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Bullet Points: 5 Fireball Feats (PFRPG) PDF

***** (based on 3 ratings)

Our Price: $1.00

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Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a few cool ideas, with just enough information to use them in a game. Sometimes, all you need are bullet points.

Bullet Points is a line of very short, cheap PDFs each of which gives the bare bones of a set of related options. It may be five spells, six feats, eight magic weapon special abilities, or any other short set of related rules we can cram into about a page. Short and simple, these PDFs are for GMs and players who know how to integrate new ideas into their campaigns without any hand-holding, and just need fresh ideas and the rules to support them. No in-character fiction setting the game world. No charts and tables. No sidebars of explanations and optional rules. Just one sentence of explanation for the High Concept of the PDF, then bullet points.

The High Concept: Five feats that allow spellcasters using the classic and venerable fireball spell (and other evocations with similar traits) to have as many options as characters who use feats to focus on skills or combat maneuvers. This is the latest in a series of products to celebrate the "Summer of Bullets" event!

The feats included are:

  • Environmental Effects: Your fireball creates secondary effects depending on the environment in which you cast it.
  • Cometstrike: Your fireball is a churning, comet-like sphere of destruction that burns everything in its path.
  • Fiery Wrath: Your fire spells can be directed by fire elementals you have summoned.
  • Implosion: Your fireball can suck foes into the center of its area.
  • Shockwave: Your fireball can blow foes away from the center of its area.

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Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

RGSOWC5162E


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Reviewed here and at RPGNow


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It seems like every other week I say that X from SGG PDF Y is the coolest design thing in a while.

Environmental Effects? That's just geniusly awesome.

Paizo Employee Modules Overlord

KTFish7 wrote:
Reviewed here and at RPGNow

Thanks!!

Paizo Employee Modules Overlord

4 people marked this as a favorite.
Cheapy wrote:
It seems like every other week I say that X from SGG PDF Y is the coolest design thing in a while.

And I never get tired of hearing it. How weird is that? :P

Cheapy wrote:
Environmental Effects? That's just geniusly awesome.

Yeah, if Hyrum and Stan! had named us Mediocre Idea Games, I wouldn't have to work this hard!

Taldor

3 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Tales Subscriber

Sometimes I think Owen must know Pathfinder better than anyone else, sometimes these bullet points and other small pdfs just nail an element of the game: introducing new options but with solid balance and great, quite open flavour.


Owen K. C. Stephens wrote:
Yeah, if Hyrum and Stan! had named us Mediocre Idea Games, I wouldn't have to work this hard!

LMAO, that's excellent!

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
GeraintElberion wrote:
Sometimes I think Owen must know Pathfinder better than anyone else, sometimes these bullet points and other small pdfs just nail an element of the game: introducing new options but with solid balance and great, quite open flavour.

I might argue the "balance" side a bit. I think their motto is right: they err on the side of awesome, not necessarily always "balanced" when compared to the lower power aspects of the game.

Of course it seems to me like most of those "balance" obsessives are forgetting about the whole "fun" thing, so bring it on. Love this one.

Especially for my one Sorcerer character with an absurd fondness for Fireball and Meteor Swarm.


GeraintElberion wrote:
Sometimes I think Owen must know Pathfinder better than anyone else,

I hadn't ever thought to put it just that way, and I might except Jason Bulmahn, but yeah. Of everyone else, Owen seems to know how the game works, and what can be done with it, better than any other writer I can think of.

GeraintElberion wrote:
sometimes these bullet points and other small pdfs just nail an element of the game: introducing new options but with solid balance and great, quite open flavour.

It's like crunch that doesn't *need* fluff!


1 person marked this as a favorite.
Kvantum wrote:
GeraintElberion wrote:
Sometimes I think Owen must know Pathfinder better than anyone else, sometimes these bullet points and other small pdfs just nail an element of the game: introducing new options but with solid balance and great, quite open flavour.

I might argue the "balance" side a bit. I think their motto is right: they err on the side of awesome, not necessarily always "balanced" when compared to the lower power aspects of the game.

Of course it seems to me like most of those "balance" obsessives are forgetting about the whole "fun" thing, so bring it on. Love this one.

Especially for my one Sorcerer character with an absurd fondness for Fireball and Meteor Swarm.

What I find interesting is that a lot of the SGG stuff that looks overpowered at first glance, actually ends up being pretty balanced in play (eg, the Dragonrider class), or at least as balanced as the material you'll find in the core book. Owen tends to also have a better understanding of how the various subsystems interact with each other and the need for clear wording that I see in most Paizo books.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I must say, the synergy between Lingering Flames from New Arcane Discoveries and Fiery Wrath is extremely cool.

Paizo Employee Modules Overlord

Cheapy wrote:
I must say, the synergy between Lingering Flames from New Arcane Discoveries and Fiery Wrath is extremely cool.

Thanks. I'm a big fan of mixing spells and elementals, actually. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Oh curses, it doesn't actually work, doesn't it? Since the elemental lasts for only 1 round, it would disappear right before your next turn, before you can cast that second fire spell.

Clearly there needs to be a "cast a fire spell as a move action" feat :p

Paizo Employee Modules Overlord

Cheapy wrote:
Oh curses, it doesn't actually work, doesn't it? Since the elemental lasts for only 1 round, it would disappear right before your next turn, before you can cast that second fire spell.

The question here, and I don't have an answer for you offhand, is can I take a swift action after I count as "casting" the spell, but before its damage takes palce? Because if I can, you could:

1. "cast" fireball
2. take a swift action to summon a fire elemental
3. use the fire elemental for Fiery Wrath
4. exclude allies when the fireball actually does damage.

I'm pretty sure RAW won't let you take a swift action after you cast a spell but before ti takes effect, but I might allow it as a houserule.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Going from memory, since you can take a free action at any point during another action, and you can take a swift action when you can take a free action, I think that would actually work. The only one I'm iffy on would be scorching ray, because those appear instantaneously. But with a spell like fireball that actually has to travel? It could work, possibly with only minor rules changing. That's actually a pretty cool combo. Beats using Selective Spell, but at the cost of two feats, rather than just one and +1.

Paizo Employee Modules Overlord

Cheapy wrote:
That's actually a pretty cool combo. Beats using Selective Spell, but at the cost of two feats, rather than just one and +1.

It's also a much more limited range of spells it'll work with.... but you get a brief fire elemental. On balance, I'm good with this combination. :D


Something I would like to see is some of these feats written for non-fireballs. Instead, find an interesting way to get them to work with the Admixture School for evokers. I would love to see these work for other elements too.

I also am going to build a fire-elementalist wizard with some of these feats and see how much fun he will be.

I just started reading through and I am going to be pretty busy on 7/4 between work and party. However, 7/5 I'm off and I should be able to put up a review and hopefully be able to send you a Hero Lab file. I don't think these will be too hard to enter.

Maybe while you sleep tomorrow night, the Hero Lab Fairy will leave you a message with a download.

Taldor

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Tales Subscriber
Caedwyr wrote:
Kvantum wrote:
GeraintElberion wrote:
Sometimes I think Owen must know Pathfinder better than anyone else, sometimes these bullet points and other small pdfs just nail an element of the game: introducing new options but with solid balance and great, quite open flavour.

I might argue the "balance" side a bit. I think their motto is right: they err on the side of awesome, not necessarily always "balanced" when compared to the lower power aspects of the game.

Of course it seems to me like most of those "balance" obsessives are forgetting about the whole "fun" thing, so bring it on. Love this one.

Especially for my one Sorcerer character with an absurd fondness for Fireball and Meteor Swarm.

What I find interesting is that a lot of the SGG stuff that looks overpowered at first glance, actually ends up being pretty balanced in play (eg, the Dragonrider class), or at least as balanced as the material you'll find in the core book. Owen tends to also have a better understanding of how the various subsystems interact with each other and the need for clear wording that I see in most Paizo books.

That has been my experience too. I am playing a time thief at the moment and OP is definitely not what I am feeling.

Paizo Employee Modules Overlord

Many thank to General Dorsey for the review!


Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Paizo Employee Modules Overlord

Endzeitgeist wrote:
Reviewed here, on DTRPG and sent to GMS magazine. Cheers!

Thanks for the review!

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