Nephril
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so i am looking to build a monk for our new level 4 game. so far my idea is the eternal teacher. i want him to be completely wisdom based as much as possible and im looking for a kind of "ascension" at later in the game so thematically i have come up with this combination
sensei: this meets my core concepts being wisdom based, and able to let people use my monk powers is too cool.
monk of the four winds: my ascension will be covered with the kirrin and if we play at 20 ill also be immortal which was also a goal of mine.
quiggong: allows me to trade out some of the monk abilities i really dont like for spell like abilities i can then share with people via my sensei ability.
ki mystic: the double ki pool will power my sharing abilities and being able to let people reroll is very nice
this character will be completely support i plan on being within 30 feet of the front lines primarily for the bardic music ability and to give my friends flanking while trying to maintain mobility.
so i have 3 problems
1. to me it looks like i can use all 4 archetypes am i correct???
2. what feats can you guys suggest im starting at level 4.
3. 6k starting gold anything stand out as a must have with no one purchase exceeding 1500 gold.
| prototype00 |
I too am a huge fan of the wisdom for everything monk, if I might be so forward I would like to make a couple of suggestions.
1.) Personally, I'm not a fan of the monk of the four winds, most of the good abilities come in too late for my dollar. Ki mystic, I'm neutral on, it all depends on whether your DM allows the double ki-pool wording to stand or not. I'm not so sure it's solid. But it's a decent choice. So instead, how about the Monk of the Lotus? Heavily leverage your wisdom for touch of serenity that lasts for rounds (does no damage, affects everything from oozes to golems as a will save), if you miss stunning fist, you can always pick it up later as a feat.
2.) Note how in Sensei, it says you can share class abilities not monk abilities? You technically could share everything that is ki dependent with your party members.
Enter the ninja, now it's not necessary to take many levels of this, really. Just 2 will give you vanishing trick, which you can now share with all your party members for 1 ki. They will love you for this. If you go even further (say four levels) you could pick up shadow clone as well, which is mirror image for all party members (they should throw you a parade after that one).
And the ninja will not stunt your ki pool development at all. (If you go in for five levels of ninja, I've got a 6d6 damage any round ability for you if you're interested.
3.) Even so your ki pool is going to be limited, unless you have the Drunken Master archetype and the swift drinker feat (which requires 18 con, which is doable and probably helps your survivability), now just load up on alcohol (I recommend a keg in a bag of holding shaped like a tankard) and you've basically got free ki every round as a swift action (which isn't great, action economy and all that, but it's a darn sight better than taking a standard action for it, which you still can I suppose if you need the swift action for something.)
TL:DR I recommend Sensei/Qinggong/Monk of the Lotus/Drunken Master
Take two or four levels in ninja for vanishing trick and shadow clone which you can share with the party
If I come across any intersting gear choices I'll be sure to say.
Hmm, now you've made me interested in building this character, toodles.
prototype00
| Highglander |
Concerning the monk archetypes I think you got it covered, and yes you can take all four of them. However you won't be able to trade replaced monk abilities for qinggong powers (no big deal).
Like Prototype said you might want to take a look at the ninja, 1st level you'll be able to give allies an extra attack on their full attack, and 2nd level you'll give any ninja trick for 2 ki points with forgotten trick (I'll take them @lvl13 and 14).
Such a character will be really ki dependant and can be starved in a matter of rounds, so I suggest taking vows. I would take vow of poverty if available, I don't think you'll care about anything other than a headband of wisdom, and vow of peace since you won't be bashing the opposition yourself. Note that at 12th level you'll be able to slow time for 6 points, might as well have as great a pool as you can get.
As for feats I would take crane style (+dodge), crane wing(lvl5) and deflect arrows. With 3 ranks in acrobatics that will give you +7 dodge to AC (+4 def +2acr +1 crane), and the ability to deflect a melee attack with crane wing and a ranged one with deflect arrows. Coupled with monk AC, good dex, a sky high wisdom and a ki point if need be you'll probably never be troubled even with a pesky tarrasque trying to bash your face.
I would go dwarf since charisma isn't important for +2wis, +2con and the ability to take steel soul, ironhide and improved natural armor (if deemed necessary).
str7/dex16/con12/wis20/cha5
Switch some dex for more str if you want to hurt foes while waiting for 6th lvl but with 4-5 elemental fists available and flurry+ki, 7str won't be an issue.
1 - dodge(monk), crane style
2 - deflect arrows(monk)
3 - steel soul
5 - crane wing
So aiming for 6th monk level, you'll get with only +2headband of wisdom:
AC: 10 + 3(dex) +1(monk) + 6(wis) + 7(def) +1(dodge) = 28
CMD:10-2(str)+3(dex)+1(monk)+6(wis) +7(def)+1(dodge) = 26
for: 6 (+4vs spells)
ref: 8 (+4vs spells)
will:11 (+4vs spells)
Ki : 3(lvl) + 2(mystic) +6(wis) +6(poverty) +2(peace) = 19
flurry : 10/10/5 => 1d8-2 +1d6(elemental)
NB :
As the double ki pool from ki mystic is a rather grey area, I went for something sure. If the GM allows the extra ki, good for you ;).
Nephril
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my dm will. we have already had this argument and since the new ki pool replaces something else and there is nothing in the archetype that replaces the ki pool you get at later level following the archetype rules you replace something for something and that resolves it if it doesnt say it also replaces your ki pool from the monk class then it just doesnt.