
Tels |

Always have pre-cast papers with Explosive Runes. Recently my GM thought he was clever and would surprise us with 5 or 6 swarms of crows. They got the surprise on us, and they started gouging out the parties eyes. I cast fireball at my feet, and dropped half the swarms, then used my move action to pull out one of my papers, and a swift/free action to begin reading it. 15d6 points of damage to the swarms who take an extra 50% for against area effects.

Ravingdork |

Not sure how you draw a line from one corner of your square away from you through your feet.
Having it start at the top right back corner of your cube, and having it travel to the bottom left front corner of your cube ought to do it.
Effectively, you raise your arm as high over your head as you can get it, then you point down towards yourself. With a little luck (unluck?) you will only effect your square.

Grick |

blahpers wrote:Not sure how you draw a line from one corner of your square away from you through your feet.Having it start at the top right back corner of your cube, and having it travel to the bottom left front corner of your cube ought to do it.
That's not really "away from you" though.
"A line-shaped spell shoots away from you in a line in the direction you designate. It starts from any corner of your square and extends to the limit of its range or until it strikes a barrier that blocks line of effect. A line-shaped spell affects all creatures in squares through which the line passes."
I would probably allow it anyway, because it's cool to blast yourself.

Grick |

Or you would just 5 foot step then cast the spell through the space you were just in.
Whirlwind (Su): "Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind."
If you don't fly, you don't get a save each round to escape.
However, the whirlwind is at minimum 10 feet high, so shooting the lighting bolt straight up might be a good idea.

blahpers |

Tarantula wrote:Or you would just 5 foot step then cast the spell through the space you were just in.Whirlwind (Su): "Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind."
If you don't fly, you don't get a save each round to escape.
However, the whirlwind is at minimum 10 feet high, so shooting the lighting bolt straight up might be a good idea.
That should work, picking an upper corner of your "cube" and pointing it straight up.