Empowered magic missile question


Rules Questions


So if you would empower magic missile how would it work because the way I see magic missile is one spell with five sources because you can pick seperate target. Empower spell cause te variables to increase by 50% so would tat increase numbe of missiles or how would that work? The reason I ask is because a player with the Orc bloodline realizes that of he can cast it with more damage dice what happens for empowered causing his arcana to increase.

On an off note is blood rag for the Orc bloodline suppose to increase spell damage or what cause that makes little sense but I'm just wondering.


Quarotas wrote:
So if you would empower magic missile how would it work

Ask your DM.

In general, roll your damage for each missile. Take the resulting damage value and increase it by 50%.

If multiple missiles are hitting the same target, you may be able to roll their damage together, than increase that value by 50% (thus, ask your DM).

Quarotas wrote:
On an off note is blood rag for the Orc bloodline suppose to increase spell damage or what cause that makes little sense but I'm just wondering.

You really need an "e" in rage.

If you're talking about the Orc Bloodline Bloodline Arcana, then yes, you get +1 damage per die rolled when you cast a damaging spell.

If you're talking about "Touch of Rage (Sp)" it doesn't specify weapon damage rolls, though that's possibly the intent. Remember, if you're using it on yourself, the effect will end at the start of your next turn. So you'll need to deal the damage with an AoO or move/swift/free action in order to benefit from it.


When your sorcerer casts his spell, the number of magic missiles is not variable. It is a fixed number, based on his caster level for the spell. Only the damage of a magic missile is variable.

Grand Lodge

Empower spell is +50 percent per die, not +50% of the number of dice because the number is not the variable per casting.


LazarX wrote:
Empower spell is +50 percent per die, not +50% of the number of dice because the number is not the variable per casting.

It's not related to dice, it's related to the variable number:

FAQ wrote:


Empower Spell (page 122): If I use Empower Spell on a spell that has a die roll with a numerical bonus (such as cure moderate wounds), does the feat affect the numerical bonus?

Yes. For example, if you empower cure moderate wounds, the +50% from the feat applies to the 2d8 and to the level-based bonus.

—Sean K Reynolds, 07/08/11


a normal magic missile, with CL 3 will inflict: 2d4+2
an empowered magic missile, with CL 3 will inflict: (2d4 * 1.5) + 2


Ironballs wrote:

a normal magic missile, with CL 3 will inflict: 2d4+2

an empowered magic missile, with CL 3 will inflict: (2d4 * 1.5) + 2

Per the FAQ quoted directly above your post:

Empowered CL3 MM will deal (2d4+2) * 1.5

Technically it will deal ((1d4+1) * 1.5) and ((1d4+1) * 1.5) unless they hit the same target and your DM lumps the damage together to help avoid losing damage from rounding down.

Actual numbers:
The first missile hits and you roll a 2 on your d4. That missile would deal 3 points of damage normally, and deals 4 points of damage if empowered.

The second missile hits and you roll a 4 on your d4. That missile would deal 5 points of damage normally, and deals 7 points of damage if empowered.

If your DM lumps damage, and both missiles hit the same target, the missiles would deal 8 points of damage normally, or deal 12 points of damage if empowered.


But the +1 bonus per magic missile is not a level-based bonus (like the bonuses in the cure xxx wounds spells).

So I would say that it will do (1d4)*1.5 +1 per missile.

EDIT: If you target the same target with more missiles the total rolled damage is inceased by 50% and then add the +1 per missile bonus. For example (3d4)*1.5 +3

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Morten Olsen wrote:

But the +1 bonus per magic missile is not a level-based bonus (like the bonuses in the cure xxx wounds spells).

So I would say that it will do (1d4)*1.5 +1 per missile.

EDIT: If you target the same target with more missiles the total rolled damage is inceased by 50% and then add the +1 per missile bonus. For example (3d4)*1.5 +3

You're focusing on the example, not the actual question and answer:

FAQ wrote:

Empower Spell (page 122): If I use Empower Spell on a spell that has a die roll with a numerical bonus (such as cure moderate wounds), does the feat affect the numerical bonus?

Yes. For example, if you empower cure moderate wounds, the +50% from the feat applies to the 2d8 and to the level-based bonus.

—Sean K Reynolds, 07/08/11

(emphasis added)

Empower affects the +1 damage per missile. It does not affect the numebr of missiles. Note that at best including the +1 in the empower calculation is three whole extra points of damage.


Morten Olsen wrote:
But the +1 bonus per magic missile is not a level-based bonus (like the bonuses in the cure xxx wounds spells).

It doesn't need to be.

Removing the examples, the FAQ says "If I use Empower Spell on a spell that has a die roll with a numerical bonus, does the feat affect the numerical bonus?" and the answer is "Yes."

The +1 per missile is a numerical bonus. Thus, the feat affects that numerical bonus.

The "variable, numeric effect" of a magic missile is the damage it deals.


In 3.5 the total damage was muliplied. PF went against this for while. Now they are back to saying all the damage is multiplied.

In short you add it all together and multiply now.

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