| alex_c |
I'm relatively new to Pathfinder but not D&D and I'm thinking about playing a bard, mostly for role-playing opportunities out of combat. I know they're not DPR machines, but it seems they could make a nice flanking partner for a Rogue, giving a rogue with Outflank +8, to hit at lvl 6, if buffed with inspire courage and heroism.
Rogues are quite squishy, so I wanted a build that could grab a bad guy's attention with their sharp tongue (Antagonize/Blistering Invective) and tank a bit by fighting defensively with Combat Expertise and The Dance of 23 Steps, or if fighting mooks turn on the pain with inspire courage and power attack.
What do more experienced players think of this concept, is a bard with medium armour durable enough? (I think my build can hit 28ac) Can my build be improved?
Male Human (Chelaxian) Bard (Chelish Diva) 6
Medium Humanoid (Human)
Init +1; Senses Perception +8
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DEFENSE
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AC 22, touch 11, flat-footed 21 (+8 armor, +3 shield, +1 Dex)
hp 37 (6d8)
Fort +2, Ref +6, Will +4
Defensive Abilities Costume Proficiency (Medium)
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OFFENSE
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Spd 20 ft.
Melee +1 Longsword +7 (1d8+9/19-20/x2) and
Unarmed Strike +6 (1d3+8/20/x2)
Special Attacks Bardic Performance (standard action) (18 rounds/da, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 17), Bardic Performance: Inspire Courage +2, Bardic Performance: Suggestion (DC 17), Prima Donna
Bard (Chelish Diva) Spells Known (CL 6, +6 melee touch, +5 ranged touch):
2 (4/day) Heroism (DC 16), Blistering Invective (DC 16), Gallant Inspiration (DC 16)
1 (5/day) Cure Light Wounds (DC 15), Moment of Greatness, Solid Note, Timely Inspiration (DC 15)
0 (at will) Know Direction (DC 14), Dancing Lights, Read Magic (DC 14), Ghost Sound (DC 14), Detect Magic, Light
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STATISTICS
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Str 18, Dex 12, Con 10, Int 13, Wis 8, Cha 16/18
Base Atk +4; CMB +8; CMD 19
Feats Antagonize, Bard Weapon Proficiencies, Combat Expertise +/-2, Outflank, Power Attack -2/+4
Traits Dirty Fighter
Skills Acrobatics +13, Bluff +13, Climb +1, Diplomacy +13, Disguise +13, Escape Artist -2, Fly +13, Intimidate +13, Perception +8, Perform (Comedy) +13, Perform (Dance) +13, Ride -2, Sense Motive +8, Spellcraft +10, Stealth -2, Swim +1, Use Magic Device +13
Languages Common, Elven
SQ Bardic Performance: Devastating Aria (1d4+6) (Su), Famous +2: ????, The Dance of 23 Steps, Versatile Comedy +13 (Ex), Versatile Dance +13 (Ex)
Combat Gear +1 Longsword, +2 Agile Breastplate, +2 Buckler; Other Gear Headband of Alluring Charisma, +2
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SPECIAL ABILITIES
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Antagonize Use Diplomacy or Intimidate to goad creatures
Bardic Performance (standard action) (18 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Devastating Aria (1d4+6) (Su) As a standard action, direct a burst of sonically charged words at a creature or object dealing 1d4+6 points of damage to an object or half this damage to a living creature.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 17) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Bardic Performance: Suggestion (DC 17) (Sp) Make a Suggestion to one Fascinated creature.
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Costume Proficiency (Medium) (Ex) Cast bard spells in medium armor without risk of arcane spell failure.
Dirty Fighter +1 damage when flanking.
Famous +2: ???? With natives of selected region gain bonus to Bluff & Intimidate.
Outflank Flanking bonus increases to +4 if the other flanker also has this feat, and ally gets an AoO if you score a critical hit against the target.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Prima Donna (Ex) Spend additional round of bardic performance to gain augment other performances.
The Dance of 23 Steps This complex dance makes you difficult to strike.
Versatile Comedy +13 (Ex) You may substitute the final value of your Perform: Comedy skill for Bluff or Intimidate checks
Versatile Dance +13 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
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