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Do these stack? Eldritch Breach says "You are adept at breaching magical defenses and overcoming resistance to your magic. When attempting a caster level check to dispel an effect, overcome spell resistance, or otherwise determine whether your magic affects a target (such as with knock or neutralize poison), roll twice and take the higher result."
And Fey magic says "You may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will."

If I am interpreting this right then this would mean. When rolling to overcome spell resistance you get to roll twice and take the highest result from Eldritch breach. But if your not feeling your rolls are up to the challenge you can reroll again using Fey Magic and get to add Eldritch Breach effect again?


laarddrym wrote:
At level 11 i'd grab the True Name discovery for deliciousness.

Thats actually pretty neat I had no idea that existed (I don't play wizards much infinitely better versatility but dealing with what to prepare for the day has always thrown me off it)sadly though I am a sorcerer


Avh wrote:
Ipslore the Red wrote:
Avh wrote:
Scroll of Geas/Quest.

That only lasts for 11 days if the task is open-ended, the same as the planar binding itself. A useful backup, since it doesn't allow a saving throw, but it does depend on him winning initiative.

I suggest you get a bit of religious art for a good-aligned deity worth 100 gp, since according to Book of the Damned Volume I that gives a +2 bonus to Charisma checks for summoning the erinyes.

You mean that controlling the Erynies for the whole duration of the spell isn't enough ?

And it doesn't depend on initiative : the erynie is summoned into the circle, and you use 10 minutes to cast Geas.

Done : you control it with no save, for the whole duration.

So If I understand this correctly I could be like "you must seek out a sorcerer of the fey bloodline with (insert alignment) and pledge to serve him/her and agree to his/her terms of service" and then for her fulfilling the geas/quest that will count towards her negotiating service's provided for the planar binding spell. is this right?


I am currently looking for an option that will give me the greatest chance of successfully binding a Erinyes.(I feel I am over cautious but i like to know all possible methods) My character is a

Kitsune Sorcerer 8(Fey Blooded)/ Mithic tear 1 (Just happened haven't deiced on a feat or anything yet for it) With all my Fav class points going into the +1/4 DC on Enchantments per level
CHA - 26+8 Spellcraft +12

Feats:
1st - Spell Focus: Enchantment
3rd - Greater Spell Focus: Enchantment
5th - Spell Penetration
7th - Greater spell Penetration
7th - Improved Initiative*

I Have two scrolls of planar binding and one of Dimensional Anchor and I know the magic circle against evil spell. Now what I had planed on doing was either casting bungle on her or charm monster and go from there im fairly certain she would fail her will save with bungle being a DC 26 and her having a +7 will. But is this truly the best that can be done?

As far as other spells go keep in mind I am the only caster in the party (Blessing be to the 3 other BDF all melee) but I do have a +20 to use magic device. Also I can only buy spells of up to lvl 6


Not really a pathfinder story but close enough and I feel it fits the them of the thread. Played in a game with around 6 Pc's and we where doing the average home brewed adventure.In the middle of a dungeon craw the party somehow got split up and the cleric and fighter some how managed to get into the ducts of this place but the cleric was a man supremely fond of his tower shield and was told by the DM that it would be difficult getting through the ducts with a tower shield. So instead of ditching the tower shield the cleric decided im going to tie it to my leg and drag it. Well the fighter had gone in first as the cleric proceeded to make his adjustments to his shield then the cleric followed. It was slow going for the cleric as he was dragging this big ass shield behind him and the whole time it would be making this scraping noise as it slid across the ducts ever so slowly and it was loud enough so the rest of the party in the dungeon was able to hear the noise (and for that matter anything else in the dungeon. So there were no real surprise actions for the rest of the craw).In response we all just stop in our tracks and look around confused and say "What the hell is that". A little while after this the fighter makes it through the duct and comes out the other side into a dark room as the DM describes the room, he also adds in the description that there seems to be a flicker of light at the back of this long dark room and it seems to be getting closer. The fighter draws his sword and gets ready as a massive skeleton with a ball of flame stuck in its chest approaches.The fighter goes into it and does some dmg but on its turn it reaches into its chest pulls out the flame and throws it at the fighter and then he says his famous last words that bellow down all of the halls of the dungeon "AHH IM COOKIN" this causes us all to stop again and the cleric who was still in the ducts stops as well and just sits there for a few mins before working up the bravery to continue. In short the duct cleric is able to dispatch the skeleton giant with a single swing of its mace and he was able to keep his beloved tower shield. Later on in the campaign we raised the fighter as a juju zombie named crispy. Who could talk but would only say "Ehm Crispy"


Im about ready to play in a low magic campaign and would like some advice on a concept for it. This is a homebrewed setting and magical items are very rare and hard to come by (we can make them however) We start off as strangers on this island pulled from a different plane/world with nothing the people are extremely xenophobic of non-humans and using magic is a very taboo act that can lead to death if caught. On this island monsters are rare and most of the enemies will most likely be humans with a few creatures like ghosts, werewolves,& vampires.(Silver weapon is something I will be going after being a paladin would also be great but i dont do so well playing lawful characters.) We can use any Pathfinder Source material to make our characters all classes are accepted as are prestige classes but it has to make sense on how we attain lvls in other classes if we multi-class and to take a prestige class we have to spend time and money to simulate us actually making up this class from scratch in this world. Most Npc's are non-spell casting classes with a few arcane casters which are in hiding.
We were given a 15 point buy and I have a pet peeve about having any negatives to my stats right now im going with this as a concept. An Aasimar with the scion of humanity racial customization rule and im planning on going fighter 4 Sorc 1 then going into Dragon Disciple (yes I realize that a celestial blood line would make more sense but a little dragon blood could be in there as well)the stat block I went with is STR: 14 DEX: 13 CON: 14 INT: 10 WIS: 12 CHA: 14 putting all my AB points when I get them into Str as for feats at first lvl I have taken toughness and am a little torn between other feats but I do plan on taking arcane strike once I reach lvl 3 and get my second lvl of fighter. I also plan on getting fullplate and just dealing with the 35% spell failure chance for the rare time that I would actually cast a magic spell(2 Traits are allowed with the restriction on traits that give you any equipment or money)


Beebs wrote:
If you're still keen on the Dragon Disciple, this guide is worth a read

Ty for the link i'm considering Dragon Disciple again as an option as the guide has given clarity as how to build one


Beebs wrote:

It seems like to really keep up in damage with a blaster, you need to boost your caster level with feats like Spell Specialization and Varisian Tattoo. The Tattooed Sorcerer archetype seems really appealing if it fits your RP concept. If not, spell specialization alone will certainly help.

The drawbacks to cross-blooded are severe, but not as severe as it may seem at first glance with judicious use of metamagic feats.

In particular: invigorated spell and empowered spell for blasts, and persistent spell and heighten spell for save or suck type spells. This solves the problem of how incredibly few high-level spells you get—just use metamagicked low level spells instead.

Shocking grasp and defensive shock do lend themselves to getting in to the thick of things, so the dragon disciple route is pretty interesting.

Magical Lineage: Shocking Grasp + Reach Spell might be an interesting option as well.

Two cross-blooded options:

Max Damage: Draconic: Bronze + Primal: Air (or Orc)
Every spell is a lightning spell: Draconic: Bronze + Elemental: Air

-----------

On a completely different note, how set are you on Sorcerer?

Because a melee spellcaster focusing on electricity spells screams Magus + Shocking Grasp to me.

I don't know much about making an effective Magus, so I will refer you to the Magus Guide!

Im pretty set on the sorcerer for this game thats not to say I dont like the magus class. I have read through it and its very appealing to me as ive always like the idea of gishes I just dont want to have to deal with the spell book and that's one of the reasons why I wasnt a wizard for this game and the biggest problem I have with the spell book is preparing spells im always second guessing my spell selection for the day and it takes me a long time to actually get all the spells picked at higher lvls and I've found more often then not i choose the wrong spell for what we go into as we have rarely in the past known what the big baddie was I mean if it was kobolts we would know it was going to be a dragon but type was always a mystery and you may think that place would also give a hint to the color of the dragon but I have fought a blue dragon that slumbered in a cave in the icy tundra before. That being said if i can get my DM to rule its just a birthmark instead of a tattoo Im probably going to go with the Varisian Tattoo suggestion as it seems it could compliment my backstory well


bfobar wrote:
spell focus evocation, spell penetration, and defensive casting are all good feat choices to get off lightning based spells. also consider some of the status inflicting metamagic feats (or associated metamagic rods) in the APG and ultimate magic. You will quickly find that the bad guys don't usually drop from a single blast, and many resist lightning, so adding dazing spell to your lightning bolt makes it into a taser too. Your party fighter will thank you. Blasting isn't considered optimal since a monster with 1 hp can still beat on you, so think about how you can stop them from getting up in your face with your spells.

I've always known blasting wasnt the best route to go but ive always been wary of the save or suck spells since to be honest all the encounters Ive had (under a different DM) the enemies always seemed to make their saves I've had so many failures with flesh to stone or bestow curse(some examples) that the whole idea has been ruined for me I only ever saw the save or suck spells work on the players for the most part


bfobar wrote:

magical lineage: lightning bolt (or fireball if you want to burn a slot higher)

level 3 slot lightning bolt (+ intensify) big damage
level 4 slot lightning bolt (+ sicken) barf bolt
level 5 slot lightning bolt (+ daze)tazer

I like the magical lineage trait now that i have read it and i think thats a good suggestion for my character but my DM isn't allowing the traits to be taken unless we take the feat for it and even its been house ruled the feat can only be taken at lvl 1 and can only affect a spell you know at that point in time so unless i wanted to use a first lvl spell with this lineage i dont think this is a good route for me


Hello this is my first post on the message boards and I'm not familiar on how much information is needed for people to accurately help. But on to the topic at hand this is my first pathfinder game and I decided to go with a Catfolk Sorcerer. Our DM was very generous on stats everyone got an 18 and we rolled 3 stat blocks and picked the one we wanted to use I ended up with a 18,17,16,16,14,13 (Nothing has been finalized until first game)and in the end my stats on the character came to be Str:13 Dex:18 Con:16 Int:14 Wis:15 Cha:20 I also choose the Draconic bloodline(Bronze) My back story is largely made up with catpeople lore which I had to invent since all we know right now is they are cats that walk up right and can talk and seem to like roaming around but basically my character is a descendant of royalty whose kingdom was taken away from him 200 years prior to his birth by the overdone army of orcs giants and what not and that is why the catpeople are now wanderers. His goal is to basically reunite his people and take back their homeland. My problem is this I want to have good amount of RP fluff in the game but not so much that it leads me to be useless(compared to the other characters) I had thought about taking the cross blooded arch type and take the Stormborn blood line as I want him to be built around elect but I decided the drawback were to severe then I looked at the Eldritch Heritage feats for it and I don't know if I have the luxury to give up three feats another route I looked at was the dragon disciple as I thought maybe a melee sorc would be kinda fun but there again Im not so sure as i have no idea how to build one. as far as Feats go im undecided and the spells I have are detect magic,presiditation after that I dont know what to pick and for first lvl I have shocking grasp and had considered grease color spray and stumble gap for my other spell slot. I just want a character that fits my idea of a lighting blaster or lighting gish warrior im not looking for Pun-Pun power but still something that can be relied upon to do good damage

Joel Williams 488 has not participated in any online campaigns.