Yet another: Please help me optimise my swashbuckler build


Advice


Hello,
I am a complete noob regarding pen and paper RPGs - Pathfinder is the first one I've ever played.
I got into it playing in a friend's custom campaign with a character that he and some other players helped me build (a grapple rogue which I'm having quite some fun with :D ).

Now I joined another campaign because his is only happening twice a month and I'm looking to build a character with this roll:

13
15
15
18
9
10

Start lvl: 1

Only stuff from the CORE RULE BOOK and the ADVANCED PLAYER'S GUIDE are allowed.

I decided I would like to try and play a charming swashbuckler-esk character that fights with wits and agility (and if possible has some rogue abilities). So I took some time and built together a lvl9 prototype:

A human with 8 LvLs of Rogue archetype: Swashbuckler, 1 lvl Duelist( planning at least 4) that uses feint in 1v1 situations and flanks otherwise to deal dmg with full round actions + sneak attack.

Attributes:
13 str (+1)
18 dex
10 con
15 int (+2 from human)
9 wis
15 cha (+1)

AC: standard 16 without armor
BAB: 7
KMB: 8
KMD: 22

Feats:
Combat Expertise - lvl 1
Improved Feint - lvl 1
Weapon Finesse (Combat) - lvl 2
Dodge - lvl 3
Skill focus: Bluff - lvl 4
Offensive Defense - lvl 5
Mobility - lvl 7
Weapon Focus: Rapier - lvl 9
__
Weapon Proficiency: Rapier - lvl 1
2x Combat Trick

First of all I would like to know what you think of this build in terms of (also long term-)combat effectiveness.

Secondly I'd like to ask you to help me optimise. I'm not opposed to taking lvls in fighter but don't want to rely on magic.
I wouldn't mind changing this whole build around in order to optimise as long as the basis of a wity charismatic swashbuckler are kept.

I know that all of my fellow players will optimise their characters quite well and 2 of them have FAR better attribute rolls, too. (+14 and +12 as opposed to my +8)
I don't want to feel useless/weak in combat compared to them because we'll be playing a campagin with a good deal of combat.

I'll have a paladin to tank and help flanking most of the time, but I don't want to play a glass cannon that relies on invis wands or something like that regardless.

Thanks in advance

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