Boardgames for Golarion?


Paizo General Discussion


Many roleplayer are (like me) avid boardgamers too. Wouldnt it be great if Paizo releases some good card- or boardgames for Golarion? (or give the licence to do this to FFG)

Paizo Employee Chief Technical Officer

Enpeze wrote:
Many roleplayer are (like me) avid boardgamers too. Wouldnt it be great if Paizo releases some good card- or boardgames for Golarion? (or give the licence to do this to FFG)

Could happen!

Dark Archive

Pathfinder Roleplaying Game Superscriber

Pathfinder the board game. Where the object is to collect items and accomplish tasks to get points with in the society. So that you can become named Venture Captain.

Dark Archive

I would be interested in such a game!


Dark_Mistress wrote:
Pathfinder the board game. Where the object is to collect items and accomplish tasks to get points with in the society. So that you can become named Venture Captain.

I'd like this.

Maybe also something god related - a game of competition for followers and influence in the various regions of golarion/inner sea where the competitors also have to cooperate to ensure rovagug isn't released.


I wouldn't mind seeing some kind of strategic war game set in Golarion. Or a tactical battle game. Even better would be having rules for using either of those in conjunction with regular Pathfinder games. For instance, the tactical battle game would work very well as a way to game out mass combats in Kingmaker or what have you.

Liberty's Edge

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They should get Richard Borg to do their tactical battlegame. I would absolutely love Commands and Colors: Pathfinder. Especially if it had rules for leaders as pcs, and letting the PC's run one side and the DM run the other side.


I do really like the Commands And Colors system. I own all the historically based ones (Battle Cry, Ancients, Napoleonics). It's a good beer and pretzels wargame system. But I'm looking for something with more detail.


What I am imagining is something like a cross between munchkin, arkham horror, and betrayal at the house on the hill.

Of course these are just the ramblings of a guy who likes board games.

Spoiler:
There would be individual characters for players for choose from (iconics) and the board (dungeon) would be built as the players move through it much like the betrayal board is built. Each room would have the players drawing a card (probably after all movement is completed) that could be a monster, an item, or something else, and the room tiles themselves could have special effects such as deep water, traps, difficult terrain, etc.

Similar to arkham horror, I am imagining there being a variable type of boss fight which affects the game as it is played as well as providing some sort of final encounter. Say, something like a necromancer gives a 50% chance that a living creature gains the undead descriptor and already undead things a bonus to combat, or the red dragon makes all deep water tiles deal fire damage (lava environment or something) and has a chance to cause characters to go back towards the start every few rounds (fear aura).

The characters would have special effects also, and would level up in a munchkin like fashion, gaining abilities as they go along. Say, the rogue starts with a bonus to damage when in darkness or difficult terrain (sneak attack), gains an immunity to trap tiles at level 2, and always strikes first at level three. Bard can give a bonus/negative to any allies at least 3 tiles/rooms away, can allow a player to succeed/fail at a check, and finally can grant extra/take away movement. Fighter gets a bonus to combat, can ignore damage from lower CR monsters, and can roll twice in combat against higher CR monsters. ETC.

I think something like that would be pretty cool. I haven't actually played a lot of the table-top inspired boardgames though so there might be other sorts of things that would be cool to take from them.


thomrenault wrote:
They should get Richard Borg to do their tactical battlegame. I would absolutely love Commands and Colors: Pathfinder. Especially if it had rules for leaders as pcs, and letting the PC's run one side and the DM run the other side.

Yeah, a Command & Colors Pathfinder with quadiran, taldean, chelish and andoran plastic armies. That would be be great.

Or a more adventure focused game in Absalom featuring the different Pathfinder factions hunting for relicts and treasures in the inner sea.


Inner Sea Risk!


I would love boardgames of Pathfinder, but even more I would like PCgames from the world of Golarion!
And with Mothmans, Alraunes and Duppy's en not with Goblins, Normal Giant Spiders and other such boring repeative monsters you always see in the D%D computergames and other RPGS...

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