Judgment count as "magic" to hit incorporeal


Rules Questions


if i use a judgment to augment my damage or to hit is it magic? to punch ghosts?


No. Otherwise this specific judgement would not be included:

Quote:
Smiting: This judgment bathes the inquisitor’s weapons in a divine light. The inquisitor’s weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as one alignment type (chaotic, evil, good, or lawful) for the purpose of bypassing damage reduction. The type selected must match one of the inquisitor’s alignments. If the inquisitor is neutral, she does not receive this bonus. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).

Makes no sense to have this separately if your other judgements do the same thing automatically, right?


Lobolusk wrote:
if i use a judgment to augment my damage or to hit is it magic? to punch ghosts?

Destruction grants you a sacred bonus on all weapon damage rolls.

Justice grants a sacred bonus on all attack rolls.

Neither of them cause your weapon to become magic.


Weables wrote:

No. Otherwise this specific judgement would not be included:

(Smiting)

Makes no sense to have this separately if your other judgements do the same thing automatically, right?

Smithing is only for the purposes of bypassing damage reduction.

Incorporeal doesn't grant DR, it just takes no damage at all from non-magical weapons.


How about the Bane class ability? Can a weapon have the bane property and not be magic?


blahpers wrote:
How about the Bane class ability? Can a weapon have the bane property and not be magic?

The Bane magic weapon special ability cannot normally be applied to a non-magical weapon.

An inquisitors Bane (Su) ability can be used on a non-magical weapon. (it doesn't say otherwise)

I don't know if a non-magical weapon under the effects of Inquisitor Bane (Su) ability counts as magic for the purposes of harming an Incorporeal (Ex) creature. Ask your DM.

I would probably allow it, treating it as a +2 weapon.


SO a ghost punching Inquisiter is Impossible with out AOMF??


Lobolusk wrote:
SO a ghost punching Inquisiter is Impossible with out AOMF??

Or some other ability that makes your unarmed strikes count as magic weapons. Bane won't work, as an unarmed strike is not considered a weapon.


Incidentally, four levels of monk would be sufficient, so long as you leave at least 1 point in your ki pool. Alternately, work with your GM and make a ghost-punching archetype. : D

Edit: Whoops, I'm wrong there. Purposes of overcoming damage reduction text appears in the monk text as well.

I wonder if this was RAI or if they expected "common sense" to assume that overcoming damage reduction also covered damaging incorporeal creatures.


blahpers wrote:
Lobolusk wrote:
SO a ghost punching Inquisiter is Impossible with out AOMF??
Or some other ability that makes your unarmed strikes count as magic weapons. Bane won't work, as an unarmed strike is not considered a weapon.

I dont understand that statement I have been face punching about every thing with my unarmed strike? how can it not be a weapon? I do have Improved unarmed strike if that is what you mean. I am a unarmed fighter if that helps why wouldn't the inquisitors bane apply to my unarmed strike? or count as magical


By the normal rules a weapon must have the +1 before any special properties are applied. It is the +1, not the bane that allows you to hit incorporeal creatures.

The inquisitor bane ability is not a purchased weapon ability it just emulates one so the +1 is not need in order to apply it, unlike the paladin's weapon which specifically says the +1 must be applied first.


Actually, an unarmed strike is a weapon. It can't be manufactured, but it certainly can have weapon special abilities applied to it (AoMF being one of the ways this can be done). It is even listed in the equipment section, under "Weapons." Adding bane (undead) certainly would make your unarmed strikes a +2 weapon against undead.


I forgot bane gives an enhancement bonus. Mabven is correct.


SO I can bane up and Punch casper in the face?


Huh, I didn't think you could use Inquisitor's Bane on unarmed strike. I mean, you can't enchant your unarmed strike; they had to make a special amulet to do it by proxy.

Edit: By "enchant" I mean "per the rules for making Magic Weapons with Craft Arms and Armor". And they had to make magic fang to work instead of magic weapon, though they do refer to the unarmed strike as a "natural weapon". So I guess sometimes it's a weapon, and sometimes it isn't.


Yes.


Do it.

Then get an AoMF before they decide to issue errata on the subject, just in case. ; )


That yes was for Lobolusk, but it since unarmed strikes are weapons they can also be enhanced.

They just can't get permanent enhancements like manufactured weapons can.

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