When I am hosting i generally have a three stage rule on negative behaviour: 1st time - its me, perhaps i was not clear ok well were clear now. 2nd time - its you, were clear on the topic, it was covered the first time
3rd time - were through, I gave you 2 chances where I subtly pulled you up on the issue and you ignored it. To bad bye. I am not an evil host either as i tend to sub and prepare the food, but you take crud without asking that is just lame (the fact it was ok last week, it does not cost much to ask again this week).
Personally i am generally against punishing players for lack of attendance if they give some form of notice, you can plan for it and its all good. I generally find that people put to much pressure on you have to attend every week and it tends to either work and form a long term group or start causing tension and fractures that never recover. Our general rules that floated around were that players would be set back if they gave you same day notice. As a GM the only 2 players i have had the urge to set back was a pair who had to be tracked down 30 mins after session start time to get a generic funzie answer, such as 'Oh well Ii went to Whoevers's to play cards' or 'oh sorry i am playing Magica maby ill come later'. Punishing casual players tends to make there commitments even weaker and has no gain in game or away from the table.
Separating my hands from the cuffing position and yelling "Wait!" to the agitated town guards who were counting down to 0 while pointing many crossbows in my direction. Technically killing the store owner, due to the fact i couldn't afford the master-work fiddle(my previous one broke) and then changing shape to impersonate the owner. While forgetting the story to the specifics that my husband was away at a festival. The story of the character is probably alot better told by my old GM. Who felt that i was to be banned indefinably from playing any cat/catlike characters ever again. Oh yes...they died that evening.
David Hopper wrote:
I would side with this, if one component has a cost and one does not i would go with it requiring the costed component unless you happened to bleed a devil before hand. But that is just me, I enjoy components having a feel to them rather just being part of the auto-run of life.
I tend to play characters slightly unhinged in one way or another. Such as the Illusionist who believes there illusions are real and trying to kill them.
I enjoy the 15 point buy in general for all classes, especialy with having to 'dump' to reach higher stats giving a feel of characters not being all round perfect. I used to find in our groups in 3.5 (based on the 4 d6 drop one method) players often used to end up with 2 18's and be a bit to op and never roll under 10, because people, dice and love of fiction seem to create less than believable results. We tried to use the array system which worked better but it always limited our none combat builds or players image of what there character should be. The points buy system my group all found a great relief, it gives the players the choice of being a min max character or well balanced and it gives the GM control of the power of the characters to scale there game against. I relay do not like the basic concept of this max stat + points, as it seems to add an imbalance both from the DMs perspective of managing characters, and the players perspective of fairness. Although in your eyes it brings a balance perhaps mechanicaly, although i doubt that personaly. In my eyes it brings unbalance and removes the image of fairness from plays as at level one the guy who has a 22 point buy in will have a definite edge over the lower buys. Each group to there own, but me and mine are happy with point buy and don't want to mess with it.
A middle way i would think is to highly limit magic rather than fully removing from the system. So players cant play magical classes, simple enough.
Josh M. wrote:
Haladir wrote:
I have to laugh, not in a cruel way but just wondering whether there is one game master who tours the realm to annoy players as i have experienced both of these incidents nearly word for word. On a side note most GMS are not that bad its just theres one specific one who basically runs sessions in between mine whose personal goal is to piss people off. Which can be noted as when he took over organizing our group from me at the beginning of this year we moved quickly from 5 players to 3 to 2 to none.The general issue annoying GMs is that they have a picture in there head and think because they can see it you can see it.I am sure that if my old players posted here they would have a wall of hate for my methods of being a scatter brain.
We once had a GM infect 4/5 party members, 2 with lycanthropy and two as vampires, by setting DC25 saves to level 1's and setting the mobs on us at bestiary level. We suggested that it was imbalanced but he said it was the players fault for being stupid and not optimizing there characters.
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