Hand of the Apprentice Universalist Wizard Power and Throw Anything Feat


Rules Questions


How exactly do these things interact? If my wizard isn't proficient with great swords can he use Hand of the Apprentice with Throw Anything to throw the sword without penalty? What are the limits of what can be used? Hand of the Apprentice doesn't have a weight limit, so could I use this combination to throw ridiculous things like logs or pillars? Would I need Improvised Weapon Mastery?


you can only trhow melee weapons

Shadow Lodge

Carry huge sized GreatSword in a bag of holding? Maybe.

I would rule in my games that you can use the throw anything alongside the universalist power.


Jiraiya22 wrote:
How exactly do these things interact? If my wizard isn't proficient with great swords can he use Hand of the Apprentice with Throw Anything to throw the sword without penalty? What are the limits of what can be used? Hand of the Apprentice doesn't have a weight limit, so could I use this combination to throw ridiculous things like logs or pillars? Would I need Improvised Weapon Mastery?

1) Throw anything allows you to negate an improvised weapon penalty - not non-proficiency. In the rules-gray area you could (depending on the GM) use the great-sword as an improvised weapon, but that would also decrease the damage of the weapon. (Take a look at the empty hand monk for specifics on using weapons as improvised weapons).

2+3) There isn't a weight limit of Hand of the Apprentice, but you are limited to what you can hold. The ability specifies that the weapon flies from your hand and returns immidiatly to it. So that is a no to absurdly large weapons or logs or pillars. Just how large weapons you are able to hold is a matter of carrying capacity as well as Player-GM choice.

4) You could use it to raise the damage of an improvised weapon, but since it caps at 2d6, it can't affect larger sized weapons much.
Ultimately you don't want to do this if you are a straight up wizard, since it won't be availiable until lvl 16. At that point your can get the effect through telekinesis (and if this kind of thing is your theme, you'd want Spell Perfection (telekinesis), so you are spamming stuff around).

Ultimately I don't see it as a strong choice, and I thing you get a better result spending the feat on the weapon proficiency (still not a strong choice).


HaraldKlak wrote:

Ultimately you don't want to do this if you are a straight up wizard, since it won't be availiable until lvl 16. At that point your can get the effect through telekinesis (and if this kind of thing is your theme, you'd want Spell Perfection (telekinesis), so you are spamming stuff around).

Ultimately I don't see it as a strong choice, and I thing you get a better result spending the feat on the weapon proficiency (still not a strong choice).

Where does the lvl 16 requirement come from?

The build I'm looking at is Arcane Trickster with Vivisectionist/Wizard as classes, so I'd get Throw Anything for free.


Jiraiya22 wrote:
HaraldKlak wrote:

Ultimately you don't want to do this if you are a straight up wizard, since it won't be availiable until lvl 16. At that point your can get the effect through telekinesis (and if this kind of thing is your theme, you'd want Spell Perfection (telekinesis), so you are spamming stuff around).

Ultimately I don't see it as a strong choice, and I thing you get a better result spending the feat on the weapon proficiency (still not a strong choice).

Where does the lvl 16 requirement come from?

The build I'm looking at is Arcane Trickster with Vivisectionist/Wizard as classes, so I'd get Throw Anything for free.

Well, the lvl 16 was referring to a straight wizard, since the BAB requirement for Improvised Weapons Mastery is +8 (although that wasn't obvious in my post).

For a vivisectionist/wizard/arcane trickster I think you BAB will be to low to get the Mastery feat, while it is still useful.


HaraldKlak wrote:

Well, the lvl 16 was referring to a straight wizard, since the BAB requirement for Improvised Weapons Mastery is +8 (although that wasn't obvious in my post).

For a vivisectionist/wizard/arcane trickster I think you BAB will be to low to get the Mastery feat, while it is still useful.

Ah, sorry, my bad. I was thinking about Catch Off-Guard XP. Would I need Catch Off-Guard since I'm supposed to be using a melee weapon for this?


Jiraiya22 wrote:
HaraldKlak wrote:

Well, the lvl 16 was referring to a straight wizard, since the BAB requirement for Improvised Weapons Mastery is +8 (although that wasn't obvious in my post).

For a vivisectionist/wizard/arcane trickster I think you BAB will be to low to get the Mastery feat, while it is still useful.
Ah, sorry, my bad. I was thinking about Catch Off-Guard XP. Would I need Catch Off-Guard since I'm supposed to be using a melee weapon for this?

I am not sure, how Hand of the Apprentice is supposed to work. Given that it is a ranged attack, throw anything seems fitting, but since I wouldn't add penalties if you have the weapon proficiency, Catch Off-guard actually might be the right one.

If you are going to spend a feat, you might as well take the proficiency. Sadly Catch Off-Guard is too circumstantial to really pay off, since almost all enemies are armed.

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