| Serisan |
| 4 people marked this as FAQ candidate. |
Bolas: A bolas is a pair of weights, connected by a thin rope or cord. You can use this weapon to make a ranged trip attack against an opponent. You can't be tripped during your own trip attempt when using a bolas.
1. Attack roll required prior to trip attempt?
2. If so, Standard or ranged touch?3. Standard CMB to trip, or modified to Dex-based for being a ranged weapon?
Lasso: This thrown weapon is a length of rope with a simple open knot on one end that allows you entangle a foe like you would using a net. The DC to cast a spell while entangled with a lasso is 10 + the spell level being cast. An entangled creature can slip free with a DC 15 Escape Artist check as a full-round action. The lasso has 2 hit points and AC 10. It requires a DC 23 Strength check to break it. On a successful hit, the lasso tightens; to use it again you must spend a standard action sliding the knot to enlarge the loop.
Lasso 1 sp — — — — 5 lbs. — see text
4. What is the range increment?
5. What is the max length of rope?| Grick |
1. Attack roll required prior to trip attempt?
2. If so, Standard or ranged touch?
3. Standard CMB to trip, or modified to Dex-based for being a ranged weapon?
I would just make the trip attempt using your normal CMB. Changing to dex makes sense, too. Either way, only one attack roll (and no damage if used to trip).
Lasso
4. What is the range increment?
5. What is the max length of rope?
I would probably treat it as a crappy net. It's cheaper, but easier to deal with. So, 10'.
| HippieKilla082 |
Interesting catch with the Bolas. If we assume that the trip weapon ability that states you can use the weapon to make a trip attack means that you use the weapon to make a trip combat manuever (got to love langauge consistency) then I believe under RAW you would use your CMB in place of your normal attack bonus when making the trip attempt. On one hand you lose your Dex bonus but you also don't incur any range penalties as range penalties are part of your normal ranged attack bonus.
The Combat Manuever rules are written from the perspective that they are performed as part of or in replace of a melee attack. The fact that certain weapons allow you to make a manuever at range appears to have been an oversite as it is not addressed in the CM rules. I am not aware of any FAQ, but wouldn't be surprized if one is out there.
| Grick |
On one hand you lose your Dex bonus but you also don't incur any range penalties as range penalties are part of your normal ranged attack bonus.
Range: "Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative –2 penalty for each full range increment (or fraction thereof) of distance to the target."
Performing a Combat Maneuver: "Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll."
The penalties would still apply.
| Grick |
Yep, as would the Dex bonus.
"With a ranged weapon, your attack bonus is the following:
Base attack bonus + Dexterity modifier + size modifier + range penalty""When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus."
"CMB = Base attack bonus + Strength modifier + special size modifier"
The CMB (which does not include Dex mod) replaces your normal attack bonus (which normally includes Dex mod) resulting in an attack roll that does not include your Dex mod, unless you have Agile Maneuvers.
| blahpers |
blahpers wrote:Yep, as would the Dex bonus."With a ranged weapon, your attack bonus is the following:
Base attack bonus + Dexterity modifier + size modifier + range penalty""When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus."
"CMB = Base attack bonus + Strength modifier + special size modifier"
The CMB (which does not include Dex mod) replaces your normal attack bonus (which normally includes Dex mod) resulting in an attack roll that does not include your Dex mod, unless you have Agile Maneuvers.
That . . . is damn silly, but by RAW it looks like you're correct. Nothing under, e.g., Trick Shot states that Dex gets involved into the mix.
| Grick |
Trip/Disarm/Sunder can be used with your Dex modifier if you have the Weapon Finesse feat or are using a ranged weapon.
Weapon Finesse does not apply to Bolas.
You cannot normally make a disarm or sunder attempt with a ranged weapon, unless you have an ability like Trick Shot (Ex).
Maxximilius
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The general rule for combat maneuvers is:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects.That second sentence means that if you're a creature that gets an automatic followup disarm, sunder, or trip on a successful attack roll, any extra bonuses to the normal attack roll apply to the free followup combat maneuver. It doesn't matter if the weapon is normally a "trip weapon" or not, you get the bonus.
Example: A wolf with a +1 enhancement bonus on its bite attacks from a magic fang applies that +1 to its free trip combat maneuver. Likewise, an advanced/companion wolf with Weapon Focus (bite) applies that +1 to its free trip combat maneuver.(Which is nice, because it means we don't have to add in extra rules or exceptions for this sort of thing).
(BTW, this also means if you're using a finesse weapon to make a disarm, sunder, or trip, you should use your Dex instead of Str when calculating your CMB for the check.)
http://paizo.com/paizo/blog/2011/september/v5748dyo5lcom&page=2? Combat-Maneuvers-and-Weapon-Special-Features
http://paizo.com/paizo/blog/2011/september/v5748dyo5lcom&page=2?Combat- Maneuvers-and-Weapon-Special-Features#78
So we use Dex to attack rolls with Weapon finesse, including for melee maneuvers using a weapon, because Dex becomes the bonus to attack rolls.
As such, you also use the stat used to make ranged attack when attempting a ranged attack roll for the purposes of a combat maneuver using a weapon instead of your Str modifier.
| Grick |
SKR wrote:(BTW, this also means if you're using a finesse weapon to make a disarm, sunder, or trip, you should use your Dex instead of Str when calculating your CMB for the check.)
And because Bolas are not a finesse weapon, you don't use your Dex instead of Str when calculating your CMB for the check.
So we use Dex to attack rolls with Weapon finesse, including for melee maneuvers using a weapon, because Dex becomes the bonus to attack rolls.
Correct, for melee attacks. Because Weapon Finesse specifies you can replace Str with Dex in an attack roll. The combat maneuver is an attack roll, so you can replace the Str with Dex.
Weapon Finesse changes the value in the CMB formula.
As such, you also use the stat used to make ranged attack when attempting a ranged attack roll for the purposes of a combat maneuver using a weapon instead of your Str modifier.
This does not follow.
The +1 magic fang applies to the wolf's trip because it's an extra bonus to the normal attack roll. A +1 enhancement bonus to bolas would apply to the trip attempt, because it's an extra bonus to the normal attack roll.
Dex is not an extra bonus to the normal attack roll, it's part of the normal attack bonus which is replaced by CMB. Without something that alters the CMB formula (like weapon finesse, or agile maneuvers) you don't get to use Dex to CMB.