
Lady Zaldane |

The Cleric concepts i have is either a cleric of Shelyn, or Calistra to try and replace my paladin that will have to depart do to horrible shift of my parties alignment, One started evil, another was a monk died reincarnated as a boggard, now an elemental and is evil, and a former gnome turned Garuda who was shifted evil... I have a chance to change a few of them yet the Witch who is unwavering evil I'll have to fight...SO any ideals for what cleric i should bring in so we have a full healer?

cranewings |
Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.
I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.

Gignere |
Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.
I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.
This is a troll post right? High level clerics can cast freedom of movement, auto succeed on grapple check and your clerics got manhandled by the monk?
I am shocked that your clerics didn't bend the monk over and used him as their bxxxh.

cranewings |
cranewings wrote:Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.
I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.
This is a troll post right? High level clerics can cast freedom of movement, auto succeed on grapple check and your clerics got manhandled by the monk?
I am shocked that your clerics didn't bend the monk over and used him as their bxxxh.
Eh, that's sort of an "assume the cleric is starting the fight and has the spell he needs memorized." Sure, if the cleric knows he is about to fight a monk that day he might memorize it. Hopefully the monk doesn't just run away and come back two hours later when the spell is over.
If the cleric only has one round to prepare before a fight, and that's being generous because often a monk will be starting the fight, the cleric has to make a choice between casting freedom from movement or something else. If he casts freedom of movement, maybe the monk just grabs someone else and the cleric gets shot full of arrows instead.

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Not a troll post am really looking to design a cleric looking into an undine with amphibious trait
I remember reading somewhere that there is a "evil" river god in Golarion, whose clerics drown people as part of their religion.
May be you could work on that?
Or if you are willing to work with a lesser variety of spells. You could try playing an Oracle of the Waves?
You won't be that great in HP healing, but between you and the witch, you should be able to cover most HP healing. (Unless she is REALLY Evil and does not bother with healing.)
Just REMEMBER to grab the Restoration and Cures/diseases Removal spells.
A FULL healer can not only heal HP, but ability score damages and get rid of other nasty effects as well.

Gignere |
Gignere wrote:cranewings wrote:Something that bothers me about high level clerics is how vulnerable they are to combat maneuvers. I had a bunch of high level drow priestess in a game I recently ran that got manhandled by the party monk like it ain't no thang. I understand that, that is what the monk if for, and good for him, but if I were playing a high level cleric that weakness would bother me.
I'd try to get some kind of powerful touch attack or some extra bonuses to my CMD if I were you.
This is a troll post right? High level clerics can cast freedom of movement, auto succeed on grapple check and your clerics got manhandled by the monk?
I am shocked that your clerics didn't bend the monk over and used him as their bxxxh.
Eh, that's sort of an "assume the cleric is starting the fight and has the spell he needs memorized." Sure, if the cleric knows he is about to fight a monk that day he might memorize it. Hopefully the monk doesn't just run away and come back two hours later when the spell is over.
If the cleric only has one round to prepare before a fight, and that's being generous because often a monk will be starting the fight, the cleric has to make a choice between casting freedom from movement or something else. If he casts freedom of movement, maybe the monk just grabs someone else and the cleric gets shot full of arrows instead.
Look at the level 4 cleric spell list and I see no reason Freedom of Movement is not an everyday prep. Not preparing it by any one of multiple clerics is crazy, considering it is a 10 min/level spell, as a high level cleric it will be one spell I would always prepare daily, probably even prep it twice because it is effective against so many things. If I can I will definitely extend it.