Timing of stackable bonuses


Rules Questions


Had a question about when the effects of spells have to occur. In the following two abilities, stackable bonuses are granted for 1 round.

Touch of Destiny:
At 1st level, you can touch a creature as a standard action, giving it an insight bonus on attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your sorcerer level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Touch of Good:
You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Does the effect have to occur on the following round? One is an insight bonus and the other is a sacred bonus. If one is cast in round 1, and the next in round 2, can the effect from round 1 ability be postponed until round 3 when the action that needs the bonuses takes place?

Thoughts...?


The bonus begins immediately upon the target being touched and lasts until the casters next turn. You can't choose to delay when the bonus starts.


Specifically, the target has the bonus until the START of the caster's next turn. So whoever you cast these on, the bonus is gobe just before you take your next action. This also means these abilities are not that useful if cast upon yourself.

Effects that last a certain number of rounds end just before the same initiative count that they began on.


what about in a non-combat round where there is no initiative count? Can the abilities be used for skill checks then? Survival, Spellcraft, Profession...?


For many things it would be too brief to matter, so no diplomacy or spellcraft to identify an item as examples. I'd say it might work for immediate knowledge checks, a quick preception check, or if someone needs to do an acrobatic leap across a chasm. Would need to be something fast though.

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