Help choosing characters with house rule


Advice


Starting at level 6 with stats: 15, 14, 14, 13, 12, 10. All Paizo approved products available.

Party:
Witch5/Alchemist1
Rogue5/Bard1
Ranger 6
Oracle (Lore) 6
Cleric (Healing and Luck) 6
Fighter (2-weapon fighter) 6
Me

Goal: ranged character with lots of versatility. I get bored if I'm doing the same thing every round. Need to be able to do more fun stuff than just pump damage (so ranged magus is out).

Two choices:
1. Martial1/Wizard5 archer going into Eldritch Knight
2. Arcane Duelist Bard

The significant house rule is that my character will let me swap out the bonus feats for Arcane Duelist for ranged feats, using the Ranger progression (2, 6, 10, 14, 18) and choice of feats for either bow or crossbow, with the exception of Manyshot.

What do you think will be more useful and fun? I welcome all builds to level 12. I like the Bard a lot, but I am worried about the Spell List. I love the Finale and Inspiration Line of spells and some of the buffs, but that's it. I have no interest in enchantment/charm spells as my DCs will be low, and the witch already has Will saves covered.


It also seems like the Wizard has some better buffs with Gravity Bow, Greater Magic Weapon, Keen Edge or Flaming Weapon (kind of offset by the Arcane Duelist ability though), Reduce Person, etc.

All I see for the Bard are Heroism (which the wizard also gets) and Good Hope next level plus Inspire Courage. Admittedly good, but worth giving up the similar bonuses I can get through being a wizard plus the various utility spells the Witch and Clerics wont have access to? I am not really interested in the blasty spells are control spells, at least those that grant a save because my DCs will be low.


Are you set in stone on those class choices?

If not a Grenidier Alchemist or Inquisitor could also allow for fun and versitility with an archery based character.


Bertious wrote:

Are you set in stone on those class choices?

If not a Grenidier Alchemist or Inquisitor could also allow for fun and versitility with an archery based character.

No, I am not set in stone. But, it is important that the character not be solely about DPR and have other neat tricks up their sleeve that make them interesting. I was lead to the Bard because of buffing the party and giving people extra saves, retroactive bonuses to hit, etc. I was lead to the wizard because of the sheer versatility of a wizard spell list and the thought that we may need some of the higher level wizard-only spells.


I need ways to get other good spells for the Bard. Either buffing himself or saving the party's bacon when it gets in trouble. My DM would probably go for self-created Masterpieces (spells that cost Bardic Performance rounds) so long as they are thematic and no more powerful than a spellcaster can cast (eg., a masterpiece duplicating a 4th level Cleric spell requires 7 ranks in Perform). Any suggestions?

Any other way to improve the Bard? I was thinking wands and scrolls, but all of the good archery buffs are caster level dependent for decent durations, whereas a lot of the good Bard buffs are not.


Bump. Thoughts on pros/cons of each approach? Other things I should think about?

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