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Kieviel wrote:
qutoes wrote:

Make a staff Magus that is battle field control focus your party will love you .

I can't agree with this enough. I ran one in our most recent campaign (until a tpk)and between buffs and tripping with an insane trip CMB i had a lot of fun. Heck, even my AC was the highest in the party. It took getting surrounded by 4 mummies to finally take me out.

That sounds interesting. Could you post / PM me that build please?


Hi, I'm looking to build a Cavalier as backup character for a home-brew campaign I'm in right now and I need some advice.

Fist of all let me tell you the specifics:

Most of our fights so far happened in dungeons with relatively maneuverable terrain (at least 10 squares long, 20 squares broad) but not all of them. There are also a fair amount of fights out in the open.

The group consists of three melees and one... well one bard :D
The melees are a dwarv cleric of gorum who'll take the holy vinidcator PRC, a two-weapon fighting human warrior and myself.
We're currently lvl 7 and hoping to reach at least lvl 16, probably higher.

I rolled my stats as follows:
17, 15, 13, 13, 11, 11

We're allowed stuff from the CRB, APG, UM, UC and beastiary 1 and 2. No house ruling and no 3.5.

I'm not keen on multi-classing. What I am looking to build is a Gnome or Human Cavalier that does decent in mounted combat but can really bring on the hurt and tank a few hits in close quarters.
I personally love manouver masters and many of my fighter builds include at least 1-2 maneuvers, but for an already feat starved cavalier who wants to do combat both mounted and on foot I feel like that's not really an option.
Furthermore when the Human warrior dies (and he will, he's reckless beyond belief) I will need to be able to deal decent DMG.
A glass canon is not an option as our DM likes to challange us and we all almost die every combat.

Also I'd like to play Order of the Dragon. It's the easiest to pull through with this campaign and group.

Any help would be appreciated.

PS: Your guide's been a great help so far, ty. Hope you finish it before my current char dies :D


Hello,
I am a complete noob regarding pen and paper RPGs - Pathfinder is the first one I've ever played.
I got into it playing in a friend's custom campaign with a character that he and some other players helped me build (a grapple rogue which I'm having quite some fun with :D ).

Now I joined another campaign because his is only happening twice a month and I'm looking to build a character with this roll:

13
15
15
18
9
10

Start lvl: 1

Only stuff from the CORE RULE BOOK and the ADVANCED PLAYER'S GUIDE are allowed.

I decided I would like to try and play a charming swashbuckler-esk character that fights with wits and agility (and if possible has some rogue abilities). So I took some time and built together a lvl9 prototype:

A human with 8 LvLs of Rogue archetype: Swashbuckler, 1 lvl Duelist( planning at least 4) that uses feint in 1v1 situations and flanks otherwise to deal dmg with full round actions + sneak attack.

Attributes:
13 str (+1)
18 dex
10 con
15 int (+2 from human)
9 wis
15 cha (+1)

AC: standard 16 without armor
BAB: 7
KMB: 8
KMD: 22

Feats:
Combat Expertise - lvl 1
Improved Feint - lvl 1
Weapon Finesse (Combat) - lvl 2
Dodge - lvl 3
Skill focus: Bluff - lvl 4
Offensive Defense - lvl 5
Mobility - lvl 7
Weapon Focus: Rapier - lvl 9
__
Weapon Proficiency: Rapier - lvl 1
2x Combat Trick

First of all I would like to know what you think of this build in terms of (also long term-)combat effectiveness.

Secondly I'd like to ask you to help me optimise. I'm not opposed to taking lvls in fighter but don't want to rely on magic.
I wouldn't mind changing this whole build around in order to optimise as long as the basis of a wity charismatic swashbuckler are kept.

I know that all of my fellow players will optimise their characters quite well and 2 of them have FAR better attribute rolls, too. (+14 and +12 as opposed to my +8)
I don't want to feel useless/weak in combat compared to them because we'll be playing a campagin with a good deal of combat.

I'll have a paladin to tank and help flanking most of the time, but I don't want to play a glass cannon that relies on invis wands or something like that regardless.

Thanks in advance