything worked, and completely blanked that Paladins are a Charisma class.
So my question is this:
Would it be unfair to let her re-roll her Charisma? Seeing as it was more or less an error on my part, I have no problem with it. I've been pretty firm as far as re-rolls go, but for this I'm not sure.
What do you guys think?
Thanks! I think I'll stock with my campaign though. I don't feel like paying, and besides I need the practice.
Thanks for all the advice, it's been really helpful! I run my next game tomorrow, so I'll see how it goes. And the GM Guide recommendation was awesome, I would have gotten it much sooner if I knew there were tables to generate everything in the game.
Thanks! Yeah I think my videogame mind is at the forefront. I never really though about motivation before.
Also, I was wondering if there are special combat tactics like particular body shots? Meaning that if a player targets an opponents leg or arm, is there any sort of effect on the defeating creature? Can they drop their weapons, or be hindered with movement? Or do these qualify as combat maneuvers?
Just thought of another of my biggest, involving combat. Is there a specific way to determine agro? In other words, how do I know which players the monster or creature should attack? Is there a threat range or table?
Also, I've been seeing this in the GM Guide, they say give the loot at the end. Is there any disadvantage to giving loot immediately after killing something?
Yeah, that's what I figured about the crafting. I am still confused though, can PCs only brew the potions listed in the skills section?
Another question, if I want someone to roll perception or something like that, do I have the entire party roll or just a particular person. If just one person, how do I determine which person this is?
Yet another question, is about the time lapse. If someone want so take, say a week in game to do something, is there likewise sort of way to track that, or is it just like "ok a week passes"? What are ways to combat this or is this acceptable?
Thanks. I've been wondering about alchemy though, as well as wands and scrolls. Which spells qualify to be crafted? Also, I need a full explanation of Hit Dice. I've read everything I can find on the subject and I'm still confused. It's just like offsides in soccer, I can have it explained to me, and I still don't get it. Specifically how the character should add in their health when leveling up. Also, is XP totaled and then divided by the number of players or do all those players get the total amount?
Crafting isn't too complicated, I just feel like there should at least be a general recipe list or something.
I've been playin Pathfinder for a few months now, and I love it. I have an awesome group of friends who play, and I've been GM from Beginner's Box until now. The thing is, I've read through the core and advanced rule book, but there's a lot of small things I either don't get or am missing. There's a ton of them, but I'll start out with a few simple things.
1. What's a good way to determine what loot to distribute?
2. How does crafting work? Specifically alchemy without the alchemist class?
2 people marked this as a favorite.
|
Thanks a ton you guys. Just ran a 4 hour campaign without a hitch! I didn't include any of the food stuff or anything, I'm just usually concerned with playing games the "right way". I guess if everyone has fun, it doesn't matter.
Thanks! I mean, I understand that stuff, I just don't actually understand the mechanics of sleep, food, travel, etc. some explanation would be nice, I can't seem to find anything on it in the rules.
Thanks! I was also wondering about time passing, food, thirst, and other of the minor things like supplies before a dungeon, etc.
I figure this would be an appropriate place to post this. If not, I apologize.
I purchased the BB about a month ago and I semi-successfully ran the included dungeon. I fudged a lot of stuff that I either didn't understand or didn't know about, but we all had some fun. The thing is, I want to start just making my own campaigns to continue play.
I've read both included rule books cover to cover multiple times, but there are many questions I still have. Mostly just the basic things that make no sense to me such as prepping for a dungeon, or like travel or spell prep.
I have way more questions in that, but I feel like there should be somewhere that lists the information. I don't really have anywhere to go to ask people for advice locally, but I'm always open for help. Is there something from the BB that I'm missing or is there a lack of RPG knowledge on my part?
Any advice would be greatly appreciated!
|