Spellbooks


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Shadow Lodge 5/5

being a 1st time GM I was prepping an adventure and ran across something Odd

there was an NPC who had a Spellbook "Containing all prepared spells + 6 others and all cantrips"

while on the Chronicle it only lists 3 scrolls (these were prepared by the NPC)

I assuming the way to handle this is if there is an Arcane book user they can copy spells as per the FAQ ?

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Wraith235 wrote:
I assuming the way to handle this is if there is an Arcane book user they can copy spells as per the FAQ ?

Correct, if the party manages to capture a spellbook as part of the loot the wizards, witches, magi, and alchemists can attempt separate spellcraft checks for each spell they want to learn, and if successful can pay the material costs outlined in the CRB as part of copying each spell into their spellbook or formula book. This is the same rule as two arcane casting Pathfinders in the same party - during the long travel times they can spend their days attempting to learn and copy from each others' books (exceptions apply, like a wizard can't learn from an alchemist's formula book or a witch's familiar).

Back in Season 0 the rule in place at the time stated that if a spellbook was found during a scenario, wizards had to buy a scroll of each spell they wanted to copy into their spellbook, plus pay the scribing costs. Of course, level 1 scrolls are "always available," but if you run some of these older scenarios you may find higher level spells on the chronicles as loot for purchase, even though the only place they appear in the scenario is in a spellbook. In these cases the existing, caster-friendly rule overrides the old policy, they don't have to purchase the spell in order to copy it from a spellbook.

Grand Lodge

It means basically that while the wizard had a spellbook, the PC's aren't getting a hold of it. Presumably it was left hidden somewhere where the PC's aren't getting access to it.

The only things the PC's get access to is what's on the Chronicle.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

LazarX wrote:

It means basically that while the wizard had a spellbook, the PC's aren't getting a hold of it. Presumably it was left hidden somewhere where the PC's aren't getting access to it.

The only things the PC's get access to is what's on the Chronicle.

Correction: the only things the PCs get access to purchase after the scenario are the things on the chronicle sheet. During the scenario, they can utilize anything they happen to find, right down to tossing a fallen foe's body down the hall to check for traps.

Grand Lodge

Jiggy wrote:
LazarX wrote:

It means basically that while the wizard had a spellbook, the PC's aren't getting a hold of it. Presumably it was left hidden somewhere where the PC's aren't getting access to it.

The only things the PC's get access to is what's on the Chronicle.

Correction: the only things the PCs get access to purchase after the scenario are the things on the chronicle sheet. During the scenario, they can utilize anything they happen to find, right down to tossing a fallen foe's body down the hall to check for traps.

Keeping to the case in point. If the spellbook is not listed as actually being in the module as opposed to just a reference point in the NPC description, that means it's not there.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Well, according to the OP, it was in the scenario. Obviously, he wouldn't get to decide what the "six other" spells were, but the ones known to be in it would be scribe-able.

Scarab Sages

Though I guess it may be somewhat tangential to the OP, how is it that a scenario could be written like that? I mean, I understand the constraint of space in a scenario, but PFS has said before that they don't limit the word count a whole lot ... There's a general guideline, but they write as much aaa they need to stat out an NPC. So, why is this NPC started with only spells memorized if there's a chance that PCs can transcribe them?
If it's possible for the PCs to get their Honda on a spellbook, shouldn't the standard be to have a full list of spells known?

Shadow Lodge 5/5

forgive me .... yes the "6 other spells" do have names ... I was attempting to be non spoilerish

the Spellbook is on the Arcane Book user

there are only 3 Scrolls on the chronicle sheet .. (but Several in the book)

and TBH the Scrolls themselves do not appear in the Scenario at all

there are a Total of 13 spells available in the book ... only 3 show up as scrolls on the chronicle

guess I didnt expect the microscope to come out that hard ... but hey ..this mistake was made with good intentions

5/5

W. Kristoph Nolen wrote:
shouldn't the standard be to have a full list of spells known?

Yes, even though it's a pain in the rear.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

W. Kristoph Nolen wrote:
If it's possible for the PCs to get their Honda on a spellbook, shouldn't the standard be to have a full list of spells known?

Gotta love auto-correct!

Shadow Lodge 5/5

the big reason this perked at me .. is that I was a Big time player back in Living Greyhawk ... and if there was a spellbook .. generally it said

Spellbook with X,X,X,X,X,X,X,X,X,X,X,X,X (YYYY) X = insert a spell Y's = Gold cost

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Wraith235 wrote:

and TBH the Scrolls themselves do not appear in the Scenario at all

there are a Total of 13 spells available in the book ... only 3 show up as scrolls on the chronicle

I'm guessing the three scrolls on the chronicle are the 2nd level spells from the spellbook? The 1st level spells won't be listed because they're "always available," just like looted +1 swords aren't listed on a chronicle, either.

I completely disagree with LazarX, if you legitimately loot the spellbook (which isn't always guaranteed, sometimes the spellbook is in a completely different location in the scenario and not on their person) you have the chance to learn and copy the spells from the spellbook during the return journey without having to pay the artificial extra cost of "buying a scroll of a spell in a spellbook." (Unless you actually want that spell on a scroll, of course.) You still have to pay the ink costs on page 219 of the CRB. Upon return, as usual the party has to turn the spellbook in to the Warehouse 13 vaults in the Grand Lodge, from there to be wasted forever: no post-scenario access to a spellbook once a caster levels up, puts another point into Spellcraft, and wants to try again.

Enemy arcane spellcasters with spellbooks to loot are few and far between in scenarios, there's nothing here that breaks the game.

Shadow Lodge 5/5

Daniel Simons wrote:
Wraith235 wrote:

and TBH the Scrolls themselves do not appear in the Scenario at all

there are a Total of 13 spells available in the book ... only 3 show up as scrolls on the chronicle

I'm guessing the three scrolls on the chronicle are the 2nd level spells from the spellbook?

yes however the book does contain 1 other 2nd level which was not prepared by the books owner

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Daniel Simons wrote:
Upon return, as usual the party has to turn the spellbook in to the Warehouse 13 vaults in the Grand Lodge, from there to be wasted forever: no post-scenario access to a spellbook once a caster levels up, puts another point into Spellcraft, and wants to try again.

Just FYI they changed the retry rules a printing or two ago:

CRB wrote:

Spells Copied from Another’s Spellbook or a Scroll:

A wizard can also add a spell to his book whenever
he encounters one on a magic scroll or in another
wizard’s spellbook. No matter what the spell’s source,
the wizard
must first decipher the magical writing (see
Arcane Magical Writings). Next, he must spend 1 hour
studying the spell. At the end of the hour, he must make
a Spellcraft check (DC 15 + spell’s level). A wizard who
has specialized in a school of spells gains a +2 bonus on
the Spellcraft check if the new spell is from his specialty
school. If the check succeeds, the wizard understands
the spell and can copy it into his spellbook (see Writing
a New Spell into a Spellbook). The process leaves a
spellbook that was copied from unharmed, but a spell
successfully copied from a magic scroll disappears from
the parchment.
If the check fails, the wizard cannot understand or
copy the spell. He cannot attempt to learn or copy that
spell again until one week has passed.
If the spell was
from a scroll, a failed Spellcraft check does not cause the
spell to vanish.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Also note that wizards shouldn't be failing spellcraft checks to copy spells if they're keeping any decent number of ranks in that skill. The quiet downtime in which you would copy a spell is the very definition of the circumstances in which a PC can and should be Taking 10. If you fail a spellcraft check to copy a spell while taking 10, when you're an INT-based caster with spellcraft as a class skill, something's gone horribly wrong.

Shadow Lodge 5/5

just a note the Tier 1-2 version of the Same NPC does not list a spellbook in her gear .... the tier 4-5 however does

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Eric Clingenpeel wrote:

Just FYI they changed the retry rules a printing or two ago:

CRB wrote:

<snip> He cannot attempt to learn or copy that

spell again until one week has passed.

Very interesting! It appears I missed that once my wizard made 12th level.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Yeah, of course once the scenario is over you can't retry, but the GM might let you try a couple of times if the mission was in some far off place and you had a couple of weeks travel time.

Liberty's Edge 4/5 5/5 ** Venture-Captain, Texas—Waco

Wraith235 wrote:
just a note the Tier 1-2 version of the Same NPC does not list a spellbook in her gear .... the tier 4-5 however does

I remember this scenario. Of course any NPC of her class has to have a spellbook, its omission from her statblock was a minor oversight, especially since she has one in 4-5. Common sense has to apply here.

When I ran it I ruled that she did have a spellbook but it only contained the same 1st level spells she had prepared + all cantrips, which while potentially useful didn't really amount to much.

The Exchange 5/5

Jiggy wrote:
Also note that wizards shouldn't be failing spellcraft checks to copy spells if they're keeping any decent number of ranks in that skill. The quiet downtime in which you would copy a spell is the very definition of the circumstances in which a PC can and should be Taking 10. If you fail a spellcraft check to copy a spell while taking 10, when you're an INT-based caster with spellcraft as a class skill, something's gone horribly wrong.

wait-wait, doesn't the possibility of failure, the stress prevent you from... oh never mind. I can't keep a strait face for this...

Shadow Lodge 5/5

Daniel Simons wrote:
Wraith235 wrote:
just a note the Tier 1-2 version of the Same NPC does not list a spellbook in her gear .... the tier 4-5 however does

I remember this scenario. Of course any NPC of her class has to have a spellbook, its omission from her statblock was a minor oversight, especially since she has one in 4-5. Common sense has to apply here.

When I ran it I ruled that she did have a spellbook but it only contained the same 1st level spells she had prepared + all cantrips, which while potentially useful didn't really amount to much.

ok thanks ... and by the way you just justified my cryptic referance to things in a scenario :-)

Scarab Sages

Daniel Simons wrote:
W. Kristoph Nolen wrote:
If it's possible for the PCs to get their Honda on a spellbook, shouldn't the standard be to have a full list of spells known?
Gotta love auto-correct!

Speaking of retries and Taking 10, can I get a second shot at that post? Damn! More than an hour and no editing! LOL!

Damn You Autocorrect.
[Edit: really? My iPad just corrected "retries" to "estrus"!! WTF?]

Liberty's Edge 5/5 **** Venture-Captain, Missouri—Cape Girardeau

nosig wrote:


wait-wait, doesn't the possibility of failure, the stress prevent you from... oh never mind. I can't keep a strait face for this...

Alright! Who invoked the Taking 10 Rule and cast Summon Nosig!

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

That was me. But it's not my fault! Someone cast bestow curse on the PFS forums, and gave it "whenever someone mentions Take 10, the forums cast summon nosig automatically".

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Yeah, I had thought about going there, but realized nosig would be there and decided to go away for a while... ;)

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

We should start a list...

• "Take 10" summons nosig
• "Play, Play, Play" summons Dragnmoon

Who else?

Scarab Sages

Jiggy wrote:

We should start a list...

• "Take 10" summons nosig
• "Play, Play, Play" summons Dragnmoon

Who else?

"Living Monolith" summons me?

The Exchange 5/5

"Who knows when Take 10 lurks in the hearts of poster? nosig knows!" Bahahahaha!

maybe I need a cape to go with the T-shirt? nah... that would be to subdued.

The Exchange 5/5

but on the Spellbooks note -

Back in LG days I had a rogue that collected spell books. They were on Certs back then, and your PC could buy them. I had a Rogue that would often buy them and offer access to them to each Wizard he adventured with. (Though in LG days, a wizard could only copy one spell each Cert - so a Wiz would adventure with my PC several times to copy several spells from my "Rogues books").

In PFS now one of my PCs has a single level of Wizard, but has spells up thru 5th level spells in his spellbook (yeah - expensive). That way he gets to pass extra spells to other wizards/Alchemist (not sure if he can give them to witches, someone said I can't and I haven't looked it up to see). Anyone else doing something like this?

Shadow Lodge 5/5

1 person marked this as a favorite.

Last weekend I saw somebody take 10 on their 8th level who was playing First Steps via Play! Play! Play!

;-)

Scarab Sages

nosig wrote:

but on the Spellbooks note -

[Awesome stuff]
Anyone else doing something like this?

Nosig ... I have to say that I don't have a wizard in PFS, but, I have often played one in other OP and home games, and I think that it's absolutely awesome that you do this. I actually heard a little off-forum IRL chatter about it amongst Pathfinder players that are friends of mine. We were comparing notes on the forums, et al, and it came up. Keep it up, man. It's awesome.

Grand Lodge 2/5 RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Ryan Bolduan wrote:

Last weekend I saw somebody take 10 on their 8th level who was playing First Steps via Play! Play! Play!

;-)

Oh man, that's below the belt!

Scarab Sages 5/5

2 people marked this as a favorite.
Ryan Bolduan wrote:

Last weekend I saw somebody take 10 on their 8th level who was playing First Steps via Play! Play! Play!

;-)

that's not the way to do it! the Summon Nosig works like this.

"Well, you can't Take 10 on a Heal check for First Aid - the guy would bleed to death in the 10 rounds it takes to work"

The Exchange 5/5

"Who calls me forth?!" -

Now for a question on the topic of the thread.

Can a wizard who buys a Blessed Book and copies his old book into his new one, sell his old book for half price? (and if so, what would be the price he get's)?

and I'd really like the answer to the question above...

The Exchange 5/5

1 person marked this as a favorite.
W. Kristoph Nolen wrote:
nosig wrote:

but on the Spellbooks note -

[Awesome stuff]
Anyone else doing something like this?
Nosig ... I have to say that I don't have a wizard in PFS, but, I have often played one in other OP and home games, and I think that it's absolutely awesome that you do this. I actually heard a little off-forum IRL chatter about it amongst Pathfinder players that are friends of mine. We were comparing notes on the forums, et al, and it came up. Keep it up, man. It's awesome.

HA! I do it for a selfish reason you know. I like having a Wizard at the table when I play - and I wanna be sure he's good at what he does... so I figure the money my Rogue spends on it is "Wizard Lure"...

The Exchange 5/5

Really wondering about these question:

Can a wizard who buys a Blessed Book and copies the spells from his old spellbook into it, then sell the old spellbook (for half price)?

(and if so, what would be the price he get's)?

5/5

thinks that she can be summoned by um ... fluffy chicks (the animal kind perverts) and umm ... umm... purple sprinkles

5/5

CHICKS AND PURPLE SPRINKLES!

5/5

nosig wrote:

Really wondering about these question:

Can a wizard who buys a Blessed Book and copies the spells from his old spellbook into it, then sell the old spellbook (for half price)?

(and if so, what would be the price he get's)?

There isn't a hard rule for it, but this is what I would follow:

1) Copying the spells costs you X
2) You get X gold per spell in a spell book you sell.

In my not so humble opinion, I would call it a wash. Buy the Blessed Book, "pay" to copy the spells, and then get "paid" for selling your old spell book. Just call it a wash and move on.

The Exchange 5/5

Blessed Book:


Blessed Book
Aura moderate transmutation; CL 7th
Slot —; Price 12,500 gp; Weight 1 lb.
Description
This well-made tome is always of small size, typically no more
than 12 inches tall, 8 inches wide, and 1 inch thick. All such
books are durable, waterproof, bound with iron overlaid with
silver, and locked.
A wizard can fill the 1,000 pages of a blessed book with spells
without paying the material cost. This book is never found as
randomly generated treasure with spells already inscribed in it.
Construction
Requirements Craft Wondrous Item, secret page; Cost 6,250 gp

Bold text mine

so copying a spell to a Blessed Book is free...

so...
1) Copying the spells costs you XX
2) You get YY gold per spell in a spell book you sell.

XX = zero GP
YY = How much?

5/5

The concern I would have is selling your book for gold for the spells you gained for free when you leveled.

(away from my books right now, so i don't know the exact selling prices for spell books vs. the costs of adding them to your original book)

The Exchange 5/5

Kyle Baird wrote:

The concern I would have is selling your book for gold for the spells you gained for free when you leveled.

(away from my books right now, so i don't know the exact selling prices for spell books vs. the costs of adding them to your original book)

and that's my concern...

the wizard in question is my wife's character, and I want to be sure to advice her correctly - so she stays strickly legal.

She has added a number of spells to her (paid for) spell book - In fact that's why she wanted to Blessed Book - she can just add spells and count pages without having to track costs (already part of the 12.5K for the Blessed Book).

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Due to PFS requirement that to learn new spells *outside the free ones per level* you need to buy scroll instead of the normal way of paying spellcasters for the spells, you significantly lose out in selling spellbooks.

The Exchange 5/5

Dragnmoon wrote:
Due to PFS requirement that to learn new spells *outside the free ones per level* you need to buy scroll instead of the normal way of paying spellcasters for the spells, you significantly lose out in selling spellbooks.

she has scribed spells to her spell book, as well as gained her two "free" ones each time she leveled her wizard. She realizes that all her new "free" level gained spells will be "free" twice (once for gaining a level, again to scribe them in her Blessed Book).

So... the original question remains. Is there a standard methiod of selling a spell book? A cost gained from selling it?

5/5

Dragnmoon wrote:
Due to PFS requirement that to learn new spells *outside the free ones per level* you need to buy scroll instead of the normal way of paying spellcasters for the spells, you significantly lose out in selling spellbooks.

You can scribe spells found in a spell book in a scenario before the end of the scenario. Most GM's aren't lame and will let you scribe them "on your way back to absalom" if time doesn't allow it within the scenario.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
nosig wrote:
the original question remains. Is there a standard methiod of selling a spell book? A cost gained from selling it?

Pg 219-220 of PFRPG Core.

The Exchange 5/5

Kyle Baird wrote:
Dragnmoon wrote:
Due to PFS requirement that to learn new spells *outside the free ones per level* you need to buy scroll instead of the normal way of paying spellcasters for the spells, you significantly lose out in selling spellbooks.
You can scribe spells found in a spell book in a scenario before the end of the scenario. Most GM's aren't lame and will let you scribe them "on your way back to absalom" if time doesn't allow it within the scenario.

Yes, and you can also scribe spells from another PC's spell book (see my comment from yestorday at 1:23 on my PC that "transports" spells).

Liberty's Edge 4/5 5/55/5 **

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Kyle Baird wrote:
You can scribe spells found in a spell book in a scenario before the end of the scenario. Most GM's aren't lame and will let you scribe them "on your way back to absalom" if time doesn't allow it within the scenario.

Yes but if you want to add a Spell into your book that is outside the free per level or a spell found during a scenario, you need to buy a Magic Item (Scroll) to do so, instead of using the Cost of getting new spells on page 219 of the PFRPG Core.

The Exchange 5/5

Dragnmoon wrote:
nosig wrote:
the original question remains. Is there a standard methiod of selling a spell book? A cost gained from selling it?
Pg 219-220 of PFRPG Core.

Thank you Dragnmoon - the text on pg 200 that deals with selling spell books stats...

Selling a Spellbook
Captured spellbooks can be sold for an amount equal to half
the cost of purchasing and inscribing the spells within.

my question is sort of odd though, as this in not a "Captured spellbook", it's the wizards original.

Spells in this book come from:

1) the original 1st level Wiz starting spells
2) spells added as the Wiz levels (2 "free" at each level)
3) spells added as the Wiz gained access during an adventure and scribed.
4) spells added when the wiz purchased scrolls to gain access in order to scribe them.

so... you see the problem? What does she count when she wants to sell the book for half?

5/5

Dragnmoon wrote:
Yes but if you want to add a Spell into your book that is outside the free per level or a spell found during a scenario, you need to buy a Magic Item (Scroll) to do so, instead of using the Cost of getting new spells on page 219 of the PFRPG Core.

If you find a spell book on a corpse in a scenario OR are adventuring with another wizard, if time allows you can copy spells out of those spell books w/o purchasing a scroll to do so.

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