Need some help with problems making a +1 Weapon with Keening.


Rules Questions


Apparently, unless Hero Lab is wrong.... to get Keening; your weapon has to be at least a +1 Bonus.

Meaning... an Adamantine Bastard Sword, with Keening; would have to be both a +1 and a Keening. Not just a Keening enchant on Hero Lab. Which will then cost 11035g, instead of 5035g.

Is that right?

I've NEVER messed around with buying weapons before; only with looting them. :)


SRD wrote:
A weapon with a special ability must also have at least a +1 enhancement bonus.

Hero lab appears to be correct in this instance.


I don't use Herolab, i do all the maths when building magic items myself.
Adamantine weapons are automatically masterwork, so they have a non magical +1 to hit (only).
So, from the corebook:
Adamantine bastard sword +3000 gp (cost of the sword itself not included)
+1 enhancement +2000 gp
Keen property +2000 gp
for a total of 7000 gp if this is what you were asking.


http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html#creati ng-magic-weapons
"A magic weapon must have at least a +1 enhancement bonus to have any melee or ranged special weapon abilities."
So keen would need to be +1 keen so 8000gp

Adamantine cost:
Weapon +3,000gp

looks like you nailed it.


Gandal wrote:

I don't use Herolab, i do all the maths when building magic items myself.

Adamantine weapons are automatically masterwork, so they have a non magical +1 to hit (only).
So, from the corebook:
Adamantine bastard sword +3000 gp (cost of the sword itself not included)
+1 enhancement +2000 gp
Keen property +2000 gp
for a total of 7000 gp if this is what you were asking.

Wrong.

Matthias wrote:

http://paizo.com/pathfinderRPG/prd/magicItems/magicItemCreation.html# creati ng-magic-weapons

"A magic weapon must have at least a +1 enhancement bonus to have any melee or ranged special weapon abilities."
So keen would need to be +1 keen so 8000gp

Adamantine cost:
Weapon +3,000gp

looks like you nailed it.

Right.


Ooops, forgot to add the bonuses before multiply them.
So yes, it is 1+1=2x2=4x2000=8000+3000 gp.


When adding any magical weapon property you need to have it as a +1 weapon first. Just something to keep in mind.

Silver Crusade

Gandal wrote:

Ooops, forgot to add the bonuses before multiply them.

So yes, it is 1+1=2x2=4x2000=8000+3000 gp.

?

A +1 keen (+1) weapon is a +2 weapon, so, 8000 GP.
Add 3000 for (masterwork) adamantine.


Maxximilius wrote:
Gandal wrote:

Ooops, forgot to add the bonuses before multiply them.

So yes, it is 1+1=2x2=4x2000=8000+3000 gp.

?

A +1 keen (+1) weapon is a +2 weapon, so, 8000 GP.
Add 3000 for (masterwork) adamantine.

I think it is just what i wrote:

+1(+1 weapon) +1(keen)=2 (squared)x2=4x2000(as for corebook item cost chart)=8000 (value of a +1 keen weapon)+3000 (adamantine)


Got it. Thanks guys.

We gathered the materials to make a bastard sword and armor plate; the GM said that we'd only have to pay the local smith the cost of normal plate; since we were providing the Adamantine. He said treat it as masterwork +1. I'm assuming he meant just MW and that if we want it enchanted, we're embracing both the cost of the +1 enchant AND Keen.

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