Prospector
|
Hello out there to my fellow Pathfinders. I had an idea inspired by anime (yeah, yeah, I know). I was inspired by Natsu Dragneel from Fairy Tail, so I decided to make a similar character for society play. The best way I thought to do that was doing a Monk using the Mater of Many Style, Drunken Master, and Qinggong. Here is the build so far:
Human lvl 1 Monk (Mater of Many Styles/Drunken Master/Qinggong)
Stats:
Str 16 (+2 Human Bonus)
Dex 13
Con 14
Int 11
Wis 16
Cha 07
Feats:
Dragon Style (Monk Bonus)
Dodge (Human Bonus)
Crane Style (1st Lvl)
Advancement:
2nd: Dragon Ferocity
3rd: Power Attack
4th: Trade out Slow Fall for Barkskin
5th: Elemental Fist
6th: Two-Weapon Fighting
7th: Efreeti Style
9th: Crane Wing
10th: Efreeti Stance
11th: Dragon Roar
I would have liked my defensive style to be snake, but I can't seem to get it to work quite right. I thought the Drunken Master worked well since their is no way to eat fire, I could instead 'drink it'. I built this to be fun to play and hopefully survivable. Any advise on how effective this looks or ways to make it better would be appreciated.
| LoreKeeper |
I wouldn't dump charisma - Natsu is a cool guy (if a little hot-headed and daft at times). He's probably closer to 12 or at most 14 Wisdom. But has higher Dex.
I'd probably make it
Str 15 + 2
Dex 14
Con 13
Int 10
Wis 14
Cha 10
The feat selection is fine - though barkskin is not so much Natsu as one of the offensive spell replacements would be.
Prospector
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Did you notice how as he draws upon more of his dragon slayer magic he gets scaly? That is what the barkskin is for ( shouldn't be too much trouble to reflavor it). You may be right on the Charisma front, just wanted him have a fairly good AC for a monk. Does he look look like he will help the party more than hinder them? Anyother opinions would also be appreciated.
Edit: The high Wis was to show that animal instinct he seems to have, but you could be right on the scaling. Wisdom has always a bit hard to gauge for me.
Mergy
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It depends of course on how much this is a conversion of the character, or merely a build inspired by the character how much creative freedom you have.
Anyway, here are my thoughts:
I would avoid Two-Weapon Fighting. Fighting defensively with 3/4 BAB means your penalties to hit should be large enough as is; stay with just your unarmed strike to keep your Dragon Style relevant.
It's not actually legal to grab TWF at that point anyway, as your level 6 feat is reserved only for monk bonus feats: grab the continuation to Crane Style instead; it's amazing to be able to deflect a melee attack once per round and will often mean you take no damage at all.
There's also not a lot of point in grabbing a third style until you are actually able to fuse it in, so I would move Efreeti Style back a bit.
Lastly, move Power Attack back just a bit. Elemental Fist is going to make up a bit more of your damage, and you'll be able to keep your attack value a bit higher, which is where monks tend to lag.
I would try
1 Crane Style, Dodge, Dragon Style
2 Dragon Ferocity
3 Elemental Fist
4
5 Power Attack
6 Crane Wing
7 Crane Riposte
8
9 Efreeti Style
10 Dragon Roar
11 Combat Reflexes
12
As for your stats, that 16 in wisdom is very expensive, and I don't think that necessary, especially since you'll have access to drunken ki.
Try this array: Str 17, Dex 14, Con 14, Int 12, Wis 14, Cha 7; this way you've got an 18 in strength starting at level 4.
Fusing all three of those together sounds pretty amazing, and having so many uses of elemental fist to put to work is pretty cool.
Prospector
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I was going more for a character inspired by rather than an exact copy. I think we could all agree Natsu wouldn't be considered 'Lawful'. I like your order on the feats Mergy, though I need to take the Efreeti Style with my Bonus Feat since I don't meet the requirements normally (and I'd really like to get Efreeti Stance to light people on fire!). Unless a Many Styles Monk can take a style feat without meeting the prerequisites when he normally gains a feat. If not, I'm thinking this now:
1 Crane Style, Dodge, Dragon Style
2 Dragon Ferocity
3 Elemental Fist
4
5 Power Attack
6 Efreeti Style
7 Crane Wing
8
9 Dragon Roar
10 Efreeti Stance
11 Crane Riposte
I also like your stat distribution, though I do hate to lose the high Wis since it helps determine the DC's for my various abilities. I think this is a pretty good build, but if someone has any ideas for more improvement I'm all ears.
Edit: Any suggestions on what faction a Natsu-type character would be a part of? Having trouble deciding.