Why are archery centered builds so great?


Advice

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Grizzly the Archer wrote:
Which dungeon, adventure is this?

Spoiler:
The Seven Swords of Sin. Really early paizo dungeon crawl. Not especially great, unless you're into the "random assortment of deathtraps" dungeon style.

Grizzly the Archer wrote:
Which dungeon, adventure is this?

The Dungeon:
It's called The Seven Swords of Sin and it's basically designed to kill players.
My understanding is there was a competition at Paizo to see who could design the deadliest room in a dungeon. Then at one of the Conventions, they ran a dungeon with all the rooms in it. Afterwards, the dungeon was made into a module for 7th level PCs. Funnily enough, all the Pre-Gens in the Module are 8th level.

I had a party of 5, 10th level PCs with an 8th level NPC Bard, an 11th level PC Mystic Theurge who had a 9th level Cleric/Paladin cohort. I killed one of the players in one of the earlier rooms in the dungeon, nearly TPK'd them in another, and when they made it down to the second level, an error on my part killed the Paladin Cohort (he had Detect Evil on and I forgot to tell him something was Evil and it killed him in surprise), but I retconned it. Then the Dragon comes and it killed 2 players before he was put down.

This dungeon is NOT for 7th level PCs unless they are a well-organized team and, preferably, munchkin-optimized.

[Edit] Ninja'd

Curse of the Crimson Throne:
I felt my players weren't ready for Skeletons of Scarwall, so I decided to run Seven Swords, sort of as a trial run. Several of the players had only started playing Table-top RPGs earlier that year, and didn't have any experience with a dungeon crawl. I wasn't shy about giving them the heads up that this was going to be an introduction to death-trap dungeons with very deadly enemies. I told them if they can't handle this, I don't think they would be able to handle Scarwall.

It didn't go very well. The Dragon fight ended up bringing up lots of bad feelings and arguments, and I ended up putting the campaign on hiatus for awhile. We haven't picked it back up, but I'd love to figure out some way of continuing the campaign without some cliche "You all wake up from a dream where you fought a dragon" or something like that. I've been mulling around ideas, but nothing is concrete.


StreamOfTheSky wrote:

Slings and crossbows are simple weapons. Do people cry foul over the falchion and guisarme being better than the morningstar and longspear?

Why is it only bows that catch all the flak for doing what they're supposed to do: Be superior to a lower category of weapons?

The staff sling is even exotic. But it's still not better than the bow when it comes to shooting.


Tell them it's a prophecy seen by all from one of their gods due to the circumstances of their spreading group fame. Something evil is lurking behind the divine veils and your group happens to have gotten its attention.


I think sling and staff sling should be able to get Rapid Reload, definitely. There is the halfling alternate racial feature, at least...


Aratrok wrote:

Crossbows have a base critical range of 19-20/x2. Aspect of the Falcon raises the crossbow's critical multiplier, and Improved Critical raises the critical range.

No stacking problems. :)

If you want to pretend the spell specifically saying it doesn't stack with Improved Critical doesn't actually prohibit it from stacking with Improved Critical, well, you can indulge in any fantasies you like.


see wrote:
Aratrok wrote:

Crossbows have a base critical range of 19-20/x2. Aspect of the Falcon raises the crossbow's critical multiplier, and Improved Critical raises the critical range.

No stacking problems. :)

If you want to pretend the spell specifically saying it doesn't stack with Improved Critical doesn't actually prohibit it from stacking with Improved Critical, well, you can indulge in any fantasies you like.

Actually, the Multiplier would stack, the increased threat range wouldn't. There are two aspects to critical hits that the spell modifies, the feat only modifies one of them.

It's the same as a person with a Speed Weapon getting Haste caste on them. They still gain the +1 to hit, AC and Reflex saves, they just don't gain the extra Haste attack because they already have one via their weapon.


Tels:

The statement that is part of Haste that indicates it does not stack with similar effects such as a speed weapon is in the paragraph about an extra attack. This is BEFORE the paragraph about +1attack, AC, and Reflex saves. It does not apply to the paragraph about +1attack, AC, and Reflex saves.

However, the text on Aspect of the Falcon states it as a separate sentance at the end of the entire spell. It affects the entire spell and thus would not stack with effects like Keen or Improved Critical.

- Gauss


Thank you for putting it better than I could, Tels. Haste is exactly the same thing.

Obviously you couldn't stack Improved Critical with Aspect of the Falcon and a normal bow; they're both modifying your critical range, and that's what the text is there for. Y'know, the same bit used for all effects that alter your critical range. If you're using a crossbow Aspect of the Falcon does nothing to your critical range, it only affects your multiplier.


StreamOfTheSky wrote:
I think sling and staff sling should be able to get Rapid Reload, definitely. There is the halfling alternate racial feature, at least...

Which isn't clear if it applies to the staff sling.


Gauss wrote:

Tels:

The statement that is part of Haste that indicates it does not stack with similar effects such as a speed weapon is in the paragraph about an extra attack. This is BEFORE the paragraph about +1attack, AC, and Reflex saves. It does not apply to the paragraph about +1attack, AC, and Reflex saves.

However, the text on Aspect of the Falcon states it as a separate sentance at the end of the entire spell. It affects the entire spell and thus would not stack with effects like Keen or Improved Critical.

- Gauss

Have to agree there, the RAW is pretty clear on the matter: Aspect of the Falcon can't be used with Improved Critical or Keen.


StreamOfTheSky wrote:
God forbid the full BAB classes actually get to utilize their main supposed advantage -- iterative attacks -- that'd be crazy!

Well, it's not like that was the dominant combat design philosophy of Third Edition or anything.

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