| Dr. Johnny Fever |
| 1 person marked this as a favorite. |
I'm a little confused about how the climb and swim special abilities work. I'm good with the actual climb and swim skills, but the special abilities are throwing me for a loop.
If a character has a climb speed of 30', does this mean he can actually climb 30' as a move action? How about a creature with a swim speed of 30 (or x)?
At first I thought it was a no-brainer, you have a climb/swim speed of 30', so you climb/swim 30' as a move action, same as how, if you have a land speed of 30', you move 30' as a move action. Easy-peasy. Then I got tripped up reading the special ability descriptions at d20pfsrd.com.
The Climb special ability line that is jacking me up is 'If a creature with a climb speed chooses an accelerated climb (by accepting a –5 penalty, it can move half its speed (instead of one-quarter its speed)), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty'.
Why is it referring to quarter speeds and half speeds when the creature has a climb speed of 30'? It makes its check, it moves the listed speed, right? Why all the verbage about 'quarter speed' and 'half speed' in the special ability description? I understand that it applies for the skill check for creatures without the special ability, but shouldn't a creature with the special ability just move their listed speed on a successful check?
| Gauss |
The problem is you are using the D20pfsrd. Try this instead
The D20PFSRD is a great resource for finding equipment and spells but not as good for rules because they sometimes rewrite things in their own interpretation.
A creature with a climb speed of 30' can move 30' as a move equivalent action with NO skill check as long as the DC is 0. If the DC is greater than 0 then they need to make a skill check but can take 10.
If it wants to make a double move it uses the following rule:
If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty.
- Gauss
HangarFlying
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That is the 3.5 rules for creatures with a climb speed; d20pfsrd.com has it wrong. For the correct information, go HERE. It is the Climb skill from Paizo's PRD. So, creatures with a climb speed move their climb speed, they still have to roll climb checks for DCs over 0, but they can always take 10. They can try to accelerate their climb to move twice their climb speed (or moves AT its land speed, whichever is less).
EDIT NINJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!
| Timothy Hanson |
| 1 person marked this as a favorite. |
If someone does not have a climb speed then they move at either quarter (regular check) or half (-5 check) of their speed. If a creature does have a climb speed then it can move at that speed with a regular check or double that speed up to its land speed at a -5 check. Also a creature with a climb speed gets a +8 bonus.
For example Jack and Jill are racing up a tree to get away from a bear (a very stressful situation). Jack is a monkey with a land speed of 30 and a climb speed of 20. Jill is a soon to be eaten human with no climb speed and a land speed of 40 (makes math easier).
The DC of the Tree is 10. Since it is a stressful situation no one can take 10 on the check. Since Jack has a climb speed, he is exempt from that, and is in fact allowed to take 10.
As a move action Jack can choose to climb at his climb speed at a DC 10, a success moving him up 20 feet, or an accelerated speed at a DC 10 with a minus 5 penalty and move up to 30 feet(his land speed). Since Jack gets +8 in addition to anything else he might as well just move up 30 feet with no role.
As a move action Jill can choose to move up 10 feet (1/4th her speed) at a DC 10 or 20 feet with the -5. Jill can not take 10 on this roll.
| Dr. Johnny Fever |
Thanks everyone for your replies. It pretty much comes down to the fact that I was getting bad info off of the pfsrd.com site, which is too bad because I really love that site for almost everything having to do with Pathfinder. But, for the most current rules, I'll be using the Paizo.com prd.
Thanks again!
cartmanbeck
RPG Superstar 2014 Top 16
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Thread title edited by me so the PFSRD guys will notice it, read the thread, and address this issue.
I see the issue and will address it now. Thank you SKR and Dr. Fever for making us aware of this.
Edit: Fixed. Dr. Fever, can you look at the site and see if the confusion has been addressed adequately? Link
d20pfsrd.com
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Thanks to Dr. Johnny Fever for the original post and a special thanks to Sean for the extra effort of changing the tread title- that really worked well. You da man Sean!
Oh and also, thanks to cartmanbeck for jumping on it right away. That's the thing I love about collaborative efforts like this.
On a sidenote, I'll be investigating to see exactly who got what wrong, where, and how, so we don't run into this again.
cartmanbeck
RPG Superstar 2014 Top 16
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The problem is you are using the D20pfsrd. Try this instead
The D20PFSRD is a great resource for finding equipment and spells but not as good for rules because they sometimes rewrite things in their own interpretation.
A creature with a climb speed of 30' can move 30' as a move equivalent action with NO skill check as long as the DC is 0. If the DC is greater than 0 then they need to make a skill check but can take 10.
If it wants to make a double move it uses the following rule:
CRB p91 wrote:If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty.- Gauss
I'd also like to quickly point out that I don't think the issue was anyone "rewriting the rule in their own interpretation", it was simply a copy-paste error that didn't make sense out of context. The part that was in parenthesis was the text that you were supposed to "see above", and when it was replaced in such a way it lost its meaning. That's one problem that you constantly have to face when editing such a huge amount of information.
Thank you all again for pointing this out, and I assure you that we always try to be as accurate as humanly possible on the PFSRD site.
d20pfsrd.com
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Monster Universal Abilities page, Version 71, dated 12/07/10 added the Climb ability. It was not on that page prior to that date. I also see the following differences:
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"Climb: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (by accepting a –5 penalty, it can move half its speed (instead of one-quarter its speed), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty.
Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing."
"Climb: A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing. If a creature with a climb speed chooses an accelerated climb (see above), it moves at double its climb speed (or at its land speed, whichever is slower) and makes a single Climb check at a –5 penalty.
Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.
So the difference as I see it, is we replaced "(see above)" with "(by accepting a –5 penalty, it can move half its speed (instead of one-quarter its speed.)"
| Dr. Johnny Fever |
@cartmanbeck: I checked the the updated link and it is very clear now how the ability works.
Thanks to SKR for flagging the thread title and a big thanks to the d20pfsrd gang for addressing it. Your site really is my group's one stop shop for Pathfinder related info. Before we started using d20pfsrd, I'd have 5+ pdfs open, not to mention errata documents, etc. Now, I pretty much just have bookmarks set up for different links on d20pfsrd.
I do totally understand about web content sometimes being miscopied or becoming out of date; I work in the IT field and one of my responsibilities is maintaining our organization's website, so, yeah, I can relate.
Anyway, you guys are a class act and keep up the great work.
DJF
| Gauss |
I apologize if I insulted the great work the D20PFSRD people do. I use the D20PFSRD as a resource all the time. My only problem is with people who treat it as a rules source that is 100% correct. Even the PRD is not 100% correct (compare the PRD light spell to the CRB 5th printing light spell sometime).
- Gauss