| Mauril |
I was in the process of building some dragons and I stumbled across something weird regarding the Crush ability. For simplicity, here it is (emphasis mine).
Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon's space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon's breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don't escape. A crush attack deals the indicated damage plus 1-1/2 times the dragon's Strength bonus.
Rather than stating that the DC for Crush is 10 + 1/2 HD + Con Mod, it states that the DC is the same as that of the breath weapon. This creates a weird interaction where Ability Focus (breath weapon) also increases the DC of Crush. And, by strict RAW, where Ability Focus (Crush) might not do anything at all.
Tail Sweep has identical wording regarding its DC as well.
Am I missing something? RAI is probably that it doesn't do this, but RAW?
| Mauril |
Since "that of the dragon's breath weapon" actually has a higher character count than "10 + 1/2 HD + Con Mod" by 13 characters and it has only one less character than "10 + 1/2 HD + Constitution Modifier", it's not really short-hand.
I agree that RAI is probably that you calculate the ability DCs using the same formula, but that would be ignoring what the text actually says and applying the general rule for how ability DCs are applied. Since dragons are full of exceptions to general rules, it's a bit hard to clearly justify that it's not the case here too.
| SmiloDan RPG Superstar 2012 Top 32 |
For every other monster, special ability DCs are spelled out specifically for each ability or there is a general rule explained for all their abilities. I really think the designers meant any adjustments to the dragons' breath weapons are also to be passed on to their other special abilities.
Dragons are special. They are intentionally more difficult to overcome than their CR would indicate. Also, true dragons have 12 age categories, and to simplify statting up advanced or lesser versions of the dragons published in the Bestiary, the designers decided to use that special rule.
Dragons are complex. They have half a dozen different melee attacks, lots of spells, many special abilities, a breath weapon or two, plus the regular feats and skills monsters get.