| seubergirl |
I'm playing a mage and my party and I are undercover in a hostile environment. I wanted to cast Mage's Private Sanctum over our living quarters, but the DM mentioned that the house we are staying in has the same spell cast over it's entirety... by the house's owners.
so... can Mage's Private Sanctum be cast inside another (by a different caster) casting of the spell?
| Ravingdork |
Those are long duration abjurations, right? If so, I'd be careful. You could blow your cover entirely thanks to the following rule:
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Perception skill drops by 4.
| seubergirl |
it definetly reminded me of a discussion my group had years ago about casting a rope trick inside a rope trick... or even using a bag of holding inside a rope trick (accessing interdimensional space inside an interdimensional space? boggles the mind...) my DM eventually made a house rule that you couldn't do it...
But the description of Mage's Private Sanctum does not indicate that you're creating a seperate space, I read it as more like you're creating an area that is under a protection spell.... (and since there's no alignment associated with the spell there's no possibility of 'countering' the effects - like if you cast a Magic Circle of Protection against Good on top of MCoProtion against Evil). You're not creating an area on another plane... it's all on the material plane.
(but of course, if my DM does not allow for this, it makes his job easier, because then he can spy on us... if he does allow it, then we have a safe zone, and we might last longer in our undercover roles....)
| seubergirl |
Ravingdork wrote:
+ Those are long duration abjurations, right? If so, I'd be careful. You could blow your cover entirely thanks to the following rule:
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Perception skill drops by 4.
Wow! that's good to know.... thx. :) and yes, MPS is a 24 hour long spell. (oooh and so is my non-detection, hmmm)