Inquisitors and their Domain


Advice


Inquisitors are pretty awesome, ranger/clerics that they are. I'm building on right now and saw they get a single Domain, which is cool. Not the spells, so the Domain powers.

I'm thinking about going for a kind of Ranger Switch Hitter kind of thing. Maybe a little more on the melee side, but definitely with a sweet bow of some kind.

The campaign is pretty dark, full of undead. I get to be lv 5, so Bane is awesome.

What domains do you suggest I look at? And, actually. Would you have any other advice regarding Inquisitors in general? Tips, anything.

Grand Lodge

Consider the Spellbreaker archetype, the Desert Domain and War Domain are good choices. If you choose Iomedae, you can get some fighter feats with the Iomedaean Sword Oath feat. Also, the Inheritor's Gauntlet let's you never need a holy symbol.


If you think you might be encountering spellcasters, too, this may be a pretty good build:

That's How I Role: Etta Skaalsdottir, Magekiller!

It's a 5th level char with three levels of Inquisitor. The build uses a firearm for ranged and unarmed for melee. Really great anti-caster (particularly arcane ones) action.

Grand Lodge

The Desert Domain's higher level ability to summon genies is very powerful. Big problem? Wish it away.

Silver Crusade

If you are going up against undead a lot Repose is pretty good.

Grand Lodge

If you choose the Spellbreaker archetype, choose necromancy as your hated school. Somebody has to create the undead, and you can take them down.

Liberty's Edge

Take a look at the Inquisitions, too. Some of them a re quite fun. I'm a particular fan of Conversion, which lets you dump Charisma completely and still be the party face, but there are certainly other cool and effective ones.

In terms of actual Domains: Animal (Feather) is great (+1/2 level on Perception, Animal Companion as Druid -3, take Boon Companion and have a fully leveled pet), as is Travel (+10 ft movement, awesome granted powers), Repose is indeed pretty good vs. Undead. But really, the question is moot till we know your deity, since, y'know, that really determines your options.

I'll also note that Switch Hitter per se is a lot harder with Inquisitor than Ranger (no bonus Feats, after all). Making a character focused on either melee or ranged combat would likely serve you somewhat better. He'll still be decent at the other at need (Inquisitors can stack a lot of self-buffs) but trying to make him equally good at both is a bad idea.


element domains are pretty good...

the potection domain is nifty.

I'd stay away from the alignment domains, the inquisitor doesnt get the channel energy ability.....

some of the sub domains are pretty good.

Sovereign Court

Sin Eater might be a useful archetype to deal with undead.


Deadmanwalking wrote:

Take a look at the Inquisitions, too. Some of them a re quite fun. I'm a particular fan of Conversion, which lets you dump Charisma completely and still be the party face, but there are certainly other cool and effective ones.

In terms of actual Domains: Animal (Feather) is great (+1/2 level on Perception, Animal Companion as Druid -3, take Boon Companion and have a fully leveled pet), as is Travel (+10 ft movement, awesome granted powers), Repose is indeed pretty good vs. Undead. But really, the question is moot till we know your deity, since, y'know, that really determines your options.

I'll also note that Switch Hitter per se is a lot harder with Inquisitor than Ranger (no bonus Feats, after all). Making a character focused on either melee or ranged combat would likely serve you somewhat better. He'll still be decent at the other at need (Inquisitors can stack a lot of self-buffs) but trying to make him equally good at both is a bad idea.

I agree, though they can be good switch hitters IF and only if you have a flanking buddy who also does melee, due to Teamwork Feats.

Grand Lodge

The solo tactics and teamwork feats seem nice, but if there is something good to replace them, I suggest doing it.


Caves (Earth) subdomain is great for a dungeon crawling game to be the rogue. Huge stealth bonus and you end up with Wis to initiative twice (on top of dex).

Tactics (War) subdomain gives you the ability to let yourself or any ally roll 2d20 take the better for initiative several times a day. Then at 8th level, you can for rounds/level/day equal to your level choose to gain a combat feat you qualify for. And can break up use as you want, picking a new feat each time. Huge combat versatility.

Travel is just a very good domain. The subdomain that gives door sight (exploration?) is a handy ability.


blackbloodtroll wrote:
The solo tactics and teamwork feats seem nice, but if there is something good to replace them, I suggest doing it.

That's why I recommend the Preacher archetype. It replaces those with some nifty abilities usable 1/day for giving up Solo Tactics, plus 1 more time per day for each teamwork feat you opt out of (so 2/day at 3rd level). Here's the PFSRD link:

http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/paizo--- inquisitor-archetypes/preacher


I won't really be hunting down magey type I think. And with the limited martial combat (feats replaced by buff largely) seems I have to build carefully. Does anyone have ideas or suggestions for that?

Liberty's Edge

Hobgoblin Shogun wrote:
I won't really be hunting down magey type I think. And with the limited martial combat (feats replaced by buff largely) seems I have to build carefully. Does anyone have ideas or suggestions for that?

Pick a thing to be good at, Melee or Ranged. Get high Wis and a high score in either Str or Dex, depending, plus decent scores in the other of those two and Con. If you need to dump something, make it Charisma.

From there, you need to decide weapon and deity (if you haven't chosen that yet), and with that information we can probably help you more, both on Feats and Domain choice.

Grand Lodge

The Shade of the Uskwood feat sounds like a fun addition.
http://www.d20pfsrd.com/feats/general-feats/shade-of-the-uskwood


blackbloodtroll wrote:

The Shade of the Uskwood feat sounds like a fun addition.

http://www.d20pfsrd.com/feats/general-feats/shade-of-the-uskwood

Huh. That's odd. It's for druids though. I'm remember that exists....

As for a deity, the truth of the matter is I don't know the PF gods very well and would like to see a chart on the SRD somewhere that has info like alignment, favored weapon, domains etc. Can't seem to though. Unless I have an odd inkling, THW seems fine. People always rep the keen/improved crit falchion, but I don't know. My DM is pretty liberal about image and flavor swapping, meaning I can really have any weapon (say, a dagger or mace mechanically) but have it look like anything I want (call it axe, but it'll be d8 B).

Also, BBT, I have no idea what the Desert Domain is. Is that really a thing cause I've never heard of it.


deities

the deities on the pathfinder wiki


Steelfiredragon wrote:

deities

the deities on the pathfinder wiki

Lol, yes, I understand how to work google. I just want a chart I can scan as opposed to linking every bloody god in existence before I get the idea.

Grand Lodge

Chill touch will leave undead running.


Hobgoblin Shogun wrote:
Steelfiredragon wrote:

deities

the deities on the pathfinder wiki

Lol, yes, I understand how to work google. I just want a chart I can scan as opposed to linking every bloody god in existence before I get the idea.

This wiki was a list with alignments, domains and weapons. Definitely easier than following a link to each one!

Chaos8 Wiki

Grand Lodge

Randall Newnham wrote:
Hobgoblin Shogun wrote:
Steelfiredragon wrote:

deities

the deities on the pathfinder wiki

Lol, yes, I understand how to work google. I just want a chart I can scan as opposed to linking every bloody god in existence before I get the idea.

This wiki was a list with alignments, domains and weapons. Definitely easier than following a link to each one!

Chaos8 Wiki

That still does not have all gods. Did you know the net and musket are favored weapons of some gods?


blackbloodtroll wrote:


That still does not have all gods. Did you know the net and musket are favored weapons of some gods?

Musket Gods? Sick. That's American Gods as hell.


no its Napoleon gods.... does really noticably FAKE french laugh....(as in I wasnt trying)

and by what do you mean by all the gods of golarion.

you mean the dragion empires in the west???

the Keleshite deities in the east???

the empereal lords???

the archdukes of hell??

the demonprinces

the four horsemen???

those that belong to the dark tapestry??

Grand Lodge

Name a weapon, and there is a good chance I can find a god with it as a favored weapon.


blackbloodtroll wrote:
Name a weapon, and there is a good chance I can find a god with it as a favored weapon.

Mustard gas

you did say name a weapon

Grand Lodge

Mustard Gas is not considered a "weapon" in pathfinder, in fact, it does not exist.


now now... you did not say that alll you said was name a weapon and their is a good chance......


blackbloodtroll wrote:
Name a weapon, and there is a good chance I can find a god with it as a favored weapon.

Ha! Okay. Would there really be a god who used a Syringe Spear? (A real PF weapon, I'm just curious) That would be kind of nuts.

Hmmm. What about a Scizore? Those little shield arm blade things? They're pretty cool.

What about something really nuts, like a Cat-o'-nine-tails?

Oooh, no, the boot blade! I'd follow the f@#$ out of a god who's favored weapon was a boot blade.

Any gods that focus on bombs or alchemist fire? Something like that?

And what are the firearm gods! That's nuts.

Well, he'll probably just use an axe of some kind. Maybe a knife in the offhand. I like trying things differently.

Grand Lodge

Hold on, it is in process.


blackbloodtroll wrote:
Hold on, it is in process.

:) Sorry, you got me really excited.

Grand Lodge

These are examples of odd weaponed gods:
Cixyron: Musket, Sivanah: Bladed Scarf, Eligos: Lance, Folca: Net, Moloch: Whip, Nalinivati: Urumi, Pirias: Throwing Axe, Yaezhing: Shuriken.
Note, the above examples do not cover all god with that particular favored weapon.
The Syringe Spear, Scizore, Cat-o'-nine-tails, Boot Blade are ones I have yet to find.

Grand Lodge

Please Flag the above Spam post.


I wish there was a non-evil power with a firearm as a favored weapon. (I think the one that there is is some kind of Daemon Harbinger or whatever.) Firearms haven't had much of an opportunity to show up as favored weapons because they didn't exist in the game for a lot of its history, when a bunch of the random powers were defined. There's still hope, though, I think.

Grand Lodge

Just so you know, you do not have to be evil, to worship an evil god.


True, but it'd be nice to play a pistol-packing good cleric without taking Exotic for it.

Oh well, there's always the Black Powder inquisition. (Hey, we're back on topic! : D)


Randall Newnham wrote:
blackbloodtroll wrote:
The solo tactics and teamwork feats seem nice, but if there is something good to replace them, I suggest doing it.

That's why I recommend the Preacher archetype. It replaces those with some nifty abilities usable 1/day for giving up Solo Tactics, plus 1 more time per day for each teamwork feat you opt out of (so 2/day at 3rd level). Here's the PFSRD link:

http://www.d20pfsrd.com/classes/base-classes/inquisitor/archetypes/paizo--- inquisitor-archetypes/preacher

+1

Preacher archetype is great, especially if you want to play an archer or a switch hitter.
I'm not sure switch hitter is a good concept if you are an Inquisitors. I rather play an archer or a melee dude. Perhaps an archer with some melee abilities, but a switch hitter won't work well.

Domains? I like Exploration Subdomain (AGP). It is really great if you got darkvision, but good even if you are a human.


LG and you get....is Erastil the correct spelling?

Enlarge (1 round only) at 1st level Domain power. At 6th you get Bramble Armor which is damn powerful as you are always going to get hit...make'm pay for it!

So my Half-orc enlarges as a swift action and swings over the head of our fighter with his great axe for 3d6+6 damage at first level. Not too shabby.

Add Bane and Power attack at 5th for 5d6+11 damage per round.

Good times.

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