nightflier
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I must say that I am very pleased with the quality of new alternate and base classes published in the KQ. Specifically, I speak of Spell-less Ranger, Elven Archer and Shaman. The classes are very well built mechanically, but they are also great fluff-vise.
It came to me that perhaps our industrious kobolds would find it useful to know which new alternate, base or prestige classes would be of interest to their readers.
For myself, I would love to see old Warlock and Binder class given new shine by Open Design.
How but you, dear Paizonians?
| Cheapy |
Hate to hijack, but I know Rite is working on a class that's similar to both the binder and warlock, but leaning more towards the warlock.
I think they should just let Marc run wild with his ideas for classes. He clearly must have the Detect Unexplored Niche spell-like ability.
Continuing the theme of the ranger and shaman, perhaps a version of the alchemist that's more in-tune with nature rather than laboratories?
| Isuru |
Off the top of my head, the classes introduced in KQ include, Savant, White Necromancer, Elven Archer and Shaman. Am I missing any?
Any of those would be a great class for expansion on the New Paths line.
A Clockword wizard could be fantastic fun.
Some ideas in response to Marc's shaman design article on the KQ Blog include a spontaneous counterpart to the witch and a prepared counterpart to the summoner. The latter in particular I think could fit well with the theme of the Wasted West in Midgard.
Marc Radle
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Off the top of my head, the classes introduced in KQ include, Savant, White Necromancer, Elven Archer and Shaman. Am I missing any?
Any of those would be a great class for expansion on the New Paths line.
A Clockword wizard could be fantastic fun.
Some ideas in response to Marc's shaman design article on the KQ Blog include a spontaneous counterpart to the witch and a prepared counterpart to the summoner. The latter in particular I think could fit well with the theme of the Wasted West in Midgard.
I would love to tackle the White Necromancer and / or the Shaman!
@Cheapy ... thanks for the nice words! If I do have the Detect Unexplored Niche spell-like ability, it's only 1/day at best :)
nightflier
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One of my player was interested in the White Necromancer, but he was put off by WN's ability to create non-evil undead. He thought that it is not suited to the idea of WN. He really likes that evil necro spells cost two slots, but he proposes a creation of some kind of code for WN, so that he can fall from grace, so to speak, if he dabbles with the Dark Side too much. Also, he proposes more diverse powers for WN, perhaps something like rogue tricks, that would allow greater diversification, so that we can have non-divine healer WN and ghost buster WN etc.
The Savant was not that well received by my gaming group. We felt that the class is just a collection of mechanics, without real justification, and that it has no niche in our game world, since it steps heavily on the Rogue and the Bard. Although, one party member expressed tentative desire to play the class, but since we use the word "savant" for another class entirely, we decided to call this one "Jack" (as in Jack of all trades). I started creating an in-world background for "Jack", as the underground fixer-types and general bad-asses with worse attitude. When presented as a replacement for the Rogue, and with fluff support, the class became interesting enough for one player to consider it.
The Elven Archer was received with accolades. The class was immediately taken by our designated Elf-player (we have a Dwarf-player and Paladin-player as well) and he has tons of fun with it. Beyond wishing for few archetypes and class-specific magic items, he is very pleased with the class. Although he usually plays two-blade melee types, he enjoys the class. (But he would still like to see elven-specific two-weapon wielder.
Spell-less Ranger was the best received class. Nothing to say about it, really. It was so well received by the whole gaming group that almost everyone created a secondary/backup PC. The only remark is that the class name is very clunky. We use the term "Wildlander" for the class, but that is the class published by Fantasy Flight Games, so I don't know if it is applicable in print, because of IP reasons. The guy who actively plays the class would like to see a lot more talents. I allowed him to take some of the Wildlander talents from Midnight Campaign Setting, since they work very similar to those of the Spell-less Ranger.
Marc Radle
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Agreed - great feedback Nightflier!
I'm really pleased the White Necromancer and Spell-less Ranger were well received in your group!
Regarding the White Necromancer ...
While I completely stand behind the White Necromancer's ability to create non-evil undead (but *only* when the need is justified, he cannot simply command the undead but must request aid, must release the undead when the agreed-on purpose has been fulfilled, etc)... I can see someone not being comfortable with that particular aspect.
I'm not convinced that adding abilities that can be chosen like rogue tricks is the way to go though - I think it's important not to over-use that approach with too many classes.
HOWEVER, I think some of the ideas you mention would make GREAT White Necromancer archetypes! Perhaps if the White Necromancer becomes the topic of a future 'New Paths', I could come up with a number of interesting such archetypes to add additional variety.
As for the Spell-less Ranger ...
I LIKE the name :)
As for more ranger talents, have you or your player seen this yet?
There are a LOT of new talents in there!
nightflier
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Agreed - great feedback Nightflier!
I'm really pleased the White Necromancer and Spell-less Ranger were well received in your group!
Regarding the White Necromancer ...
While I completely stand behind the White Necromancer's ability to create non-evil undead (but *only* when the need is justified, he cannot simply command the undead but must request aid, must release the undead when the agreed-on purpose has been fulfilled, etc)... I can see someone not being comfortable with that particular aspect.
I'm not convinced that adding abilities that can be chosen like rogue tricks is the way to go though - I think it's important not to over-use that approach with too many classes.
HOWEVER, I think some of the ideas you mention would make GREAT White Necromancer archetypes! Perhaps if the White Necromancer becomes the topic of a future 'New Paths', I could come up with a number of interesting such archetypes to add additional variety.
As for the Spell-less Ranger ...
I LIKE the name :)
As for more ranger talents, have you or your player seen this yet?
There are a LOT of new talents in there!
Yeah, I am aware of the Expanded Spell-less Ranger and I plan to buy it when the time comes for the PCs to rebuild their PCs (I allow one rebuild each five levels; not complete rebuild, of course, and it must be the same character afterwards. It is a way to incorporate new rules with minimum of clunkines.)
Now,
1) This party plays in Golarion and James has stated - frequently - that all Golarion undead are evil. I realize that there are already ways to circumvent that, such as via Ju-Ju Oracle Mystery, but I (and my player) think that somehow it doesn't fit the spirit of the class. Possible solution is perhaps that the WN must receive permission from the still-living person to animate him or her as an undead. Don't get me wrong - this is not meant as an attack at your design or you. Just a field report, if you will.
2) We would love to see archetypes for the WN, especially one dedicated to healing, since that would allow a host of possibilities, such as having a healing-dedicated organization, that perhaps opposes organized religion - or you can have a world without gods, actually, with White Necromancers acting as primary healers and spiritual caretakers and standard (Black) Necromancers being apostates and heretics. I think that the game really lacks good non-divine healing class and the WN could be it.
3) I strongly urge you to check out Midnight and its Wildlander class. Fortunately, you can do that here. We are using Wildlander talents in combination with your Ranger. :)
nightflier
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side note: the juju mystery was a huge mistake on their part, and it was never meant to be able to do that.
Yeah, I know. Although nobody's playing an Oracle in my games, I would still rule it legal, since I tell my players that everything published by Paizo is fine without my explicit approval.
By the way, the only other publisher whose stuff is automatically approved in my Pathfinder games is Open Design. :)
nightflier
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Savant + Legends of Midgard ... ?
Not really. We are using it to describe a homebrew class that is closer to the original meaning of the word "savant", that is - a person of learning; especially : one with detailed knowledge in some specialized field (as of science or literature). These guys are hoarders of knowledge and they are using it to influence the world and bring certain events to fruition.
| Oceanshieldwolf |
I'm a big fan of breaking down the Paladin's alignment restriction. Dragon Magazine published an article pre-2e that presented 7 different non-LG Paladins: the good and neutral ones were the Myrikhan, Garath, Lyan, Fantra, Paramander (and alternate crazed Paramandyr) and the evil ones were the Illrigger and Arrikhan. Revisiting this concept would be awesome, and be quite the book/series of articles with all of the attendant links for gods, feats, spells, companions etc...
Again, returning to the depths of Grognardia, the Houri class was a lascivious take on a beguiling, spell and spell-like ability using seductress. I know there's a Courtesan out there in 3pp land but a Houri-type class would be interesting to see both for PF and for Midgard.
| Isuru |
Isuru wrote:Savant + Legends of Midgard ... ?Not really. We are using it to describe a homebrew class that is closer to the original meaning of the word "savant", that is - a person of learning; especially : one with detailed knowledge in some specialized field (as of science or literature). These guys are hoarders of knowledge and they are using it to influence the world and bring certain events to fruition.
Sounds like an interesting direction to take the word concept.
Though with "Savant + Legends of Midgard" I was referring to the (potentially) upcoming Legends of Midgard supplement from OD and whether some support can be worked in for the KQ Savant class since it uses legendary archetypes/tales as a source of power and Legends of Midgard addresses exactly such sources.
Marc Radle
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3) I strongly urge you to check out Midnight and its Wildlander class. Fortunately, you can do that here. We are using Wildlander talents in combination with your Ranger. :)
I'd never heard of Midnight or the Wildlander class before. I took a quick peek at the Wildlander class just now though, I think you will like what you find in the Expanded Spell-less Ranger. It has a LOT of additional ranger talents!
Set
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Me? I like the Shaman so much that I'm writing a Rage Prophet alternate prestige class for a barbarian/shaman...
I have to check that one out. I've read a bunch of takes on the Shaman, from the mind-boggling 2nd edition version, to the much-better Green Ronin's Shaman, and haven't found one that really works for me yet.
The 3.0 Oriental Adventures Shaman was just crazy. A primary spellcaster with a dash of monk, cleric domains, turn/rebuke *and* an animal companion? Yowza. Yes, please!
Marc Radle
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Bardess wrote:Me? I like the Shaman so much that I'm writing a Rage Prophet alternate prestige class for a barbarian/shaman...I have to check that one out. I've read a bunch of takes on the Shaman, from the mind-boggling 2nd edition version, to the much-better Green Ronin's Shaman, and haven't found one that really works for me yet.
The 3.0 Oriental Adventures Shaman was just crazy. A primary spellcaster with a dash of monk, cleric domains, turn/rebuke *and* an animal companion? Yowza. Yes, please!
Please do check the class out Set - it sounds like you might like it!
And picking up an issue of Kobold Quarterly is never a bad thing! Heck, while you're at it maybe pick up the previous issue as well - if I'm not mistaken you mentioned wanting to check out tge White Necromancer as well :)
baron arem heshvaun
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The 3.0 Oriental Adventures Shaman was just crazy. A primary spellcaster with a dash of monk, cleric domains, turn/rebuke *and* an animal companion? Yowza.
That class reminded me of the Albularyo who in folktales fought off demons, werehorses, and childhood nightmare known as the penanggalan.