
Sowde Da'aro |

From the guilds on this subject this is what ive gathered;
My wis is ~23 all other stats are ~13-14 (DM has a unique system)
Will be focusing on damage and battlefield control and out of combat healing (no cleric)
Will have craft rod with dazing spell, max spell, and elemental spell (party wizard will pay hansomly...the again he has craft wand...)
But the question is HOW do i play her? (was a npc druid which i took over)

FireclawDrake |

The druid has access to alot of different spells. But playing a "blaster" is difficult. Druid damage casters, I have found, are much better at dealing consistent damage over much longer periods of time. For example, the combination of Lightning Ball and Call Lightning Storm can be very deadly to those with poor reflex saves, while still leaving you able to do other things.
That being said, they have some blasting options available as well. Flame Strike is a level 4 druid spell, for example.

WerePox47 |

Ive always thought of druids as more battlefield control with a small damage kicker over a pure dpr caster... Dazing spell rods will work wonders for u though because alot of ur spells, even low level ones, deal damage w/o saves and or resistances... Ntm if u pick up aug sum, and superior sum u can create quite the army of fodder by mid levels..
I wish paizo would release the prc Arcane Heirophant from 3.5, it was a mystic theurgeish class that combine ur familiar with ur animal companion and gave full wizard and druid spell progressions.. Still my all time fav prc...

Anonymous Visitor 163 576 |

Step one, lock them in place.
Ex: spike stones, rock to mud, entangle, wall of thorns, etc.
Step two: pound them down
Ex: call lightning, flaming sphere, heat metal, summoned anything.
Druids are very good at immobilizing, so work with that. And remember your summon list. You can often summon things that are not bothered by the terrain changes, like entangle + summon (flying) swarm.

Cyberwolf2xs |
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Always have some kind of wind spell running, because you like to "feel the breeze" or something. Fly around, use clouds as cover, nuke everything with lightning.
Well, it obviously depends on your level, but... If someone annoys you, send a negotiator to their village and have him tell them that you will cast control weather for the rest of the year if they don't do what you want.
When their crops, cattle and houses are gone, they will understand to not disturb the peace of your forest again. ;)

Sowde Da'aro |

Step one, lock them in place.
Ex: spike stones, rock to mud, entangle, wall of thorns, etc.
Step two: pound them down
Ex: call lightning, flaming sphere, heat metal, summoned anything.
Druids are very good at immobilizing, so work with that. And remember your summon list. You can often summon things that are not bothered by the terrain changes, like entangle + summon (flying) swarm.
Its nust i can do all that with a dazing call lightning. With BL if they save they take NO damage, none, CL i can hit up to 10 guys in a group of friendlys or 1 guy 10 times each strike dealing a dazing effect. And its a lower lvl so i can put mor meta magic on it.

SmiloDan RPG Superstar 2012 Top 32 |

At higher levels, you'll be able to cast empowered flame strikes. 15d6 x 1.5 is A LOT!
Druids make excellent flying artillery, especially with wildshape. Wildshape into the smallest bird you can, fly as high up as you can with your spell's ranges, and you can pretty much take your time dishing out the damage. Remember, Perception checks suffer a -1 penalty per 10 feet or whatever, and you can apply a -40 or more to Perception checks, minus an additional 8, 12, or 16 depending if you are tiny, diminutive, or fine.
Druids are very diverse and versatile casters. Also remember to pre-stat your summons--and make spell cards for their spells and spell-like effects too!