[Super Genius Games] #1 With a Bullet Point: 5 Fireball Feats


Product Discussion

Scarab Sages

Another Full Clip Bullet Point, for the Summer of Bullets!
#1 With a Bullet Point: 5 Fireball Feats.

Five feats that allow spellcasters using the classic and venerable magic missile spell to have as many options as characters who use material weapons. This is the first in a series of products to celebrate the "Summer of Bullets" event!

The feats included are:

Five feats that allow spellcasters using the classic and venerable fireball spell to have as many options as characters who use material weapons. This is the first in a series of products to celebrate the "Summer of Bullets" event!

The feats included are:

Environmental Effects: Your fireball creates secondary effects depending on the environment in which you cast it.
Cometstrike: Your fireball is a churning, comet-like sphere of destruction that burns everything in its path.
Fiery Wrath: Your fire spells can be directed by fire elementals you have summoned.
Implosion: Your fireball can suck foes into the center of its area.
Shockwave: Your fireball can blow foes away from the center of its area.


Might want to edit "magic missile" to read "fireball" and correct "seven" to read "five". ;)

EDIT:points to the first sentence below the blue text.. ;)

Scarab Sages

Turin the Mad wrote:
Might want to edit "magic missile" to read "fireball" and correct "seven" to read "five". ;)

Done!


The implosion feat was the one I was most excited to hear about, but I think I'm a little disappointed. Shouldn't those dragged into the center of the blast suffer more than just the fireball damage and being knocked prone? The sudden depressurization and oxygen loss should have some really bad effects, IMHO. I remember seeing footage from the First Gulf War of these things in action being used outside places where Iraqi soldiers were suspected of hiding and the reporter's voice telling us that the sudden loss of air was lethal to the victims.


FAE would probably be a 9th level spell. ;)


Well, implosion IS a level 9 spell

Scarab Sages

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DungeonmasterCal wrote:
I remember seeing footage from the First Gulf War of these things in action being used outside places where Iraqi soldiers were suspected of hiding and the reporter's voice telling us that the sudden loss of air was lethal to the victims.

Those had MUCH more than 20 foot radiuses. :)

There's a limit to how much I can squeeze into a feat without breaking the power curve.

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