Synthesist, Animal Companions and the 1 Combat pet rule


Pathfinder Society

4/5

1 person marked this as FAQ candidate.

Say im a Synthesist that for some weird reason decided to splash druid for 1 level would my Eidolon suit prohibit me from having an AC? or would the fact that me and my Eidolon are technically 1 creature for all intents and purposes allow me to have the AC?

This is a purely PFS question hence why its in here

5/5 5/55/55/5

You/the suit is one being the druid critter is a different one. Total of 2. you're fine.

Grand Lodge 4/5

It is listed in the PFS FAQ. At the start of the adventure you would have to pick the AC or the Eidolon as your combat animal.

If your Eidolon is just armor and does not add any rolls for combat I would allow both as the Eidolon would not slow down the combat. If the Eidolon increased your attacks/actions from what you would get without the suit then it would be one or the other.

I am not sure that is the party line on this one as the Eidolon could effect your movement and influence the combat in plenty of other ways but the spirit of the ruling is to keep the combats flowing.

It does make me wonder why they allowed the Master Summoner for PFS play and yet kept this in.

FAQ wrote:


How many animals can I have at any given time?
During the course of a scenario, you may have one combat animal and as many noncombat animals as you like. Noncombat animals (ponies, horses, pet dogs, and so on) cannot participate in combat at all. If you have so many noncombat animals that their presence is slowing a session down, the GM has the right to ask you to select one noncombat animal and leave the rest behind. A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals. If you have more than one class-granted animal companion (or eidolon), you must choose which will be considered the combat animal at the start of the scenario. In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.

Scarab Sages 1/5

Crispy3ed wrote:

If your Eidolon is just armor and does not add any rolls for combat I would allow both as the Eidolon would not slow down the combat. If the Eidolon increased your attacks/actions from what you would get without the suit then it would be one or the other.

And yet, this restriction does not apply to wild shaped druids with 5+ attacks using an AC that also has 5+ attacks?

The synthesist does not have a separate companion, he places a single model on the table and receives only a single set of actions each turn.

Shadow Lodge 3/5

This is a special case with the synthesist, and I'd think we'd need an official answer on it - the argument could easily go either way here for any number of reasons.

Dark Archive

I'd have a problem (in the "don't be a jerk" vein of problem) with a GM who had an issue with an synthedruid having their AC and their eidolon-armor based on the notion that the eidolon-armor is a combat pet.

Dark Archive 4/5

Does the Synthesist still have an Eidelon class feature? Yes
Does the Eidelon count as a combat pet/AC? Yes
Ergo, no, you can't have both out.

That would be my ruling. You don't stop having an Eidelon just because you're a synthesist.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Todd Morgan wrote:

Does the Synthesist still have an Eidelon class feature? Yes

Does the Eidelon count as a combat pet/AC? Yes
Ergo, no, you can't have both out.

That would be my ruling. You don't stop having an Eidelon just because you're a synthesist.

More specifically:

Official FAQ wrote:
A summoner's eidolon is considered an animal companion for the purposes of counting combat and noncombat animals.

4/5 ****

btw: this thread is a repeat of:

http://paizo.com/forums/dmtz56f8?The-one-combat-pet-rule-and-the-multiclass ed#6

No solid conclusion there either.

*

Does this mean summon nature's ally and summon monster are considered disruptive? (assuming you have a critter already or summon a 1d3 lower level critters?)

Dark Archive 4/5

Those spells do tend to slow down combat unless the player has summon stats right there ready to go.

Grand Lodge

Curaigh wrote:
Does this mean summon nature's ally and summon monster are considered disruptive? (assuming you have a critter already or summon a 1d3 lower level critters?)

I tell people straight off, if you're going to run a summmoning character... have those stats ready. It's your job to manage your summons, not mine. If you have an Android or IOS device, make your life easier by getting the Summoner app.

Grand Lodge 4/5

LazarX wrote:
Curaigh wrote:
Does this mean summon nature's ally and summon monster are considered disruptive? (assuming you have a critter already or summon a 1d3 lower level critters?)
I tell people straight off, if you're going to run a summmoning character... have those stats ready. It's your job to manage your summons, not mine. If you have an Android or IOS device, make your life easier by getting the Summoner app.

The demo version says it won't support my device. Fortunately, at this time, my only PC with a pet has it as a hireling in HeroLabs to simplify my life, and I seldom turn to the sunmmoning spells.

Silver Crusade 5/5

I would rule the opposite of you in this instance Todd, but then again you're irrefutable. *wink*

Or was it "beyond reproach" *double wink*

LOL

Shadow Lodge 2/5

Todd Morgan, does a synthesist with an animal companion slow down combat any more than a druid with an animal companion?

Grand Lodge 5/5

When the Summoner fuses with the Eidolon they are 1 being. As such, a combat animal would be OK.

4/5

Honestly in my case its not going to be a huge issue, I will be picking the AC regardless even if im not allowed to use it simply because I dont need the other options presented.

It was more of a if the Sythesist is a special case because unlike a normal summoner him and his eidolon share the same space, actions etc effectively acting as 1 unit thus if the intent is to stop multiple combat pets because of bogging down encounters then he should be allowed it.

This rule actually removed my other idea of an amusing character which was a LN witch/diabloist with a LG outsider and an imp as familiars (ah for the roleplaying opportunities that would bring)

Scarab Sages 1/5

Don Walker wrote:
When the Summoner fuses with the Eidolon they are 1 being. As such, a combat animal would be OK.

Thank you.

My daughter took a level of synthesist on her PFS character just so she could look like a lizardman.

Her actual goal is to take the rest of her levels as a saurian shaman.

She really likes dinosaurs.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

I think we might need a better definition of what constitutes a "combat animal" Is it just a class feature that attacks separate from you, or is it any creature that provides you with bonuses during combat.

I've got a saurian shaman that I'm planning on taking eldritch heritage to get a compy familiar. Familiar would grant me +4 init. If it doesn't attack, is it still considered a combat animal? Can I have it hiding in my backpack or running around at my feet while my allosaurus attacks?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Eric Clingenpeel wrote:

I think we might need a better definition of what constitutes a "combat animal" Is it just a class feature that attacks separate from you, or is it any creature that provides you with bonuses during combat.

I've got a saurian shaman that I'm planning on taking eldritch heritage to get a compy familiar. Familiar would grant me +4 init. If it doesn't attack, is it still considered a combat animal? Can I have it hiding in my backpack or running around at my feet while my allosaurus attacks?

It's all there in the FAQ.

Official PFS FAQ wrote:
In general, a mount, a familiar or mundane pet, and your class-granted animal(s) are acceptable, but more than that can be disruptive.

Seems clear to me that you can have your AC and your familiar and be just fine.

Dark Archive 4/5

Todd Morgan wrote:

Does the Synthesist still have an Eidelon class feature? Yes

Does the Eidelon count as a combat pet/AC? Yes
Ergo, no, you can't have both out.

That would be my ruling. You don't stop having an Eidelon just because you're a synthesist.

That's kind of a weird ruling. The synthesist is one being. If he happened to have an animal companion, that's another being.

Would you allow mage armour and an animal companion?

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Mergy wrote:
Would you allow mage armour and an animal companion?

Only if the caster is British or Canadian.

Grand Lodge 3/5

Hurrah for fringe corner-cases! At any rate, as a GM, I would be perfectly okay with a synthesist summoner with his shell and his animal companion at one of my PFS tables, since there's only two in-combat subjects at once for that particular player. This is one of those times where rules as intended defeat rules as written. Common sense still applies in PFS, at least according to Mr. Brock.

4/5

Half my characters are fringe corner cases (mostly because playing plain ordinary characters is boring sometimes). I would like some sort of indication from Mike about it, as while it wont effect me (If the GM says no AC then I just dont use it for that adventure) it might effect others in a similar position who rely more on the AC (plus this means I wont spend much gold gearing it as it might not be available in all games).

Dark Archive 4/5

Jiggy wrote:
Mergy wrote:
Would you allow mage armour and an animal companion?
Only if the caster is British or Canadian.

Caught me.

Grand Lodge 4/5

1 person marked this as FAQ candidate. 9 people marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Rulebook Subscriber
Michael Foster 989 wrote:
Iwould like some sort of indication from Mike about it, as while it wont effect me .

When the Summoner fuses with the Eidolon they are 1 being. As such, a combat animal would be OK.

Dark Archive 4/5

Neat. The practical application I could see would be an Improved Familiar gained through Eldritch Heritage to cast some extra buffs on the synthesist.

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