12 level cleric advice


Advice


The Cleric concepts i have is either a cleric of Shelyn, or Calistra to try and replace my paladin that will have to depart do to horrible shift of my parties alignment, One started evil, another was a monk died reincarnated as a boggard, now an elemental and is evil, and a former gnome turned Garuda who was shifted evil... I have a chance to change a few of them yet the Witch who is unwavering evil I'll have to fight...SO any ideals for what cleric i should bring in so we have a full healer?


Alternatively you can go anti-paladin. When in Rome might as well switch to chaotic evil just like everyone else I always say.


Yeah I'd kill them, all that way and be unable to heal them


Yeah If i become an Anti-palading they are doomed, Cause I'd go form Shelyn to Noticula the succubus lord


And i have LE, 2 NE, and like 3 CN, and I'm stuck in this dungeon run by a empowered Psion/bard Kitsune that has the power of a 40+ psion


An Evil Cleric can still make a decent healer by taking the Death(Undead) (Sub)Domain, and using the Death's Kiss Ability to great effect. Failing that, they can still cast healing spells (just not spontaneously).


Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.

I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.


If it bothers you that much then take the Defensive Combat Training Feat to counteract their lower BAB.


cranewings wrote:

Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.

I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.

This is a troll post right? High level clerics can cast freedom of movement, auto succeed on grapple check and your clerics got manhandled by the monk?

I am shocked that your clerics didn't bend the monk over and used him as their bxxxh.


Gignere wrote:
cranewings wrote:

Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.

I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.

This is a troll post right? High level clerics can cast freedom of movement, auto succeed on grapple check and your clerics got manhandled by the monk?

I am shocked that your clerics didn't bend the monk over and used him as their bxxxh.

Eh, that's sort of an "assume the cleric is starting the fight and has the spell he needs memorized." Sure, if the cleric knows he is about to fight a monk that day he might memorize it. Hopefully the monk doesn't just run away and come back two hours later when the spell is over.

If the cleric only has one round to prepare before a fight, and that's being generous because often a monk will be starting the fight, the cleric has to make a choice between casting freedom from movement or something else. If he casts freedom of movement, maybe the monk just grabs someone else and the cleric gets shot full of arrows instead.


Not a troll post am really looking to design a cleric looking into an undine with amphibious trait


thanks though guys

Lantern Lodge

Lady Zaldane wrote:
Not a troll post am really looking to design a cleric looking into an undine with amphibious trait

I remember reading somewhere that there is a "evil" river god in Golarion, whose clerics drown people as part of their religion.

May be you could work on that?

Or if you are willing to work with a lesser variety of spells. You could try playing an Oracle of the Waves?
You won't be that great in HP healing, but between you and the witch, you should be able to cover most HP healing. (Unless she is REALLY Evil and does not bother with healing.)

Just REMEMBER to grab the Restoration and Cures/diseases Removal spells.
A FULL healer can not only heal HP, but ability score damages and get rid of other nasty effects as well.


cranewings wrote:
Gignere wrote:
cranewings wrote:

Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.

I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.

This is a troll post right? High level clerics can cast freedom of movement, auto succeed on grapple check and your clerics got manhandled by the monk?

I am shocked that your clerics didn't bend the monk over and used him as their bxxxh.

Eh, that's sort of an "assume the cleric is starting the fight and has the spell he needs memorized." Sure, if the cleric knows he is about to fight a monk that day he might memorize it. Hopefully the monk doesn't just run away and come back two hours later when the spell is over.

If the cleric only has one round to prepare before a fight, and that's being generous because often a monk will be starting the fight, the cleric has to make a choice between casting freedom from movement or something else. If he casts freedom of movement, maybe the monk just grabs someone else and the cleric gets shot full of arrows instead.

Look at the level 4 cleric spell list and I see no reason Freedom of Movement is not an everyday prep. Not preparing it by any one of multiple clerics is crazy, considering it is a 10 min/level spell, as a high level cleric it will be one spell I would always prepare daily, probably even prep it twice because it is effective against so many things. If I can I will definitely extend it.

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