Need character advice


Advice


Im about ready to play in a low magic campaign and would like some advice on a concept for it. This is a homebrewed setting and magical items are very rare and hard to come by (we can make them however) We start off as strangers on this island pulled from a different plane/world with nothing the people are extremely xenophobic of non-humans and using magic is a very taboo act that can lead to death if caught. On this island monsters are rare and most of the enemies will most likely be humans with a few creatures like ghosts, werewolves,& vampires.(Silver weapon is something I will be going after being a paladin would also be great but i dont do so well playing lawful characters.) We can use any Pathfinder Source material to make our characters all classes are accepted as are prestige classes but it has to make sense on how we attain lvls in other classes if we multi-class and to take a prestige class we have to spend time and money to simulate us actually making up this class from scratch in this world. Most Npc's are non-spell casting classes with a few arcane casters which are in hiding.
We were given a 15 point buy and I have a pet peeve about having any negatives to my stats right now im going with this as a concept. An Aasimar with the scion of humanity racial customization rule and im planning on going fighter 4 Sorc 1 then going into Dragon Disciple (yes I realize that a celestial blood line would make more sense but a little dragon blood could be in there as well)the stat block I went with is STR: 14 DEX: 13 CON: 14 INT: 10 WIS: 12 CHA: 14 putting all my AB points when I get them into Str as for feats at first lvl I have taken toughness and am a little torn between other feats but I do plan on taking arcane strike once I reach lvl 3 and get my second lvl of fighter. I also plan on getting fullplate and just dealing with the 35% spell failure chance for the rare time that I would actually cast a magic spell(2 Traits are allowed with the restriction on traits that give you any equipment or money)


What is your question / problem ? :)


Nice name :D (Shaco)

Shaco wrote:
Im about ready to play in a low magic campaign and would like some advice on a concept for it.

Well since no-one but Eridan* has chimed in, and I hate the thought of unanswered posts on such a popular board, I can give you my 5 cents. Might not be so good but make of it what you will.

Immediately "low magic" and "magical items are very rare...(we can make them however)" says to me that if you craft your own items you'll be very powerful in the setting. Significantly so if it's a full caster (druid/cleric/wizard/sorc/oracle) doing it. But spamming magical item creation with a proper caster kind of breaks the setting. On the other hand, low magic does all sorts of bad things to encounters (because they're built to be put against appropriately geared characters).

I guess it really depends on what your GM has ready for you in terms of encounters.

(Also, a witch would be godlike in this setting. All those Su Hexes and no-one around who could even tell she was magical, barring the magical. :P)

*EDIT: Damn, I got ninja'd while I was distracted with another thread.

Shaco wrote:
Silver weapon is something I will be going after being a paladin would also be great but i dont do so well playing lawful characters.

There are fighter feats to bypass DR if you can't get any special material items, they're kind of a waste though if all you need is silver. Also, remember that paladins don't follow the law where they are, they follow a code of they own choice. Something they adhere to which is far more important to them than the local custom or politics.

Shaco wrote:
We can use any Pathfinder Source material to make our characters all classes are accepted as are prestige classes but it has to make sense on how we attain lvls in other classes if we multi-class and to take a prestige class we have to spend time and money to simulate us actually making up this class from scratch in this world.

I have serious issues with this for a few reasons. Nothing to do with character development ooc matching ic, that's fine. I just don't like the idea of 'making a class from scratch'. I think of classes as out of game constructs that when taken represent a characters appropriate development. Trying to avoid a tangent here, I guess for a Dragon Disciple you'll have to start amassing a hoard or something.

Shaco wrote:
We were given a 15 point buy and I have a pet peeve about having any negatives to my stats right now im going with this as a concept. An Aasimar with the scion of humanity racial customization rule and im planning on going fighter 4 Sorc 1 then going into Dragon Disciple (yes I realize that a celestial blood line would make more sense but a little dragon blood could be in there as well)the stat block I went with is STR: 14 DEX: 13 CON: 14 INT: 10 WIS: 12 CHA: 14 putting all my AB points when I get them into Str as for feats at first lvl I have taken toughness and am a little torn between other feats but I do plan on taking arcane strike once I reach lvl 3 and get my second lvl of fighter.

Okay, so I was a little confused at first 14/13/14/10/12+2/14+2 but I think I have some idea of your build.

If it's something like Sorcerer 1/Fighter 4/Dragon Disciple 10/Sorcerer 5 then I suggest Robes of Arcane Heritage (gets you the Sorcerer Capstone) and with Magical Knack for CL 15, so Arcane Strike nets you a +4 to damage. This is a high will save build so you could lower your wis to increase your dex or str.

If it's more like Sorcerer 1/ Fighter 4/ Dragon Disciple 10/Fighter or Full BAB Class of Choice 5 (except Eldritch Knight) then I would lower the Cha you have because you're not going to get much more out of it than the bare minimum of 15. You can get that extra point in dex, or str.

Shaco wrote:
I also plan on getting fullplate and just dealing with the 35% spell failure chance for the rare time that I would actually cast a magic spell(2 Traits are allowed with the restriction on traits that give you any equipment or money)

Pretty sure you don't trigger ASF when using magical items so you can carry a few scrolls or wands or something around with you if need be. Otherwise cast spells without somatic components. Or take still spell. 35% is more than 1/3 spells and having a spell fail at a critical moment could be the difference between life and death.

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