| Zachariah Edwardson |
Hi All,
As a background, I am very much a "Old School" RPG player, but I saw the Pathfinder Beginner Box and decided to buy it as a sticking my toes in the water type thing for this system. I have been playing Fantasy RPGs now for twenty years.
It left be quite impressed. The quality is amazing, and it is equal to the Basic Box sets of years past that introduced me to RPGs twenty years ago. (Yes, I am old)
Just curious on a few things. How much more complex does it get from the basic set to the full ruleset, are we talking about a bazillion new feats and skills and so on, or just a natural progression of the game. Secondly, what would be the next step, I guessing there is no "expert" or 2nd box set to expand the rules, and you have to go and buy the core rulebooks?
Thirdly, is there any gamers in the Boone NC/Ashe County NC area that are playing Pathfinder, or if not that, then a good place for me to get my feet wet and play online?
Thanks
| Azure_Zero |
Welcome to the boards Zachariah
going from BB to core rules the number of skills does increase but not more than double (most of the increase is rarely used).
the number of feats does increase about 3 to 6 fold.
the rules increase from BB to core is a intermediate or major step (pending POV),
but a bunch only come up in certain situations.
HangarFlying
|
Go to the link that AZ posted. That is the PRD: Pathfinder Roleplaying Game Reference Document. It is all the rules available on the Internet for free! Start with the Core Rulebook and then go from there.
Races, classes, skills, feats, and spells are greatly expanded, both in the number of options available, as well as expanding on those options available in the BB. The bigger question though, may be "How do I apply or use these new options"? For that, I would reccomend that you read through the Combat chapter first. From there, different feats, options, etc may make more sense.
One last thing, once you've worked through the BB and feel ready to move on to the CRB, don't feel like you have to use all of the core rules at once. Cherry-pick the rules and add them in at a rate you are comfortable with.
| King Stag |
One last thing, once you've worked through the BB and feel ready to move on to the CRB, don't feel like you have to use all of the core rules at once. Cherry-pick the rules and add them in at a rate you are comfortable with.
Yes, this! Slowly add what you want as you understand it. Got the BB in January. Loved it, played it, bought the Core Rule Book a month later and started adding on what I wanted. Now playing the Core Rules but still use the map and stand-ups from the BB. I also used the BB to run games with students at school.
| Mark Hoover |
I too am old. You were introduced to RPG's 20 years ago; By then I was already an established gamer of 10 years and had finished one of 2 campaigns I was running.
But I regress.
I was actually writing to ask YOU a question; did you find it TOO basic? I ask because my daughters have played a very scaled back version of "Pathfinder light" that I ran for them and they both really liked it. Now my older one wants books of her own. I'm wondering if the basic box would be fun for a 10 year old.
| MicMan |
Basically you can just play on. There are many groups that play with the CRB and do not use many of the rules there (or are even aware of these rules).
The only thing that could change is the power disparage between optimized PCs and casual PCs because players delving into every option and picking mechanically advantageous options that offer nice synergy will be alot better than non optimized hodge podge PCs the higher the levels go.
Winter_Born
|
Welcome to the boards! I'm so glad to see more love for the Beginner Box. I really feel its the best PnP product in decades, and do my part to get the word out there to gather up more new players to my fave hobby.
Storytelling can be transformative.
But as others have said, the jump to the Core Rules can be easily negotiated, especially if you do it in a piecemeal fashion. Any questions? Feel free to ask here at the boards. For the most part I've found it to be an exceptionally welcoming, helpful group of gamers and dreamers.
Paizo as a whole is like that. Gamers with both a brain and a soul.
| Zachariah Edwardson |
I too am old. You were introduced to RPG's 20 years ago; By then I was already an established gamer of 10 years and had finished one of 2 campaigns I was running.
But I regress.
I was actually writing to ask YOU a question; did you find it TOO basic? I ask because my daughters have played a very scaled back version of "Pathfinder light" that I ran for them and they both really liked it. Now my older one wants books of her own. I'm wondering if the basic box would be fun for a 10 year old.
That is a good question,
The box is what I would consider the spiritual successor to the mentzer red box, since you would know what that is. It not too basic, your still looking at 150+ pages of rules and adventures, though some of it would be retreads since she has someone who played that can give guidance. If she had not already played i would say it would be ideal. Also if she likes to use figurines she might like that she would get her own dice, cardboard cutouts, and rulebook that lets her play to level 5.
| Zachariah Edwardson |
Also I would like to thank all of you for the guide and free rules. I am glad to hear that there are many groups who are not rule lawyers, as the rule set for me is not too hard to understand, as i played for years and it very logical. (Unlike some of the systems of old). Just that when a game becomes a "Rule lawyer" game, for me at least, it sucks the fun right out of the room. Now it looks like my next step is to find a online group or a local group to sit down and play and play (And loose) a few characters and learn the system.
Tordek Rumnaheim
|
Welcome to the Paizo boards Zachariah!
The Gaming Connection forum is one good place to find table top games in your area. It is how I connected to my current game group about 2 years ago.
Also, for pbp - Visit the PBP recruitment forum.
Good luck and game on!
| King Stag |
Also I would like to thank all of you for the guide and free rules. I am glad to hear that there are many groups who are not rule lawyers, as the rule set for me is not too hard to understand, as i played for years and it very logical. (Unlike some of the systems of old). Just that when a game becomes a "Rule lawyer" game, for me at least, it sucks the fun right out of the room. Now it looks like my next step is to find a online group or a local group to sit down and play and play (And loose) a few characters and learn the system.
I like to post this, from the "Getting Started" section in the Core Rule Book:
"The Most Important RuleThe rules presented are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt."
I am lucky to have a group that gets this and focuses on what is fun and makes a fun, shared experience. You'll find there's plenty of people out there that just want to have fun and do cool stuff!