| Rylar |
In working on my arcane archer guide, I've decided to have a section on weaponry. What I'm looking for now is sources for specialty arrows, what are available, how to make them.
Id also like to find information on how magic effects stack on bows and arrows. Also is there a limit to how many enhancements a weapon can have?
Jiggy
RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32
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The Advanced Player's Guide has blunt arrows, dealing bludgeoning instead of piercing damage.
As for this:
Id also like to find information on how magic effects stack on bows and arrows. Also is there a limit to how many enhancements a weapon can have?
I'm sorry if this seems rude, but if you're not familiar with Core rules on when bonuses do and don't stack and how many enhancements a weapon can have, you're probably not ready to be writing a guide.
To answer those questions: bonuses of the same type don't stack. So if your bow has a +1 enhancement bonus and your arrow has a +2 enhancement bonus, only the higher bonus applies. A weapon can be enhanced up to +5, but (using enchantments that are priced as +X equivalents) up to a total of +10 equivalent.
| Grizzly the Archer |
A mentioned elves of golarion has tons of great trick arrows. http://paizo.com/forums/dmtz5hiu?Craft-Alchemy-arrows
The link is from a thread a while back about the different alchemy arrows and some tips for them.
The best alchemical arrows to get are: durable (for adamantine), blunt, smoke, pheromone, rain. Bleeding is nice, and so are done others, but your best ones are the first ones mentioned. Smoke is for either escaping, or for smoke cover on an enemy. Durable doesn't break from use. if you can get scent, pheromone is very nice.
| Rylar |
I'm sorry if this seems rude, but if you're not familiar with Core rules on when bonuses do and don't stack and how many enhancements a weapon can have, you're probably not ready to be writing a guide.
To answer those questions: bonuses of the same type don't stack. So if your bow has a +1 enhancement bonus and your arrow has a +2 enhancement bonus, only the higher bonus applies. A weapon can be enhanced up to +5, but (using enchantments that are priced as +X equivalents) up to a total of +10 equivalent.
I've got the basics down. The question here is about what happens when the bow and arrows both have abilities, esp when it involves class abilities. For instance, I have a +5 Holy, Dragon bane, seeking, distance weapon. I want to fire Axiomatic Flaming arrows.
I see that seeking and distance don't apply to the arrows as they don't need to. Is the arrow still limited to the 10 total bonus? If so, who cooses which abilities to apply? If it is my choice, do I still need to count the +5? If not, do I still count the +5 to the attack, just loosing the extra damage, or does it lower my attack too?
Grizzly- Thanks for the link, will go check that out.
| Grizzly the Archer |
Unfortunately, that thread doesn't have a very good guide on a lot of the specialty arrows. To be honest, a lot of my posts are archer based, if you go through some, I have, over many threads, different tips, uses and creating for the arrows. Many of the archer guides only typically cover one our two of these, and not in great detail. playing an archer seems like an easy thing, but there are a lot of things to keep track of. Even more so than some other martial charactpers. A such, the specialty arrows get little coverage compared to the bane arrows, our alignment arrows. Also, take a look at the healers sorrow arrow. Its kind if neat in certain striations when is needed. Its in the elves of golarion.
kinevon
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I was reading in another post players stacking more than 10 levels of abilities into their shots. For instance they have +1 bow with 9 levels of enhancement cast something to give it +4. Then shoot arrows with even more abilities. Does this stack as per core rules?
IN part, no.
A +1 bow with +9 worth of other enhancements cannot be itself enhanced past the +1, since it is already at the +10 cap, so even casting Greater Magic Weapon won't raise its +X enhancement past the +1. That is a leftover gimmick from 3.5, where it worked, but Pathfinder closed that loophole.
I am not sure how the arrow/bow enhancement stacking works with the +10 limit. Some enhancements that can be on a bow won't affect the arrow, so can be used withotu worrying about the cap on the arrow.
Seeking affects the arrow, so it would count.
Distance affects the bow, not the arrow, so I think it wouldn't count.
Spped affects the user, so it wouldn't count against the arrow.
For the most part, however, most of your enhancements as an archer of almost any sort are going to be on the bow, not the arrows. What you might find on the arrows are the situational enhancements, like Bane and alignment (Axiomatic, Anarchic, etc.) that you won't use very often.
Even then, under core rules, you have to buy a batch of 50 +1, X arrows at a total cost of 8301 gp, or a little over 166 gp apiece.
Other things to look at when making a bow & arrow guide is special materials and, especially, the weapon blanches (admanatine, silvered, and ghost salt are the ones worth mentioned, cold iron blanch is more expensive than a batch of cold iron arrows)