
Mercurial |

What jpomzz said. They can prepare 3-4 different cantrips(depending on level) per day. But they can cast those 3 or 4 an unlimited number of times.
Wow - thanks for the quick response, you two... its admittedly a bit confusing when looking at the Wizard 'spells per day' chart, but the way you explain it makes perfect sense.

pathar |

Cantrips: Wizards can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Wizard under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. A wizard can prepare a cantrip from a prohibited school, but it uses up two of his available slots (see below).

master arminas |

A wizard could cast any of the cantrips he has prepared for the day (3 at 1st level and 4 from 2nd level onward) a grand total of 14,400 times per day (24 hour period). Provided that he cast a cantrip each and every single round (10 rounds to the minute; 60 minutes to the hour; 24 hours to the day) the entire day long.
From 7th level onward, he could even cast more cantrips if he had the Quicken Spell meta-magic feat and had prepared a quickened cantrip in place of his 4th and higher level spells.
In short, as many as he needs.
Master Arminas

stringburka |

Note that a Quickened cantrip, or rather any cantrip not in a cantrip slot, can only be cast once per preparation, according to devs. So if you prepare say an extended Guidance it will take a 1st level slot and can only be cast once.
If you have spell perfection you can cast them again, but on the other hand, if you're a 15th level caster, why are you spamming cantrips?

jpomzz |
Note that a Quickened cantrip, or rather any cantrip not in a cantrip slot, can only be cast once per preparation, according to devs. So if you prepare say an extended Guidance it will take a 1st level slot and can only be cast once.
If you have spell perfection you can cast them again, but on the other hand, if you're a 15th level caster, why are you spamming cantrips?
Maybe to melt a wall with acid. Or destroy the world in a flood that will disappear one day later.

stringburka |

'cept unless you've got some class features increasing your acid damage, it won't melt anything harder than paper (certainly less effective than simply melting it with a few fireballs or simply asking a barbarian to smash it), and the water from a spammed create water won't even fill a proper lake, I think. Haven't calculated on it but it's not a whole lot of water. Definately less effective than Control Weather or some such spell, if you have access to that.

jpomzz |
Well, assuming you can only cast 2 spells per round, even out of combat, you'd be able to make 1152000 gallons of water a day at level 20, or exactly as much water as the route 9 sewer system in Queensbury New York can handle in a day.

stringburka |

28800 create water CL20 equals 8721 square meters of water. That is, a pool that is 20 meters long and wide and 22 meters deep. Enough to put out a large fire, probably enough to flood a tiny hamlet to destroy their roads and maybe ruin house foundations if in a normally dry climate where dirt is used. Not enough to really create a major flood though.