The Sword of Islam


Homebrew and House Rules

RPG Superstar 2011 Top 16

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Sword of Islam
Aura strong transmutation; CL 14th
Slot none; Price 75,500 gp; Weight 4 lbs.

Description
This +3 holy scimitar is the blade of Allah, most majestic, most honorable.

Whenever the wielder of the Sword of Islam recites the Shahadah as a standard action, he receives the benefit of protection from evil at CL 14. If he sheathes the blade, or hands it to another, the protection lapses. This ability is usable once per Salat; thus, a maximum of five times per day, but certainly only once per encounter.

The Sword of Islam can call a man to repent once per day. The wielder points the blade towards an intelligent target within 100 feet and denounces their sins before Allah, most glorious, as an intimidate check to demoralize with a +4 sacred bonus. If the target becomes shaken, then the visible judgment of Allah, most just, causes all non-Muslims that can see the target and hear the wielder to become shaken for the duration. Regardless of the success of the intimidate check, the Sword of Islam gains the bane special weapon ability against the target. Yet, if at any time, the target falls prostrate, confesses the Shahadah, begs for forgiveness from Allah, most merciful, and swears to submit himself to right teaching under the wielder of the Sword of Islam, then the oath automatically is sealed by a quest (no saving throw) at CL 14. The Sword of Islam loses the bane ability and will treat him as a pious Muslim (see below) for the duration of the quest.

The blade cannot cut the skin of a pious* Muslim. If the blade is struck against the flesh of such a man, the sword shall not pierce his skin, for it is the will of Allah, most peaceful, that no pious Muslim should ever shed the blood of another. However, Allah, most wise, knows that sometimes conflict must occur, and therefore permits the blade to be used to deal nonlethal damage to a pious Muslim, provided the wielder takes the normal -4 penalty to hit.

Muslims can prove their piety by running their open hand across the cutting edge of the blade and revealing an unbroken palm. Woe to the infidel who attempts such a ruse! If an infidel attempts to move his palm over the blade (perhaps by using Sleight of Hand to merely appear to touch the blade), the Sword of Islam detects the infidel’s trickery, and makes an attack roll with +18 to hit against him (if the infidel is not prepared for this, he is caught flatfooted, and likely does not receive his armor bonus either, as his hand would likely be ungauntleted). Allah, most vigilant, can see into the hearts of men.

*note: not all Muslims who profess the name of Allah and his messenger, peace be upon him, have the same devotion to the Qur’an and zeal for the faith. A “pious” Muslim is someone of Lawful Good alignment who is strict in his adherence to each of the Five Pillars, seeking to submit to the will of Allah in all things.

Construction Requirements
Craft Magical Arms and Armor, protection from evil, quest, creator must be a pious Muslim; Cost 37,750 gp


Do you have a world to go with this? Because I want to play in that campaign!


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"Those who believe (in the Qur'an), and those who follow the Jewish (scriptures), and the Christians...and (all) who believe in God and the last day and work righteousness, shall have their reward with their Lord; on them shall be no fear, nor shall they grieve."

I shall not comment any further on this, save to say it is best to keep current, active, real world religions out of fantasy settings.


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I should write up and post the Hammer of Thor, the Most Mightiester.


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Ciaran Barnes wrote:
I should write up and post the Hammer of Thor, the Most Mightiester.

Or perhaps the Fork of his Noodly-greatness, the Flying Spaghetti Monster.


Pathfinder Adventure Path Subscriber

Neat! You've got the tone down just right and this would be a hugely flavorful item for a Islamic campaign. Though it has to be said that I agree bringing real-world religions into a fantasy campaign without being certain of your players is an invitation to disaster.

A few mechanical items though...

Erik Freund wrote:

The Sword of Islam can call a man to repent once per day. The wielder points the blade towards an intelligent target within 100 feet and denounces their sins before Allah, most glorious, as an intimidate check to demoralize with a +4 sacred bonus.....

Unless the campaign you're running assumes Left Behind-levels of divine interference it might be best to have this only affect members of a Abrahamic faith.

Quote:

The blade cannot cut the skin of a pious* Muslim. If the blade is struck against the flesh of such a man, the sword shall not pierce his skin, for it is the will of Allah, most peaceful, that no pious Muslim should ever shed the blood of another. However, Allah, most wise, knows that sometimes conflict must occur, and therefore permits the blade to be used to deal nonlethal damage to a pious Muslim, provided the wielder takes the normal -4 penalty to hit.

Just say it has the Merciful quality and drop the -4 to hit.

Quote:

...the Sword of Islam detects the infidel’s trickery, and makes an attack roll with +18 to hit against him (if the infidel is not prepared for this, he is caught flatfooted, and likely does not receive his armor bonus either, as his hand would likely be ungauntleted). Allah, most vigilant, can see into the hearts of men.

Why +18? Why not simply say it auto-hits?

Quote:

A “pious” Muslim is someone of Lawful Good alignment....

That's a bit narrow considering you're talking about a Quest spell or a auto-strike from a +3 holy sword, I'd dial it back to non-evil, non-chaotic.


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I want the sacrificial dagger that Abraham almost used to slay Issac. I bet it's merciful!


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This is the type of stuff I like to see in campaigns set on earth


Arcanemuses wrote:
I want the sacrificial dagger that Abraham almost used to slay Issac. I bet it's merciful!

We'll never know, as he didn't get to use it. Someone at the top of the pay scale stopped him before he could. :)

About 20 million years ago (it seems) Role Aids put out two splat books for their game, but it's easy enough to convert the items contained inside them to D&D. They were called "Fantastic Treasures" and "Fantastic Treasures II" and contained a great many items adapted from "real world" faiths and mythologies. Mine are packed away right now, but I wish I had them for some upcoming games in my homebrew.


I can imagine a modified writeup of this being done for Sarenrae. Otherwise, this can work in a medieval campaign where all faiths have similar abilities. A Christian equivalent to this could be the Lance of Longinus, the Jews could have the Shield of David or the sword of Judah Maccabee, Hindus can have a Sword of Shiva which has uses of disintegrate (as Shiva is the destroyer), and Buddhists could have chakram from Maitreya that looks like a Dharmachakra.

All fluff text is written from the perspective of the believer of course. This could be a fun alternate history setting if done right and respectfully (no one true faith).

Sovereign Court Contributor

OpenPalm wrote:

I can imagine a modified writeup of this being done for Sarenrae. Otherwise, this can work in a medieval campaign where all faiths have similar abilities. A Christian equivalent to this could be the Lance of Longinus, the Jews could have the Shield of David or the sword of Judah Maccabee, Hindus can have a Sword of Shiva which has uses of disintegrate (as Shiva is the destroyer), and Buddhists could have chakram from Maitreya that looks like a Dharmachakra.

All fluff text is written from the perspective of the believer of course. This could be a fun alternate history setting if done right and respectfully (no one true faith).

Trident (or Axe) of Shiva, I think. The Buddhist equivalent would be a khatvanga or khakkhara, depending on the sect. The Chakram as a weapon is an attribute of Vishnu. The Buddhist Chakram is less martial in character.


This is awesome. I'm playing a Muslim holy warrior in Day After Ragnarok (savages worlds rules), I now want to quest for a version of this.

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