Fill in the last party member:


Advice


We're looking at a party for Skull & Shackles which will begin this summer. So far we have:

A witch (time I think)
Ranger (switch hitter, or archery if the fourth guy is melee)
Barbarian (BSF, two hander type)

The last member is unfilled. My suggestion today was a half orc inquisitor with the sympathetic and amplified rage feats to outrage the barbarian. What would YOU suggest? Obviously we need a pirate theme, so paladins are pretty much out.


Why would you want someone to out rage the Barbarian?


You currently have a;
arcane spellcaster
ranged/melee
melee

I would suggest a light spellcaster to help the witch out or another switch hitter like the ranger

Personally, I would play add a druid to the party.

Sovereign Court

Aquatic-bloodline Sorcerer: awesome sea-skills


alchemist, either summoner (preservationist) or rogue (vivisectionist) or something else like vanilla.
It depends on the witch if she's a healer, summoner, controller, buffer, debuffer or whatever. Ranger and barbarian roles seems quite obvious (I guess).
Not sure how it would fit the pirate theme though, perhaps the summoner would put little ships and creatures in bottles as a hobby or the vivisectionist is a poison making assassin.


How is it you don't have a Bard? Every party needs a Bard, seriously, Bard, think about it, Bard. Half-orc, pirate Bard, yeah that's the ticket.


The alchemist preservationist could be pirate Darwin. Or you could play an aquatic domain druid if you want to . HYdraluic pushing people overboard or off cliffs could be fun. Yes the abilities sort of suck but the spells are awesome. You could even do tempest druid from inner sea magic to get the spells more often if you wanted to.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Bard is fairly good, but if the witch already serves debuff...
a druid is fairly nice, especially one of the archetypes more heavily inclined towards the sea.


halfling summoner with aquatic eidolon, make him huge and call him "Willy", make sure he is "free" spirited.


+1 bard for the buffs to go with the witch's debuffs. Really, though, the party is reasonably balanced. Witch can heal, debuff, and summon. Barb can do crazy damage and (once DR kicks in) tank decently. Switch hitter is, well, switch hitter. I suppose you could toss in a blaster or a god wizard, but neither are really necessary. Fourth player can play pretty much whatever he wants.

There is druid.... You said this was Skull & Shackles? Take druid. Nothing like warp wood to ruin the enemy's day, especially if you've already sacked their druid.


there is even a bard pirate archetype now!!! the buccaneer


Would it be helpful to have a Cleric onboard? It looks like you have melee covered, so, although a Cleric can mix it up, you might need someone to toss some healing in your direction, no?


Yeah, but the player has played a cleric before so it's doubtful he'd do it again. He was looking at the bard dervish (if that's the one who didn't give inspire to the party) going into dragon disciple last I checked. I'm trying to get some ideas going for other stuff. He's never played an evil cleric though, it's something worth mentioning.

Shadow Lodge

I know healing is very underated nowadays but I think you guys are nuts (brave, i meant brave...very braaave) going into an AP without at least someone who can heal.

Oracle, cleric or druid.
While the druid gets your group an expendable meat shield you guys already got the "nature" skill set covered. Your player does not want cleric, Oracle it is.

My favorities are:
Guisarme trip monkey battle oracle

Rage prophet lame life mystery oracle

Heavens mystery with haunted curse oracle


Our current party has no healer (council of thieves), we wand up after encounters but part of the trick is the eidolon is impossible for many mobs to hit. I doubt we will have an AC junkie in this one.

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