Gun Smithing Explained at last...I think


Rules Questions


Okay I have been thinking about this for a long time and it seems to me that if I have gunsmithing all I need is a gunsmith kit and gold and I can always make ammo?

If this is incorrect please let me know it say cost of raw materials, so do I need to carry around a metal bar or my dead child's tin soldiers to make bullets?

Grand Lodge

You will still need the material.


where is the material listed to buy?

Grand Lodge

That is what the listed gold amount is. The cost of the materials.


Lobolusk wrote:
where is the material listed to buy?

It's not a specific material, but just vague "gunsmithing materials" that cost half of whatever the end product does.


soo all you need equipment wise is gold and it is "assumed" you have access to a dead child toy soldiers?

Grand Lodge

No, you go out and get them. As for flavor, this is something that should be worked out with your DM.
In the end, materials do not appear out of nothingness.


Or I suppose in the case of Muskets (and other guns of the era) you could be actually melting the coins down to make bullets.

Scarab Sages

Harark wrote:
Or I suppose in the case of Muskets (and other guns of the era) you could be actually melting the coins down to make bullets.

I love it! Golden bullets.... I'm having flashbacks to the good old days of the original Goldeneye game.

Anyways, the way I always handled this was having my players whose class features required nebulous materials of various values to create a material "pool" when they're in town, essentially having them designate a portion of there gold as being, like in this instance, 250 gp worth of gunsmithing materials. Then I kind of let them assume they have whatever materials necessary up to that value which they can restock as necessary. I tend to do the same thing with wizards and components, since it's just easier to track in the end, and I tend to be more focused on having a good game then on making my players create separate inventory sheets to log all of their individual spell components, gunsmithing materials, etc.
As far as say, PFS, I'm not sure if they require the inventory lists or how that's handled.


Quote:
a dead child toy soldiers?

A ha i see what you did there


Lobolusk wrote:
soo all you need equipment wise is gold and it is "assumed" you have access to a dead child toy soldiers?

Spend your gold in town and write down on your character sheet "25 GP worth of gunsmithing materials" or whatever - work out with your GM what exactly that is if it bothers either of you. (Lead, wood for gunstock repairs, whatever.) Then, when you want to make gunsmithed stuff on the road, expend the appropriate amount of material in the process.


hoshi wrote:
Quote:
a dead child toy soldiers?
A ha i see what you did there

that movie is on netflix for streaming

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