Spell component question


Rules Questions

Scarab Sages

Infernal Healing

Components V, S, M (1 drop of devil blood or 1 dose of unholy water)
http://www.d20pfsrd.com/magic/all-spells/i/infernal-healing

What's the cost of a drop of Devils blood and can i use Eschew Materials
for it?


It doesn't say it has a component cost, so the cost is assumed to be negligible, so you can use Eschew Materials.

Grand Lodge

Negligible. Eschew Materials would work just fine.

Sovereign Court

Mike Johnson 320 wrote:

Infernal Healing

Components V, S, M (1 drop of devil blood or 1 dose of unholy water)
http://www.d20pfsrd.com/magic/all-spells/i/infernal-healing

What's the cost of a drop of Devils blood and can i use Eschew Materials
for it?

unholy water is 25gp for a pint/flask = 16 oz. 1 oz. = 1 dose. 1 dose costs 1.5gp, would this affect the cost of a drop of devils blood or not?

Liberty's Edge

"Unless a cost is given for a material component, the cost is negligible."

No, it doesn't change the cost of a drop of devil's blood.

Scarab Sages

Just that a drops mass is a lot less then 1 oz. If your are comparing masses.

Shadow Lodge

I realize I'm being the guy who stomps all over the fun of every two-bit store in the campaign setting having vats and vats of whatever it is you need, but I've always liked for adventurers to gain components like this by actually encountering a devil and making the little SOB bleed.


I prefer it to work that way as well, for stuff like this that's simultaneously not worth anything but should be pretty rare. I was talking from a strictly RAW sense.

Grand Lodge

Who nit-picks material spell components?

Scarab Sages

Evan Riggs above is my GM, every time, we disagree we come here to get others points of view. He gave a ruling to me a few weeks ago. If i can get at least a few people to agree with my point of view he'd allow it.

Frankly I think it's the talking it out that really helps us both understand a little better.

I thank everyone that replied.
Mike J.

Lantern Lodge

Honestly, if your math is correct on the unholy water then no I would not allow Eschew Materials.

This is really a thematic spell. Get an imp as a companion, npc, or pc in the party.


Gonna side on the no cost eschew Mats works just fine.


RAW it is Eschew definately works


There is no cost listed for devil's blood (of any volume), so its assumed to be in every spell component pouch, and Eschew Materials removes the need for it.

David Hopper wrote:

Honestly, if your math is correct on the unholy water then no I would not allow Eschew Materials.

If you mean this math:

Quote:
unholy water is 25gp for a pint/flask = 16 oz. 1 oz. = 1 dose. 1 dose costs 1.5gp,

Then no, its not correct. The 25gp flask is a single dose of holy/unholy water.

Lantern Lodge

Then I absolutely would not ever support eschew materials working for it.

Why on earth would the designers put one component that didn't have a listed price and then another with a 25gp price and expect that eschew materials would work?

That is silly.


Maybe you lost your spell component pouch, but not your potion belt?


David Hopper wrote:

Then I absolutely would not ever support eschew materials working for it.

Why on earth would the designers put one component that didn't have a listed price and then another with a 25gp price and expect that eschew materials would work?

That is silly.

I would side with this, if one component has a cost and one does not i would go with it requiring the costed component unless you happened to bleed a devil before hand.

But that is just me, I enjoy components having a feel to them rather just being part of the auto-run of life.

Sovereign Court

Well as a DM, looking at the RAW of the game, which usually i am about 50/50 RAW/House

I am content going with the eschew materials allowing it for the ease of not arguing.

However as a debate of roleplay,

25gp Holy/Unholy Water (1lb. = 1 pint = 2 cups of fluid = 16 oz.)
50gp Potion (negligible weight = 1 dose, or in most
formats 1 oz.)
25gp divided by 16 oz. = 1.56 gp per ounce.

my logic as a roleplay aspect of DMing is that 1 dose of holy water weighing 1 oz. as a spellcomponent not as a thrown weapon, is 1.5gp per oz. Meaning that if the spell's component was a dose or a drop of blood (devil's blood) to be exact the cost would be comparatively the same.

Now I agree with chthulu yes components should be rp aquired and every character i play that takes eschew materials and even those that dont i always rp aquiring rare or odd materials for my spells.

Because some DMs even RAW DMs reward rp more than kills.

I like to think of myself as one of those DMs

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