Repairing an item using Craft


Rules Questions


Looking for a little clarification here. Say I were to repair a broken longsword, how would I determine price and progress?

Longsword = Martial melee weapon
Price: 15 gp (150 sp)
Craft (weapon) DC: 15

Total Craft (weapon) bonus: +10

Craft wrote:
Repair Items: You can repair an item by making checks against the same DC that it took to make the item in the first place. The cost of repairing an item is one-fifth of the item's price.

So is this the correct process?

Longsword repair price: 3 gp (15/5 = 3)[30 sp]
Longsword repair raw material cost: 1 gp

Craft (weapon) roll: 10
Craft (weapon) result: 20 (vs DC 15 = Success)
Total weekly progress: 20 (result) x 15 (DC) = 300 sp

Conclusion: The longsword is repaired in one-tenth (1/10) of the time.

Assuming the Crafter would normally spend 8 hours per day on the repairs, that is 56 hours of repair work per week.

According to the conclusion result, the Crafter would successfully repair the longsword in 5.6 hours.


Sellsword2587 wrote:

Longsword repair price: 3 gp (15/5 = 3)[30 sp]

Longsword repair raw material cost: 1 gp

I had assumed that "The cost of repairing an item is one-fifth of the item's price" is the total cost you pay, basically replacing step 3: "Pay 1/3 of the item's price for the raw material cost"

Sellsword2587 wrote:

Craft (weapon) result: 20 (vs DC 15 = Success)

Total weekly progress: 20 (result) x 15 (DC) = 300 sp

Conclusion: The longsword is repaired in one-tenth (1/10) of the time.

300 sp (from your result) is double the price of the item (150sp), which means you completed the task in one-half of the time.

In order for one-tenth of the time, you need ten times the item price, which should be (150 x 10) 1,500 sp which would require a craft check of 100.

Sellsword2587 wrote:

Assuming the Crafter would normally spend 8 hours per day on the repairs, that is 56 hours of repair work per week.

According to the conclusion result, the Crafter would successfully repair the longsword in 5.6 hours.

Assuming a seven day week (Golarion) and 8-hour workdays, half of a week should be 2.5 days, or 20 hours.

I could be wrong on any part of this, always get a second opinion on crafting =)


So you are saying that the progress at which you repair an item is still determined by the item's original price? So you are basically reforging the item, but with a lower raw material cost?

In your calculation, you are assuming a 5-day work week. I don't think an adventurer would take the weekend off from crafting haha. Therefore, half a week would by 28 hours (working 7 days a week, 8 hours a day). So it would be 3 days and 4 hours to repair the longsword. Right?

I don't know, it just doesn't make sense that it takes the same amount of time to repair the longsword as it does to forge it.

A longsword has the broken condition at 2 hit points out of 5.

If you had the Field Repair feat, you could repair 2 damage per day at no raw material cost. In which case, it would only take you 2 days to fully repair the longsword. I don't know, I guess the whole repair system is a bit wonky.

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